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by
Bob eats tea
Played 30 times
View game source
(spoilers!)
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.z8 file
Source Code
“Your head feels cloudy, your body aches, and something feels missing. As you drag yourself out of your bed, you dress with whatever apparel is closest to you before making the horrid realisation. It is a Monday.” Include Basic Screen Effects by Emily Short. Use undo prevention. When play begins: Now the time of day is 7:00 AM; Bedroom is a room. "[red letters]Your bed is an absolute mess, with your clothes lying messily on the floor. There is a locked closet to the right of the bed and a desk on the other side of the room. You cannot seem to remember where you placed your phone. East of your room is the hallway." The closet is in the bedroom. The description of the closet is "You barely use the closet; things are just more efficient that way, but your parents insisted you have one. Sunlight reflects into your eye from the silver lock, as if this day couldn't get any worse." Closet is a openable locked container. Instead of taking the closet, say "Why are you trying to take your closet? Either way, you're far too weak to lift it." The silver key unlocks the closet. The desk is in the bedroom. The desk is fixed in place. The description of the desk is "Sheets of paper lay messily on the desk. You see a scrap piece of paper with text on it. Old assignments and rubbish litter the desk." The paper is a object. The paper is on the desk. It is undescribed. The description of the paper is "On closer inspection, it's the math test from last week. Red circles cover the paper. Before you discard it, you see something written on the final page. The first is found in the highest point of the house. The second is found in the room of the eldests. The third is where everyone hangs out. And the last can be found where the vehicle rests." The assignment is a object. The assignment is on the desk. It is undescribed. The description of the assignment is “You glance over at your latest test; a 53. Absolutely despicable. Unforgivable.” The drawer is part of the desk. Drawer is a closed and openable container. Drawer is locked. Paperclip is a object. It is in attic. Instead of opening the drawer: If player is carrying paperclip: Now the drawer is unlocked; Try opening drawer; Say “With the paperclip in hand, you manipulate the structure of it, bending it to fit the keyhole. Using your supreme pick-locking skills, you were able to open the drawer successfully, revealing .“; otherwise: say “You hold onto the knob of the drawer and turn it. And turn it. It is not opening. You try again and again all in vain. The drawer keys must be somewhere around the house. Or maybe you should try to use something else.”; voice is a person in bedroom. voice is undescribed. Every turn: if the player is in a room (called the current space): move voice to the current space. Every turn: if a random chance of 1 in 8 succeeds: say "You feel something heavy weighing on you. Your body feels stiff. Maybe it’s just the fever.” The bed is in the bedroom. The bed is fixed in place. The description of the bed is "Your bed is an absolute mess, the blankets tangled and half on the floor." East of bedroom is hallway. Hallway is a room. The description of hallway is "You find yourself in a dark, damp hallway, and paintings adorn the wall. West of you is your room, east is the washroom, southwest of you is the Master bedroom, below you is the main floor, and above you is the attic.” Downstairs is below hallway. Downstairs is a room. "You walk down the stairs and see the kitchen west of you. To the east of you is the living room, where you like to relax and watch tv. Something feels off. You feel uneasy, your head feels cloudy, your body aches, something feels missing. Whatever you have to do, you should do it quickly.” Front door is north of downstairs. Front door is a door. It is closed. West of downstairs is kitchen. Kitchen is a room. "You walk into the kitchen and find your nostrils assaulted; Dad must be making breakfast. It takes a while for your eyes to adjust to the light flooding in from the windows. You find your mother beside your father splitting a pomegranate. To the north is the Garage, and the east has the staircase to the hallway. There's a fridge in the back of the room and a kitchen table in front of it." Father is a man in the Kitchen. Instead of examining Father: say "As you approach your father, the horrid smell only grows. You stand next to him, questioning what he’s making. You freeze; your words can't seem to leave your mouth. His face is a deep void. His face. His face. His face. His face….. What…. does his face look like? Your father’s thunderous voice shakes you from your trance. 