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Your Government Needs You Final Class Version
by
Kerry Blanton
Played 2,708 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Your Government Needs You" by Kerry Bee When play begins: say "Transplant Status: Normal." The monitor is a wearable object. The player wears the monitor. The description of the monitor is "A generous gift from the Organization to help you manage your mandatory organ transplant. It should keep you from dying." The transplant is an object. The player carries the transplant. The description of the transplant is "You can't see it, but you're always aware of it. The monitor strapped to your wrist probably has a lot to do with that." After examining the transplant for the first time, say "You were given your transplant the day the government decided it need you for the Organization. You've heard rumors that if you leave Housing without permission or ignore a directive, they remotely damage your plant. And then you die." Your cell is a room. "[if unvisited] Your eyes open at 4:00 in the morning when the lights automatically cut on. The unrelieved white of the room makes you squint. You've lived in this room since you were sixteen and pressganged into working for the government. It hasn't changed much. [paragraph break] [end if]Not exactly home sweet home." The bed, the desk, a chair, the mirror, the wardrobe, and the tiny window are in your cell. The desk is a supporter. The desk is fixed in place. The description of the desk is "[if unvisited] You like to sit and look at the pictures you've stuck to the wall, pictures from home stuffed hurriedly into your suitcase, while the Organization members weren't looking. [paragraph break][end if] The desk itself is bland and white, but the drawer's good for storage. " The drawer is part of the desk. The drawer is an openable closed container. The ID card is in the drawer. The description of the ID card is "Your picture looks stupid, but they won't let you retake it. Unfortunately, you also need it for everything." The knife is in the drawer. The description of the knife is "Government issue. It's sharp enough for surgery, and you keep it that way." The compass is in the drawer. The screwdriver is in the drawer. The description of the screwdriver is "Comes in handy when something goes wrong in your residence, which is often." The pen is in the drawer. The description of the pen is "You get a delivery of supplies every two months. This is the last one left until next month. Better make it last." The book is on the desk. The description of the book is "It's an old copy of [italic type]Anthem[roman type] you got from your older brother right before you had to leave home, one of the few things you were allowed to take with you." Instead of going east when ID card is not handled: say "Do you have everything?" The chair is an enterable supporter. The chair is portable. The description of the chair is "Also hard and uncomfortable. They clearly spared no expense on this room." The bed is an enterable supporter. The bed is fixed in place. The description of the bed is "You would sleep on the floor instead of this rock mattress, but sometimes there are roaches." The mirror is fixed in place. The description of the mirror is "Bold white text covers one half of the mirror, it reads: 'YOUR GOVERNMENT NEEDS YOU.' It shouts at you every day while you get ready." Instead of examining the player: say "It's hard to see yourself through all the text, but you look good enough." Test me with "examine me". The wardrobe is an enterable container. The wardrobe is fixed in place. The description of the wardrobe is "Organization issue. You are no longer allowed civilian clothes, so it's full of identical sets of your grey uniform." Rule for printing room description details of the wardrobe: stop. The uniform is in the wardrobe. The uniform is wearable. The description of the uniform is "It's grey and formless and you've got a dozen of them. You would file a complaint but no one cares what you think." The tiny window is fixed in place. The description of the tiny window is "If you stand on your chair you can see a patch of grass, but that's it. From anywhere else it just shows a hint of cloud." Your bathroom is north of your cell. The description of the bathroom is "You can stand in it, barely. The tile has gotten a bit grimy since no one comes to clean anymore. They used to. You would, but cleaning supplies aren't included in your bimonthly deliveries." The small shower, the toilet, the stained sink, and the cracked mirror are in your bathroom. Before listing nondescript items while in your bathroom: if the small shower is marked for listing: now the small shower is not marked for listing; if the stained sink is marked for listing: now the stained sink is not marked for listing; if the cracked mirror is marked for listing: now the cracked mirror is not marked for listing; if the toilet is marked for listing: now the toilet is not marked for listing. The cracked mirror is fixed in place. The description of the cracked mirror is "They squeezed 'YOUR GOVERNMENT NEEDS