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Looking at zombies
by
WorldLover
Played 956 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins: say "Hey!! Hi! This is not an adventure game, or an horror game. Just see everything what you can do in this game! Test the commands 'seat,' 'rise', 'fry', 'shoot' or 'fire', 'hit someone with something', 'see', 'smoke', 'drink something', 'kick door', 'hit', 'HP someone', 'shake', 'call', 'attack someone with something', 'follow', and i'll give you a tip; when the cat is in the Living Room, you'll can do nothing with he. For example: When the game says [italic type] You can see Milkin walking in Living Room [roman type], don't try to attack him, because when you write [italic type]hit milkin with mace[roman type], Milkin is already in another room, you understood? So, try to attack Milkin just when he are in the Bathroom, or in the Kitchen, and you are in Living Room. You can send to me a feedback. My e-mail is [italic type] worldlover.davi@gmail.com[roman type]. I hope you like the game. And feel free to give me suggestions!" A Zombie is a kind of person. A Zombie can be passive or hostile. Zombie is usually hostile. A door can be opened. A door is usually closed. A weapon is a kind of thing. A weapon can be a gun, a mace, a knife, or a hammer. A thing can be oiled or nonoiled. A thing is usually nonoiled. A thing can be frieable or nonfrieable. A thing is usually nonfrieable. A person can be seated or standing. A potion is a kind of thing. The sparkly blue potion is a potion carried by the player. A potion can be full, partly drained, or empty. A potion is usually full. A thing can be fried or raw. A thing is usually raw. A thing can be smokeable or nosmokeable. A thing is usually nosmokeable. The player has a number called load limit. Everything has a number called weight. Instead of drinking the sparkly blue potion: now the sparkly blue potion is empty; now the HP of the player is the HP of the player + 70; say "You drink the sparkly blue potion. You feel very happy. Now your HP is [HP of the player]." Instead of drinking the sparkly blue potion when the sparkly blue potion is empty: say "I can't drink, no potion left." Instead of taking inventory: say "[if the player carries something]You are carrying [a list of things carried by the player][otherwise]You are empty-handed"; say "[if the player wears something]. You are wearing [a list of things worn by the player][end if]." A door have a number called Crack. The crack of the Glass Door is usually 0. Instead of attacking a door: let hitdor be a random number from 1 to 2; say "You crack the door."; now the crack of the noun is the crack of the noun + hitdor. Instead of examining the Glass Door, say "A Glass Door. Cracked [crack]%." Instead of attacking the Glass Door with mace, say "I can't attack this." Every turn when the Glass Door are in hell: now the crack of the Glass Door is 0. Understand the commands "kick" and "crash" and "beat" as "break". Persons have a number called HP. Persons have a number called maxHP. The maxHP of a Zombie is usually 100. The maxHP of the player is usually 100. The HP of Jimm is usually 100. The HP of Milkin is usually 50. The HP of Mark is usually 100. The HP of the player is usually 100. Definition: a Zombie is dead if his HP is less than 1. Definition: a person is dead if his HP is less than 1. A Zombie can be alive or dead. A Zombie is usually alive. A person can be alive or dead. A person is usually alive. Instead of attacking a zombie: let damage be a random number from 20 to 27; say "You hit [noun] for [damage] hit points. Yay!"; now the HP of the noun is the HP of the noun minus damage. Shooting is an action applying to one thing. understand "shoot [something]" as shooting. understand "shoot [someone]" as shooting. understand "fire [something]" as shooting. Check shooting: If the AK47 is not carried by the player, say "You can't shoot someone without a gun!" instead. Carry out shooting: let superdamage be a random number from 80 to 94; say "You shoot [the noun], causing [superdamage] damage points."; now the HP of the noun is the HP of the noun minus superdamage. Understand "sit" as sitting down. Sitting down is an action applying to nothing. Check sitting down: if the player is seated, say "You are already seated." instead. Carry out sitting down: say "You seat on the floor."; now the player is seated. Instead of attacking someone when the player are seated, say "I can't do this seated." Instead of going when the player are seated, say "I can't go to any place seated." Rising is an action applying to nothing. Understand "rise" as rising. Understand "get up" as rising. Understand "stand up" as rising. Understand "stand" as rising. Check rising: If the player are not seated, say "I can't rise. I'm not seated or lying." instead. Carry out rising: say "You get up."; now the player is standing. Understand the commands "see" and "look around" as "look". HPing is an action applying to one visible thing. Understand "HP [something]" as HPing. Check HPing: if the noun is not a person, say "This haven't HP." instead. Carry out HPing: say "The HP of [the noun] is [HP of the noun]." Instead of HPing the player: say "Your HP is [HP of player]." Understand "shake [something preferably held]" as shaking. Shaking is an action applying to one carried thing. Carry out shaking: say "Nothing results of your shaking [the noun]." Instead of shaking a closed container when something is in the noun: say "Something rattles inside [the noun]." Instead of shaking a closed transparent container when something is in the noun: say "Inside [the noun] there are banging noises produced by [the list of things contained by the noun]." Instead of shaking an open container which contains something: say "[The list of things contained by the noun] might fly out." Finding is an action applying to one thing. Understand "Find [something]" as finding. Check finding: if the noun are in hell, say "I can't find this." instead. Carry out finding: say "[the noun] is in [location of the noun]." Smocking is an action applying to one visible thing. Understand "Smoke [something]" as smocking. Check smocking: if the noun is not the cigarette, say "I can't smoke this!!" instead. Carry out smocking the cigarette for the first time: Say "You smoke, and [one of]smoke comes through your nostrils.[or]you feel calm.[as decreasingly likely outcomes]"; Now the cigarette is partially smocked. Carry out smocking the cigarette for the second time: Say "You smoke, and [one of]smoke comes through your nostrils.[or]you feel calm.[as decreasingly likely outcomes]"; Now the cigarette is almost ended. Carry out smocking the cigarette for the third time: Say "You smoke, and [one of]smoke comes through your nostrils.[or]you feel calm.[as decreasingly likely outcomes]"; Now the cigarette is ended. Instead of smocking the cigarette when the cigarette is ended, say "I can't smoke this cigarette, it is already ended." Frying is an action applying to one carried thing and one visible thing. Understand "fry [something] in [something]" as frying. Understand "Fry [something] on [something]" as frying. Check frying: if the noun is not edible, say "I can't fry this." instead; Carry out frying: Now the noun is fried. Instead of frying something in the Frying Pan when the Frying Pan is not supported by the Stove, say "I can't fry this here. I need a stove!" Calling is an action applying to one thing. Understand "Call [someone]" as calling. Check calling: if the noun is not a animal, say "I can't call this." instead. Carry out calling: say "[the noun], COME HERE!"; let aim be the best route from the location of the noun to the location of the player; try noun going aim. A thing has a number called the crashdamage. Throwing at is an action applying to one visible thing and one carried thing. Understand "Throw [something carried] at [someone]" as throwing at. Carry out throwing at: Let crash damage be a random number from 7 to 13; Say "You cause [crash damage] points of damage."; Now the HP of the noun is the HP of the noun minus crash damage. Attacking it with is an action applying to one visible thing and one carried thing. Understand "attack [someone] with [something preferably held]" as attacking it with. Instead of attacking the noun with mace: let superdamage be a random number from 40 to 50; say "You hit [the noun] for [superdamage] points with mace!"; now the HP of the noun is the HP of the noun minus superdamage. The player carries a weapon called mace. A person has a room called last location. Understand "follow [any person]" as following. Understand the commands "chase" and "pursue" as "follow". Following is an action applying to one visible thing. Check following: if the noun is the player, say "Wherever you go, there you are." instead; if the noun is visible, say "[The noun] is right here." instead; Carry out following: let the destination be the location of the noun; if the destination is not a room, say "[The noun] isn't anywhere you can follow." instead; let aim be the best route from the location to the destination; say "(heading [aim])[line break]"; try going aim. Living Room is a room. "My living room. Here you can see a door, wich go to a glass room. In the glass room, you can see two zombies. I keep the zombies here, to observe him. Beware! North: Glass Room. South: Kitchen." Milkin is a animal in the Living Room. The description is "Milkin, my dear and cute white cat." A Wardrobe is here. It is a closed openable container. It is enterable. Instead of taking the