'Are you ok? You look like you saw a ghost.' You insist you're fine and bolt away." Instead of asking father about "silver key": say "You forgot the part where that's my problem, get ready for school." Kitchen table is fixed in place. Kitchen table is a object. Instead of examining kitchen table: say “A smooth, reflective marble countertop.” Mother is a woman in the kitchen. Instead of examining mother: say "Your mother is picking out the seeds of a pomegranate. She notices you and glances over, wearing a gentle, warm smile. As you turn around, you feel as if daggers have stabbed you in the back." The fridge is in the kitchen. It is a openable container. It is closed. Instead of examining fridge: if fridge is closed: say "A regular old fridge. Shiny silvery-gray exterior with a freezer at the bottom."; else if fridge is open: say “You open the fridge and notice it’s more empty than usual. The remaining food looks stale, expired…dead. Perhaps your parents forgot to get groceries? Odd.” Pomegranate is a object. Pomegranate is in the kitchen. Instead of asking mother about “pomegranate”: say “Hey sweetie. Oh the pomegranates? These are not for you, sorry. Don’t eat these alright? They are reserved for your father.” Instead of eating pomegranate: say “You disregard your mother’s words and decide that eating the pomegranates should do no harm. However, upon consuming the pomegranate, your head begins spinning.”; end the story saying “You died...Never eat anything given to you in the underworld." Instead of asking mother about "golden key": if mother carries the golden key: say "'Oh, you need this?' your mother says as she hands you the small golden key."; now the player carries the golden key; otherwise: say "'I already gave you the key, dear,' your mother replies.". Instead of opening the jewelry box when the jewelry box is locked: if the player carries the golden key: say "(first unlocking it with the golden key)[paragraph break]"; now the jewelry box is unlocked; continue the action; otherwise: say "The jewelry box is securely locked. You'll need a golden key to open it. Maybe try asking your mother?". The golden key is a thing. The golden key is carried by mother. The description of the golden key is "A small golden key with intricate designs." North of kitchen is garage. Garage is a room. "You enter the garage and see your dad's car, an infiniti qx60, as well an old radio. There is a wrench on a workbench that might seem handy. As you check out the garage, you notice just how much dust has built up here over time." Wrench is a object. Wrench is in garage. Instead of examining the wrench: say "A old, rusty wrench with blunt ends." Workbench is a object in garage. Workbench is fixed in place. Instead of examining workbench: say “The workbench is sturdy and worn, its wooden surface scarred with years of cuts, burns, and stains.” Car is a vehicle in garage. Instead of examining car: say "Your dad's shiny infinity qx60. After a closer inspection, you realize the car is unlocked." Instead of entering the car: say "You enter the car and sit on the sleek, leather seats. You realise that even though the seats look elegant, they aren't very comfortable." Check going when the player is in the car: say "You need to exit the car first." instead. Understand "break [something] with [wrench]" as breaking with. Understand "pry [something] with [wrench]" as breaking with. Understand "force [something] with [wrench]" as breaking with. Instead of breaking with when the second noun is wrench: if the noun is glove box: if player carries wrench: if glove box is locked: say "You ram the wrench as hard as you can into the glove box. After a few tries, it finally breaks open."; now glove box is unlocked; now glove box is open; otherwise: say "The glove box is already open."; otherwise: say "You need the wrench to do that."; otherwise: say "That won't work with the wrench.". Glove box is a openable locked container. Glove box is in car. Instead of opening the glove box when glove box is unlocked: say "You open the glove box and see the letter 'S' carved into the walls of the compartment. Your father would be furious if he saw his car was ruined." Umbrella is a object. Instead of examining umbrella: say "A sturdy golf umbrella with a sharp metal tip." The umbrella is on the coat rack. The description of coat rack is "A nice and shiny coat rack. You notice the UPC-A number: 123456 5637 4" The coat rack is in the downstairs. Instead of taking umbrella: if umbrella is on coat rack: say "You grab the heavy umbrella. Its pointed end looks sharp enough to pry things open."; now player carries umbrella; otherwise: say "You already have the umbrella.". Breaking with is an action applying to one thing and one carried thing. Understand "break [something] with [umbrella]" as breaking with. Understand "pry [something] with [umbrella]" as breaking with. Understand "force [something] with [umbrella]" as breaking with. Instead of breaking with when the second noun is umbrella: if the noun is attic door: if player carries umbrella: if attic door is locked: say "You jam the umbrella's tip into the doorframe and lean hard. With a loud CRACK, the lock breaks!"; now attic door is unlocked; now attic door is open; otherwise: say "The door is already open."; otherwise: say "You need the umbrella to do that."; otherwise: say "That won't work with the umbrella.". The attic is above attic door. Attic is a room. “The attic exudes an air of eeriness; dust and cobwebs cover every inch of the room, and each step you take kicks up dust. You look around the unremarkable room and see a mountain of boxes on your right blocking the only window in the room. Below you is the hallway.” Boxes is a object. Boxes is in attic. Boxes is fixed in place. Instead of examining boxes: say "There is a faint letter M carved into one of the boxes". The mouse is an animal in the attic. Every turn when the mouse is visible: say "You see a mouse scurrying around." The radio is in the garage. The radio is a device. The radio is switched off. Instead of switching on the radio: now the radio is switched on; say "The radio crackles to life with static, and starts one of your favourite songs: Dark Aria. [blue letters]'Death is gonna come for me... Be the change I couldn't be... Can you find a life, that's