YOU' onto this 6 by 6 glass. As a result, everything that involves the mirror is six times more difficult." The small shower is fixed in place. The description of the small shower is "Dirty, suffocatingly small, and with low pressure. You take the shortest showers possible." The stained sink is fixed in place. The description of the stained sink is "This was stained even when the cleaning crew still visited. You think it might be blood, so you try not to look too closely." The toilet is fixed in place. The white door is a door. The white door is east of your cell and west of the hallway. The white door is lockable and unlocked. The chair unlocks the white door. The description of the white door is "There is no lock, but you've taken to blocking the door with the chair whenever you want privacy. It's pretty much the same as locking it." The description of the hallway is "Claustrophobic and empty. As an added bonus, [italic type]this[roman type] door locks. From the outside." Your outer door is east of the hallway. Your outer door is west of the Mess. Your outer door is a door. Your outer door is lockable and unlocked. The Mess is east of your outer door. The description of the Mess is "There's the three identical tables and benches for the other residents you rarely see. (They must all be on different schedules. Though, honestly, you could be alone here for all you know.) [paragraph break]A conveyor belt that disappears into the kitchen, which has no other entrance. on your side [paragraph break]Plus the sterilizer, where you are supposed to leave all your dishes. [paragraph break]Not to mention the harsh flourescents! [paragraph break]Definitely your favorite room." The three tables, the conveyor belt, and the sterilizer are in the mess. The three tables, the conveyor belt, and the sterilizer are fixed in place. Before listing nondescript items while in the mess: if the tables are marked for listing: now the tables are not marked for listing; if the conveyor belt is marked for listing: now the conveyor belt is not marked for listing; if the sterilizer is marked for listing: now the sterilizer is not marked for listing; if Door One is marked for listing: now Door One is not marked for listing; if Door Two is marked for listing: now Door Two is not marked for listing; if Door Three is marked for listing: now Door Three is not marked for listing; if Door Four is marked for listing: now Door Four is not marked for listing; if Door Five is marked for listing: now Door Five is not marked for listing; if Door Six is marked for listing: now Door Six is not marked for listing. Cell Six is northwest of the Door Six. Door Six is northwest of the mess. Door Six is a door. Door Six is lockable and locked. Cell Five is northeast of the Door Five. Door Five is northeast of the mess. Door Five is a door. Door Five is lockable and locked. Cell Four is east of the Door Four. Door Four is east of the mess. Door Four is a door. Door Four is lockable and locked. Cell Three is southeast of the Door Three. Door Three is southeast of the mess. Door Three is a door. Door Three is lockable and locked. Cell Two is south of the Door Two. Door Two is south of the mess. Door Two is a door. Door Two is lockable and locked. Cell One is southwest of the Door One. Door One is southwest of the mess. Door One is a door. Door One is lockable and locked. The front door is north of the mess. The front door is a door. The front door is lockable and unlocked. The front door is south of Law Street. A road is a kind of room. Definition: a room is offroad if it is not a road. Law Street is a road. The description of Law Street is "So bland you're tired of it after five seconds." In Law Street is a vehicle called the carpool. The description of the carpool is "[if unvisited] It's bulletproof with tinted windows. Ever since the attack on a couple agents two years ago, no agent has been allowed to arrange their own transport. The Organization even confiscated all the cars on the premises. The only way out was in this bulletproof behemoth. [paragraph break][end if] A black bulletproof SUV with the Organization insignia on the side. " Understand "car" as the carpool. After entering the carpool, say "You slide into the backseat of the SUV and greet the driver. He doesn't respond. He never has." Instead of going by a vehicle (called the carpool) to somewhere offroad: say "The driver doesn't take directions from you. You're not even sure he can hear you." Instead of going to West Law Street when the player is not in the carpool: say "It's not a pedestrian-friendly place." Instead of going to East Law Street when the player is not in the carpool: say "It's not a pedestrian-friendly place." East Law Street is east of Law Street. East Law Street is a road. Instead of exiting while in East Law Street: say "The driver will just leave you. You don't want to risk damaging your plant just to explore a street that looks just like yours." West Law Street is west of Law Street. West Law Street is a road. Instead of exiting while in West Law Street: say "The driver will just leave you. You don't want to risk damaging your plant just to explore a street that looks just like yours." The Highway is east of East Law Street. The Highway is a road. The description of the Highway is "The driver smoothly merges onto the Highway.