Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Not So Sweet Suprise
by
Mira
Played 1,508 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins, say "Bleep bleep! Bleep bleep! Roll over. Turn off the alarm. Get up. Open shades. Get dressed, thump downstairs. Dodo, your cat, is riding on your head. Your stomach is rumbling." My House is a region. Kitchen, Dining Room, and Living room are in My House. The floor, wall, ceiling, windows, and lights are backdrops in My House. Kitchen is a room. The description of Kitchen for the first time is "Your kitchen looks, normal, the wooden island, granite counters with white cabinets under them on the side, stainless steel sink, steel oven and stove that intercepts the row of counters, and a shiny microwave that is sitting on the shelf above the stove. To the north, your front yard. to the east, the dining room, the west, a hallway leading to your family room." The description of Kitchen is "The counters and appliances line the sides of the room. The island sits in the middle. To the north, your front yard. to the east, the dining room, the west, a hallway leading to your family room." There is a scribbled note on the island. The description of the note is "It reads, 'Honey, school is cancelled today. They found a ton of mold in the heating ducts or something. Back later. XOXO, Mom'" The island is scenery in the Kitchen. The island is fixed in place. The The description of the island is "The counter polished is wood, with white cabinets on two sides at the bottom." There is an apple and a note on the island. The apple is edible. Instead of examining the apple, say "It is a normal-looking red apple." Dodo is an animal in the Kitchen. "Dodo sits on your shoulder." The description of Dodo is "She is a small black cat, with a white cup-shaped marking on her chin. She is wearing a light green collar." Understand "cat" as Dodo. Every turn: if Dodo is not visible begin; move Dodo to the location of the player; say "[one of] Dodo meows and looks around.[or] Dodo jumps down from your shoulder to sniff the ground.[or] Dodo paws at your head playfully.[or] Dodo moves from your shoulder to your head. [or] Dodo switches shoulders. [or] Dodo nuzzles your head and purrs. [or] You reach up and scratch Dodo's head. [at random]"; end if. Dodo is wearing a collar. The description of the collar is "Her light green collar has black inscriptions on it that were definitely not there yesterday, but they are a foreign language to you. They seem to dance before your eyes." [Understand "take the collar" as taking.] Instead of taking the collar: if we have examined the collar: say "I'm not going to take that off, even with the weird inscriptions. If Dodo got lost, she would need it."; stop the action; if we have not examined the collar: say "You notice some weird inscriptions on her collar that definitely were not there before. But still, I won't take that off, even with the weird writing." Petting is an action applying to one touchable thing and requiring light. Understand "pet [something]" as petting. Instead of petting, say "You reach out and pet it." Instead of petting Dodo, say "She purrs as you stroke her."; Before petting Dodo for the first time, say "You notice some foreign inscriptions on her collar, but you have no idea what they mean." Before petting Dodo, say "[one of]The writing on her collar keeps catching your eye. [or] The symbols look like they have moved from the last time you saw them. Must be your imagination. [or] Her collar seems to shine in the sunlight. [at random]" Before eating the apple, say "You notice a sickly sweet smell, like a deadly chemical, wafting off the apple." Instead of eating the apple: say "You take a bite, and immediately spit it out. It tastes like a caramel apple, but sweeter. Yuck. Dodo jumps down, sniffs it, then jumps back up to your shoulder." ; remove apple from play. The counter, sink, and microwave are backdrop in the Kitchen. The cabinets are openable, closed containers in the Kitchen. It is fixed in place. The description of the cabinets is "They are white, like the rest of the walls in your kitchen. You had always hoped for a change of color, but no such luck." In the cabinets is a granola bar. The granola bar is edible. Instead of examining the granola bar, say "It's the kind of 'healthy' bar your mom likes to buy." Instead of eating the granola bar: say "You take a large bite, and immediately spit it out. It tastes like a caramel apple, but sweeter. Yuck. This is no health bar." ; remove the granola bar from play. The Dining Room is a room. The Dining Room is east of the Kitchen. The description of the Dining Room is "Your dining room table is in the middle of the room. On the east wall there is a bookshelf. The kitchen is back to the west." The table and bookshelf are scenery in the Dining Room. The table is fixed in place. The bookshelf is fixed in place. Instead of examining the bookshelf, say "The bookshelf is some kind of dark wood, but you forget what kind. There is not much stuff on the shelves." The description of the table is "A wooden table, painted dark brown." There are some books on the bookshelf. Instead of examining the books, say "You flip through them, and realize with a start that there are similar characters as the ones on Dodo's collar filling them. They seem to dance before your eyes. The last time you checked, your bookshelf did not contain anything like this. It just adds to the mystery of this weird day." Understand "Read [something]" as examining. The chairs are enterable supporters in the Dining Room. The description of the chairs is "They are formal, black, wooden chairs that your mom bought because they looked old, but now they really are old, with peeling paint and chipped wood." The Hallway is a door. It is west of the Kitchen and east of the Family room. Family Room is a room. The description of Family Room is "The TV is on the north wall, the couch and beanbags facing it on the opposite wall, with