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HNRS200
by
Morgan Napieralski
Played 1,608 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Unit End Project Soft Kitty" by Alyssa Evans, Morgan Napieralski, Kalli Harshman The bronze key unlocks the formidable door. A family heirloom is a thing. The Foyer is a room. "You find yourself inside the mind of Team Soft Kitty. It appears to be laid out like a mansion, with paintings lining the walls.The carpet is soft and warm and makes you a bit sleepy. To the north is a grand staircase; to the west is the entrance to what appears to be a kitchen. To the east is the Living Room and to the south is the front door." A dog is a supporter. A supporter called a Corgi is here. The Corgi is fixed in place. The bronze key is supported by the Corgi. The description of the Corgi is "You see a Corgi staring at you. He barks at you and sniffs your leg. Around his neck is a collar and from it dangles a shiny bronze key. What could that lead to...?" The staircase is north of the Foyer. The staircase is an open door. The staircase is not openable. The description of the staircase is "You see a grand staircase ascending toward a pair of heavy double doors. A sign hangs from the banister that reads: 'Until further notice, these stairs are one-way only." The staircase is north of the Foyer and south of the Upper Foyer. The formidable door is north of the Upper Foyer and south of the Bedroom. The formidable door is a door. The formidable door can be unlocked. It is openable. The formidable door is locked. The description of the formidable door is "You encounter the formidable door. You find that it is locked; you need a key." Inside the Bedroom is a large bed and a dresser. "You find yourself in a lavish bedroom. To the west there is a door that is slightly ajar. There is a large canopy bed and, across from it, there is a wooden dresser with a mirror." The description of the dresser is "This antique dresser has three large drawers. It looks like it can be opened." The upper drawer, the middle drawer, and the lower drawer are parts of the dresser. The upper drawer, the middle drawer, and the lower drawer are openable closed containers. In the middle drawer is a silver key. The silver key unlocks the piano. The Bathroom is west of the Bedroom. "It's just a bathroom. There seems to be an ethereal form here. Is that a Corgi..?" A ghost dog is a kind of animal. The Ghost Corgi is a ghost dog. The description of the Ghost Corgi is "Effervescent and playful. He seems to want to go for a walk." South of the Foyer is nowhere. The Kitchen is west of The Foyer. A table is a supporter. A table is here. The description of the table is "There is a deserted feast laid out on the table. The food is covered in worms. It is long past smelling bad. " The Living Room is east of the Foyer. The description of the Living Room is "A room full of furniture that is covered in sheets and spiderwebs. It appears that is has not been touched in millenia. There is a dusty piano calling to be played, but the cover of the keyboard is locked. Where could that key be...?" A piano is an openable container. The piano can be unlocked. It is locked. The silver key unlocks the piano. The piano is in the Living Room. Instead of opening the piano: say "When you open the piano case, a dozen tiny bats fly out and swarm around you. It is adorably terrifying. One of the bats flies off with a prized family heirloom toward the west side of the mansion past the foyer. You have to get it back! You chase the bats toward the kitchen. Amidst the rotting food you find your treasured family heirloom. Thank goodness you got it back! With your family heirloom back in your possession, you decide to make a run for it. You run out of the mansion and away from the terrible reality that is Soft Kitty. The End."