[paragraph break] The Highway crisscrosses the entire country, branching off in a hundred directions. The speed limit is enforced remotely. The sensors sense you going fifteen over, the spikes go up." Instead of exiting while in the Highway: say "The car is moving way too fast for that." The Drop-off Zone is a road. The drop-off zone is east of the Highway. The description of the drop-off zone is "[if unvisited]Time to get out. After all, [quotation mark]your government needs you.[quotation mark][paragraph break][end if]Stark white building and fake green grass. What a postcard perfect view." The grass is in the Drop-Off Zone. The grass is scenery. The description of the grass is "The grass is fake - you remember when they installed it. It looks unnaturally green all year." The container interior rule is listed before the room description body text rule in the carry out looking rules. This is the container interior rule: if the actor is the player and the player is in an enterable thing (called carpool), carry out the describing the interior activity with the carpool. Describing the interior of something is an activity. Rule for describing the interior of the carpool: say "The world is dimmed through the tinted glass and it blurs as the driver never slows." The steel door is a door. The steel door is north of the Drop-Off Zone. The Antechamber is north of the steel door. The steel door is locked and lockable. The ID card unlocks the steel door. The description of the steel door is "Only one person can enter at a time. The green light on top of the door tells you no one is in there now. All you have to do is unlock the door with your card. Good thing you remembered it." The Antechamber is a room. The description of the Antechamber is "A recording plays as soon as the door shuts, 'The Organization cares about your health and safety. Please close your eyes and mouth and allow the Microcyn spray to disinfect your clothes and person. Pull the switch when you are ready. Thank you and remember to work hard.'" The Microcyn sprayer is a device. The Microcyn sprayer is in the Antechamber. The Microcyn sprayer is switched off. The description of the Microcyn sprayer is "You hate this part, your skin crawls for ages after and you always worry about opening your eyes to soon and losing your sight. The door will not open until the disinfection process is complete, though." Instead of going north from the Antechamber when the device is switched off: say "[quotation mark]We're sorry but you can not enter the main building without undergoing the disinfection process. Thank you.[quotation mark]" After switching on the Microcyn sprayer: say "The spray gets everywhere. It burns a little, but you're used to it. At least it doesn't stain your gorgeous grey uniform." The Organization East Headquarters is north of the Antechamber. "The room contains a computer and a chair, and that is it. Not even any [quotation mark]encouraging[quotation mark] posters or mirrors." The computer is in the Organization East Headquarters. The computer is a person. The description of the computer is "This machine is the main way you interact with the Organization. You do not know the names of your superiors or what they look like, but they know everything about you. It makes you want to smash the chair into the screen sometimes. You haven't yet. (Obviously.)[paragraph break]Other times you just mess with the voice recognition." Greeting is an action applying to one visible thing. Understand "greet [something]" as greeting. Check greeting: if the noun is not a person, say "You are not desperate enough to talk to inanimate objects." After greeting the computer, say "Hello, Faithful Agent, Remember Your Government Needs You. (It says this every time.) [paragraph break]What mission would you like to accept today? Valkyrie, Reclamation, or Laboratory. Ask about any type for more information." After asking the computer about "valkyrie", say "Valkyrie missions help preserve our nation's resources by redistributing them when they are no longer in use. The east door will lead you to the transport for today's assignment, which will be explained after you decide to pursue a Valkyrie mission. " Understand "valkyrie mission" as valkyrie. After asking the computer about "reclamation", say "Reclamation missions ensure that no one is favored over anyone else in the Republic. This can lead to confrontation, so be prepared. The north door will lead you to the transport for today's assignment, which will be explained after you decide to pursue a Reclamation mission." Understand "reclamation mission" as reclamation. After asking the computer about "laboratory", say "Laboratory missions allow the new technologies being developed in Organization labs to benefit every citizen. Please remember to wear a face mask and gloves at all times to prevent contamination. The west door will lead you to the transport for today's