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Fantasy 1
by
Kyle White
Played 1,661 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The player's house is a room. "This is your house." The player is in the player's house. in the player's house is a desk. The desk is fixed in place. The drawer is a closed openable container. the drawer is part of the desk. In the drawer is a lockpick, a crystal, and a pair of gloves. On the desk is a helmet. The helmet is wearable. The pair of gloves is wearable. The lockpick can unlock any locked door that does not require a key. The lockpick can unlock any locked chest that does not require a key. the description of the helmet is "A sturdy helmet made out of iron, and padded with furs. Not fancy, but effective." The description of the gloves is "A pair of dark leather gloves that provide some protection against the cold, though not much else." The description of the lockpick is "A thin piece of metal that fits easily into most locks." The description of the desk is "A wooden desk, with a single drawer" The description of the crystal is "A glowing, blue gem, that pulses with light." Carry out using the crystal: now the noun is lit. The crystal is a device. Understand "use [something]" as using. Using is an action applying to one thing. West of the player's house is wood door. The wood door is a locked, closed door. Every door can be unlocked by the lockpick. west of the wood door is the basement. The basement is a dark room.