like fairy tales? Far from this tragedy'... [red letters]before fading back into white noise.". Instead of examining the radio when the radio is switched on: say "The radio is playing static. You occasionally hear faint whispers in the noise.". Instead of examining the radio when the radio is switched off: say "An old portable radio covered in dust. The power light is off.". Instead of examining mouse: say "This is a Coarse-Furred Pocket Mouse. It looks cute, but you should probably just leave it alone" The attic door is a closed locked door. The attic door is above hallway. Instead of examining attic door: say "The attic door looks like it's about to fall apart. Maybe a sharp object will be able to break it?" East of hallway is bathroom. Bathroom is a room. “Just your basic washroom. In contrast to the house, the bathroom is minuscule, suffocating in a way. Just barely enough space to fit a sink, toilet and shower. You want to run. To escape. To get out of here. Dark shadows cloud your vision, and you cannot seem to see much.” The mirror is a object. The mirror is in the bathroom. The mirror is fixed in place. Flashlight is a object. Flashlight is in bathroom. The flashlight is unlit. Instead of examining flashlight: If fuel of the flashlight is greater than 0: say "A heavy-duty flashlight, its beam weak but usable."; Else if fuel of the flashlight is less than 1: say “A heavy-duty flashlight. There seems to be no power coursing through it.”; Flashlight has a number called fuel. Fuel of the flashlight is 0. Instead of switching on the flashlight: If fuel of the flashlight is greater than 0: Say “You have switched on the flashlight.”; Now the flashlight is lit; Otherwise: say “The flashlight has no battery. Try inserting batteries.” Every turn: If the flashlight is lit: Decrease fuel of the flashlight by 1. Every turn: If flashlight is lit: if fuel of the flashlight is less than 1: Now the flashlight is unlit; Say “Your flashlight has run out of battery.” Battery is a object. Battery is on workbench. Instead of inserting battery into flashlight: Increase fuel of the flashlight by 30; say “You have replenished the fuel of your flashlight.”; Remove battery from play. Instead of examining mirror: say "You stare at your reflection in the mirror." Master bedroom is a room. "You enter your parents' bedroom. The bed is tidy and the bed sheets are smooth, unlike your own. You can’t seem to find the light switch, and can only see a few objects. Even though this is your parents’ room, it feels distant—like a place they once inhabited but haven’t touched in years. Your body aches." The master bedroom door is a door. It is northeast of master bedroom and southwest of hallway. The dresser is a fixed in place object in master bedroom. The description of it is "A lavish oak dresser." The work desk is fixed in place. It is in master bedroom. The description of it is “Your father works from home, always there. Always watching. Piles of paperwork dwarf you. Always there. Always yelling.” Safe is a container. It is closed. It is locked. The description of the safe is “A secure container for something important. It has a hard, nearly impenetrable shell and a keypad requiring a 5-digit passcode. Try typing the code.” The safe is in basement. Typing is an action applying to one number and one object. Understand “type [number]” as typing. Understand “[number]” as typing. Understand “input [number]” as typing. Understand “type [number] into [something]” as typing. Understand “type [number] in [something]” as typing. Understand “type [number] on [something]” as typing. Understand “type [number] onto [something]” as typing. Safe has a number called combo. Combo of the safe is 5637. Check typing: if the second noun is not the safe: instead say "You don't know how to do that to [the noun]."; if the second noun is unlocked: instead say "The safe is already unlocked." Carry out typing: if the number understood is the combo of the safe: now the safe is unlocked; Report typing: if the safe is unlocked: say "The safe clicks. It’s unlocked."; otherwise: say "You type the number on the keypad of the safe, yet nothing happens." The diary is inside safe. The description of diary is “‘May 7, 20XX[line break][line break]I finally got a diary! Today, I stayed later than I usually do after school to play soccer with my friends. My parents were not happy about that.[line break][line break]...[line break][line break]...[line break][line break]...August 14, 20XX[line break][line break]It is another day like usual. They are at it again, and once again, I’m somehow dragged into it. I just hope I can get out of here someday. It hurts. Physically, mentally, emotionally. I just…wish I could be normal. I wish we could all be normal. I’m scared. Help me. Save me.[line break][line break]...