assignment, which will be explained after you decide to pursue a Laboratory mission. " Understand "laboratory mission" as laboratory. Understand "lab" as laboratory. Understand "lab mission" as laboratory. Accepting is an action applying to one visible thing. Understand "accept" as accepting. Understand "accept [something]" as accepting. The Valkyrie mission is in the Organization East Headquarters. The Reclamation mission is in the Organization East Headquarters. The Laboratory mission is in the Organization East Headquarters. The Reclamation mission is fixed in place. The Valkyrie mission is fixed in place. The Laboratory mission is fixed in place. After accepting the Valkyrie mission, say "A recent inter-gang conflict has cost your government a lot of valuable resources. Retrieve them. Your kit and your specific objectives will be waiting for you in the vehicle." After accepting the Reclamation mission, say "Sarah Brightman has deferred payments for 3 months. She is depriving other, more deserving citizens the benefits they need to survive. This selfishness can not continue, retrieve all property of the Organization from her residence. Your kit and your specific objective will be waiting for you in the vehicle." After accepting the Laboratory mission: say "Organization scientists have recently completed the development of artificial lungs. Retrieve these valuable resources and bring them to the distribution center immediately, so all citizens may benefit. The necessary equipment will be waiting for you in the vehicle." The office chair is in the Organization East Headquarters. The office chair is a supporter. The office chair is enterable. The description of the office chair is "The hard plastic chair hurts your back whenever you have to sit in it. You heard that there was such a thing as job satisfaction, but you don't believe in it. Not anymore." Door V is a door. Door V is east of the Organization East Headquarters. Door V is unlocked and lockable. Door R is a door. Door R is north of the Organization East Headquarters. Door R is unlocked and lockable. Door L is a door. Door L is west of the Organization East Headquarters. Door L is unlocked and lockable. Before listing nondescript items while in Organization East Headquarters: if the computer is marked for listing: now the computer is not marked for listing; if the office chair is marked for listing: now the office chair is not marked for listing; if Door V is marked for listing: now Door V is not marked for listing; if Door R is marked for listing: now Door R is not marked for listing; if Door L is marked for listing: now Door L is not marked for listing; if the Valkyrie mission is marked for listing: now the Valkyrie mission is not marked for listing; if the Reclamation mission is marked for listing: now the Reclamation mission is not marked for listing; if the Laboratory mission is marked for listing: now the Laboratory mission is not marked for listing. Valkyrie Prep is east of Door V. Valkyrie Prep is a road. The ambulance is a vehicle. The ambulance is in Valkyrie Prep. The description of Valkyrie Prep is "It's pretty much just a garage with an industrial shower. You try not to think about what the shower's been used for." The description of the ambulance is "A safety measure so people don't ask questions. You hate it, but at least you're allowed to sit shotgun." The V-kit is a container. The V-kit is in the ambulance. The red gloves are in the V-kit. The red gloves are wearable. An organ cooler is a closed container. Three red organ coolers are in the V-kit. The red file is in the V-kit. The EMT badge is in the V-kit. The description of the red gloves is "Thick enough to make you feel safe, and the color keeps you from noticing any staining." The description of the red organ cooler is "You like to pretend like it's high-tech tupperware. It helps." The description of the red file is "It reads, 'The former citizens have been left in the alleyway where the incident ended. Medical reports indicate that the heart of the younger man, the liver of the woman, and the kidney of the older man are valuable resources.'" The description of the EMT badge is "Sometimes it's better when no one asks questions." The alleyway is east of Valkyrie Prep. The alleyway is a road. The description of the alleyway is "This driver is just as silent as he drives you the ten miles to the site of the incident.[paragraph break]The alleyway has already been cordoned off when you arrive. There's so much blood... The three bodies lay sprawled where they fell, looking angry about dying and severely messed up.