the the coffee table in the middle. The tan carpet is new, your parents just bought a month ago." The carpet and TV are backdrop in the Family Room. The coffee table is scenery in the Family Room. The description of the coffee table is "It is a circular table, light wood, with some holes." The coffee table is fixed in place. The coffee table is a supporter. There is a key with the printed name "house key" on the coffee table. The key unlocks the front door. The couch is an enterable supporter in the Family room. The couch is fixed in place. Instead of examining the couch, say "It's an old, comfy brown couch." There are three pillows on the couch. Instead of examining the pillows, say "They are plain grey pillows, with a rough texture." There are two beanbags in the Family Room. The beanbags are scenery. The beanbags are fixed in place. The beanbags are enterable supporters. Instead of examining the beanbags, say "There is a green and a blue beanbag, the result of years of begging." The Front Door is a lockable, unlocked door. It is north of the Kitchen and south of Front Yard. Front Yard is a room. The description of Front Yard is "Outside, everything looks glittery. As you step out, the grass crunches and snaps under your feet. The road is in front of you to the north, your driveway and the neighbors to the east, and the next door neighbors to the west. A fence separates your front and back yard. Your house is back to the south. It is deadly silent, and everything seems deserted." The sky, fence, ground, and driveway are backdrop in the Front Yard. The trees, plants, and grass are scenery in the Front Yard. Instead of attacking yourself, end the story. The trees, plants, and grass are edible. Instead of eating the trees for the first time, say "You take a bite, and immediately spit it out. It tastes like a caramel apple, but sweeter. Yuck." Instead of eating the plants for the first time, say "You take a bite, and immediately spit it out. It tastes like a caramel apple, but sweeter. Yuck." Instead of eating the grass for the first time, say "You take a bite, and immediately spit it out. It tastes like a caramel apple, but sweeter. Yuck." Instead of eating the trees, say "It has the same sickly sweet taste as all of the food now. You spit on the ground." Instead of eating the trees, say "It has the same sickly sweet taste as all of the food now. You spit on the ground." Instead of eating the grass, say "It has the same sickly sweet taste as all of the food now. You spit on the ground." Instead of eating the plants, say "It has the same sickly sweet taste as all of the food now. You spit on the ground." Road01 is a room with printed name "On the street". Road01 is north of Front Yard. The description of Road is "The road in front of your house goes on for about five more houses to the east, then turns onto a larger, busier, road. To the left, the street goes on to a dead end." Road02 is a room with the printed name "On the street". Road02 is east of Road01. The description of Road02 is "One house closer to the intersection, if you go north you can enter your neighbor's yard." Neighbor1 is a room with the printed name "Neighbor's yard". Neighbor1 is north of Road02, and east of Front Yard. The description of Neighbor1 is "Maybe you shouldn't be here, this is the only neighbor that doesn't like you. Her house is in front of you, and her garden on the side of it. You nervously reflect on the many times that she has yelled at you for intruding on her garden. Dodo hisses, apparently remembering the same thing." Neighbor'sreigion is a region. Livingneighbor and Neighbor1foyer are in neighbor'sreigion. The floor, wall, ceiling, windows, and lights are backdrops in Neighbor'sreigion. NFD is a door with the printed name "Neighbor's front door". NFD is north of Neighbor1 and south of Neighbor1foyer. Neighbor1foyer is a room with the printed name "Neighbor's Foyer." The description of Neighbor1foyer is "If you think I'll give you a description then you are sadly wrong.". After going to Neighbor1foyer for the first time: increase the score by 1; continue the action. Livingneighbor is a room with the printed name "Neighbor's living room". Livingneighbor is north of Neighbor1foyer. The description of Livingneighbor is "A Strangely empty room. The scarlet curtains are drawn, giving the gloomy room a slightly creepy feel. One tan couch," DiningNeighbor is a room with the printed name "Neighbor's Dining Room". DiningNeighbor is west of Neighbor1foyer. The description is "Description" Every turn: if the location of the player is in Neighbor'sreigion: say "[one of] The floor creaks as you take a step. [or] The lights seem to flicker. [or] You think you hear a footstep behind you, but when you whirl around, nobody's there. [or] A whisper startles you, but it appears to be nothing. [or] Dodo spooks and claws you.[at random]". Neighbor is a woman in Livingneighbor. Understand "woman" and "Violet" as Neighbor. The initial appearance is "You startle as you notice your neighbor standing in the middle of the room silently in a purple sack-like dress, staring at you. You notice an amulet on her neck that seem to have the same characters that you noticed on Dodo's collar earlier. She is the first person you have seen since you woke up this morning. At this moment, you know that you should not have passed the threshold of the door." The description of Neighbor is "Wearing a purple sack-like dress, she glares at you with a hate that is visibly being restrained. She gives you the feeling that you should be at least 10 miles away right now. A shiny, pearl-colored amulet dangles on a gold chain on her neck, and it seems to have the same kind of writing on it that Dodo's collar has. Dodo hisses at her." Neighbor is wearing a purple sack-like dress and a pearl amulet. Talking is an action applying to one visible thing. Understand "talk to [someone]" or "converse with [someone]" as talking. Check talking: say "[the noun] doesn't reply."