[line break][line break]...September 2, 20XX[line break][line break]forgive me.’” Instead of examining dresser: say "An empty old wooden dresser with a lamp sitting on it. The lamp looks a bit weird." The lamp is a object. Lamp is on dresser. Lamp is fixed in place. Instead of examining lamp: end the game saying "as you continue staring at the lamp, you realize the perspective of the lamp was odd, like inverted. It was still in 3D but... just.. wrong. You continue to stare at the lamp as minutes turn into hours, and hours turn into days. The lamp started to grow wider and deeper, it was still inverted dimensions, it took up your entire perspective and all you could see was red, you heard voices, screams, all kinds of weird noises. You try to look away but you can't, something seems to be holding your attention to the lamp, hypnotizing you. No matter how tired, or hungry, or thirsty you are, you stand there. Staring at the lamp." The jewelry box is a fixed in place, openable and locked container on dresser. The jewelry box is locked. The jewelry box is unlocked by the golden key. The description of jewelry box is "An antique wooden jewelry box with delicate carvings." The diamond necklace is in the jewelry box. After examining the jewelry box: if jewelry box is open: say "Inside lies a diamond necklace. You notice a small 'R' carved in the wood."; otherwise: say "An ornate wooden box that looks valuable. It appears to be closed.". After opening the jewelry box: say "You lift the lid, revealing a diamond necklace inside. There's a small 'R' carved in the wood."; now jewelry box is open. The queen sized bed is a fixed in place object in master bedroom. Instead of examining queen sized bed: say "A perfectly made bed. The pillows resting on the head of the bed, the blanket tightly hugging the surface of the mattress." Living room is east of downstairs. Living room is a room. "You are in the living room, where you like to watch your favourite TV show Attack on Titan. West of you is downstairs and below you is the basement." TV is a switched off device. TV is fixed in place. TV is in the living room. Instead of switching on the TV: say "The TV crackles to life with static. As the snow clears, you notice a faint letter 'O' appears in the center of the screen."; now the TV is switched on. Instead of examining TV when TV is switched on: say "The TV screen shows static with a faint letter 'O' visible in the center.[line break]". The couch is in living room. Instead of examining couch: say "A worn leather sofa with nice built-in feet rests." The coffee table is in living room. Instead of examining coffee table: say "Scratched from years of careless use." Basement is below living room. Basement is a room. "The basement is pitch black.[if flashlight is lit] Your flashlight reveals an empty room with concrete walls.[otherwise] You can't see anything without a light source.[end if]" Instead of going to basement: if the player does not carry the flashlight: say "It's completely dark down there - you'll need a light source first."; otherwise if the flashlight is unlit: say "You have the flashlight, but it needs to be turned on before venturing into the pitch-black basement."; otherwise: continue the action. The shadowy figure is a man in the basement. The description is "A silent figure standing in the shadows." Instead of asking the shadowy figure about "MORS": if the player does not carry the silver key: say "He hands you a silver key."; now the player carries the silver key; otherwise: say "'You already have what you need.'". The silver key is a thing. The description of the silver key is "A tarnished silver key with faint scratches." The silver key is carried by the shadowy figure. Instead of opening the closet when the closet is locked: if the player carries the silver key: say "(first unlocking it with the silver key)[line break]"; now the closet is unlocked; say "[black letters]With trembling hands, you pull open the creaky closet door. The coppery stale stench hits you first; you hold back the urge to vomit. To your horror, pinned to the closet lay your parents. Dozens of knives pierce them pinning them like ragdolls to the closet walls. Blood collects on the bottom of the drawer, flowing down onto the floor. His face. Your mother's pomegranate-stained fingers clutch at your father's shirt as if her last act was trying to protect him. Dark streaks of blood run down the walls behind them, tracing the path their bodies slid down. Memories flood through your brain, vivid pictures of you holding a knife over them, their tear-stained faces looking at you, terrified. You remember stabbing them, over and over again, even when they were already long dead. Why does his face still look like that? You look around. The room around you seems to be changing."; now the player is in the normal bedroom; increase the score by 1; now the closet is open; otherwise: say "The closet is securely locked with a silver keyhole."; stop the action. The normal bedroom is a room. "This version of your bedroom looks almost identical, yet something feels profoundly wrong. The air is thick and heavy, and a faint whispering seems to come from the walls. The only exit is east to the hallway. YOU NEED TO ESCAPE. NOW!" The normal hallway is a room. "The hallway stretches before you, its walls pulsating slightly as if breathing. The paintings' eyes seem to follow your movement. You can go down to downstairs or back west to your bedroom." The normal kitchen is a room. "It's the smell of dad’s cooking again. You see it. Your mom who was peacefully minding her business minutes ago, now stared blankly at the ceiling. Dozens of blades pierced her skin, her face one of agony and suffering.” East of normal bedroom is normal hallway. Below normal hallway is normal kitchen. North of normal kitchen is door to freedom door. Door to freedom is a door. North of door to freedom is front yard. Front yard is a room. After going to front yard: end the story saying "You burst through the front door and collapse onto the dew-soaked grass. The cold night air stings your lungs as you breathe in ragged breaths. The wind carries away the last whispers of whatever haunted those walls. As your heartbeat slows, you realize - you are tired, and you fall asleep."; The maximum score is 1.