[paragraph break]There's a reason you never chose this job willingly." The older man is in the alleyway. The younger man is in the alleyway. The pretty woman is in the alleyway. The older man carries the kidney. Instead of taking the kidney: say "You make a surgical cut in his side and deftly remove the kidney. You pack on ice in one of the coolers."; award three points. The younger man carries the heart. Instead of taking the heart: say "You make a surgical cut in the man's chest and carefully sever the veins surrounding the heart. You place it in one of the iced coolers."; award three points. The pretty woman carries the liver. Instead of taking the liver: say "You make a surgical cut in her side, careful not to look at her face. You remove the liver delicately and place it in one of the iced coolers."; award three points. Reclamation Prep is north of Door R. Reclamation Prep is a road. The hummer is a vehicle. The hummer is in Reclamation Prep. The description of Reclamation Prep is "It's pretty much just a garage with an industrial shower. You try not to think about what the shower's been used for." The description of the hummer is "People associated with the citizen in question usually do not appreciate your efforts. The hummer moves fast and withstands a lot of damage. You're grateful for it." The R-kit is a container. The R-kit is in the hummer. The blue gloves are in the R-kit. The blue gloves are wearable. The blue file is in the R-kit. The REC badge is in the R-kit. The description of the REC badge is "Have to make it official." The needle is in the R-kit. The description of the needle is "Most people are not happy to return their resources. This helps a little." The description of the blue gloves is "Doctor approved." The description of the blue file is "Ms Sarah Brightman received one of our finest ocular resources, but has not made any payments in three months. Her work history indicates that she should be home. Reclaim this unappreciated resource for the republic." The Brightman Driveway is north of Reclamation Prep. The Brightman Driveway is a road. The description of the Driveway is "After a silent twenty minutes, you pull up to the Brightman Residence. You do not look forward to going inside." The Brightman Residence is north of the Brightman Driveway. The description of the Brightman Residence is "You ring the bell, but don't wait for anyone to answer. You flash your badge and barge in, needle in your free hand. The woman on the couch matches the picture. You inject her with the blue fluid as she starts screaming. The sound never leaves her throat." The unconscious Sarah Brightman is a person. The unconscious Sarah Brightman is in the Brightman Residence. The unconscious Sarah Brightman carries the Organization's eye. Instead of taking the Organization's eye: say "You lift her lid and stare into the bright green iris of the borrowed eyeball. You revert to your training, when the resources where plastic and no one bled or screamed. You do the procedure as quickly as possible and then wrap the orb up in the blue container. You try not to throw up in her living room, that would just be an unnecessary cruelness."; award ten points. The couch is in the Brightman Residence. The couch is scenery. Lab Prep is west of Door L. Lab Prep is a road. The regulation sedan is a vehicle. The regulation sedan is in Lab Prep. The description of Lab Prep is "It's pretty much just a garage with an industrial shower. You try not to think about what the shower's been used for." The description of the regulation sedan is "Boring as camouflage. The Organization prefers the Laboratory to be kept from the public eye." The green gloves are in the regulation sedan. The green gloves are wearable. An organ cooler is a closed container. Four green organ coolers are in the regulation sedan. The green face mask is in the regulation sedan. The green face mask is wearable. The description of the green gloves is "Prevents contamination from contact." The description of the face mask is "Prevents airborne contamination." The description of the green organ cooler is "You like to pretend like it's high-tech tupperware. It helps." The Laboratory Parking Lot is west of Lab Prep. The Laboratory Parking Lot is a road. The description of the Laboratory Parking Lot is "The building is unmarked, for security purposes. Unsurprisingly, it is also bone white." Reception is north of the Laboratory Parking Lot. The description of Reception is "A sign encourages everyone to take the proper precautions. There's a note on the white board, but nobody around. You hate the Lab, it always gives you the creeps." The whiteboard is in Reception. The description of the whiteboard is "Your pickup is in Room 105. Do not disturb anything else.[paragraph break] Nobody trusts Organization agents, not even the Laboratory that employs them." The whiteboard is fixed in place. Room 105 is east of Reception. The green package is in Room 105. The description of the package is "A large box marked Organization East Headquarters. This must be it." After taking the green package: say "Even heavier than it looks. Ow."; award ten points. Every turn: if the turn count is 150: say "Monitor beeps. You look at the readout. Transplant Status: Critical.[paragraph break]The Organization has an extreme way of criticizing performance. You should get to work, now." Every turn: if the score is 29: move player to your cell; say "The silent driver takes you home. You ignore the Mess and go straight to your cell. You should get some rest. Your government needs you."; end the game saying "Transplant Status: Normal." The maximum score is 29.