wardrobe, say "It is too heavy." A Green Jacket is in the wardrobe. It is wearable. A Red Coat is in the wardrobe. It is wearable. It is a openable closed container. A White Shirt is in the wardrobe. It is wearable. A Red Shirt is in the wardrobe. It is wearable. A Hanger is in the wardrobe. It is fixed in place. A Cigarette is here. It is smokeable. The Cigarette can be new, partially smocked, almost ended or ended. The description is "A cigarette." After printing the name of the cigarette, say "([cigarette condition])" Here is a Wooden Table. It is a supporter. A Cup is supported by the Wooden Table. The description is "Just a cup." A Backpack is here. It is a closed openable container. It is wearable. A Glass Box is here. It is a closed openable container. It is transparent. A Candy is in the Glass Box. It is edible. The description is "A candy. Looks tasty." A weapon called AK47 is supported by the Wooden Table. The description is "It's a gun." Instead of attacking the noun with AK47: let superdamage be a random number from 80 to 94; say "BANG!! [the noun] is damaged for [superdamage] points!"; now the HP of the noun is the HP of the noun minus superdamage. Instead of putting Supercalifragilistcrispiallidocious Heal Potion on Sparkly Blue Potion: now the Supercalifragilistcrispiallidocious Heal Potion is off-stage; now the Sparkly Blue Potion is off-stage; now the player carries the Super Heal Potion. Instead of putting Sparkly Blue Potion on Supercalifragilistcrispiallidocious Heal Potion: now the Supercalifragilistcrispiallidocious Heal Potion is off-stage; now the Sparkly Blue Potion is off-stage; now the player carries the Super Heal Potion. A Potion called Blindness Potion is supported by the Wooden Table. The description is "A Blindness Potion." Instead of drinking Blindness Potion: Now the Blindness Potion is off-stage. Every turn when the Blindness Potion is off-stage: Now everything is dark. A Potion called Poison is supported by the Wooden Table. After printing the name of the potion, say " ([potion condition])". Instead of drinking the poison when the poison is empty: say "There is no potion left."; instead of drinking the potion: Now the poison is empty. Instead of tasting poison: say "A horrible taste!!! Argh!" Every turn when the poison is empty: now the HP of the player is the HP of the player minus 14. Every turn when the Milkin are not in hell: if the Milkin is in a room (called the current space): let next space be a random room which is adjacent to the current space[as decreasingly likely outcomes]; if the Milkin is visible, say "You see my white cat Milkin walking in [the current space]."; move the Milkin to next space; if the Milkin is visible, say "You can see my white cat Milkin walking in [the current space]." Instead of telling the Milkin about something: say "He just meow." Instead of showing the fish to Milkin, say "He looks interested." Instead of giving the fish to Milkin: now the fish is off-stage; say "He eats. Cute!" The Glass Door is a closed openable door. The Glass Door is north of Living Room. Glass Room is a room. Glass Room is north of Glass Door. A Glass Table is here. It is fixed in place. It is a supporter. A Desk is here. It is a supporter. A Drawer is a part of desk. It is a openable closed container. Every turn when the Jimm are not in Glass Room: let the way be the best route from the location of Jimm to the location of the player, using doors; try Jimm going the way; Every turn when the Mark are not in Glass Room: let the way be the best route from the location of Mark to the location of the player, using doors; try Mark going the way; Jimm is a Zombie in the Glass Room. The description is "I call this zombie Jimm." Every turn when the player are in Living Room and the Jimm are in Glass Room: say "Jimm are walking [one of]slowly,[or]quickly,[as decreasingly likely outcomes] near [a random thing which is in the location of Jimm]." Every turn when Jimm is visible: let damage be a random number from 30 to 34; say "Jimm hit you for [damage] hit points. Now your HP is [HP of player minus damage]. Ooh!"; now the HP of the player is the HP of the player minus damage. Mark is a Zombie in the Glass Room. The description is "I call this zombie Mark." Every turn when the player are in Living Room and the Mark are in Glass Room: say "Mark are walking [one of]slowly,[or]quickly,[as decreasingly likely outcomes] near [a random thing which is in the location of Mark]." Every turn when Mark is in the location of the player: let damage be a random number from 30 to 34; say "Mark hit you for [damage] hit points. Now your HP is [HP of player minus damage]. Ooh!"; now the HP of the player is the HP of the player minus damage. Kitchen is a room. Kitchen is south of Living Room. "My kitchen. Here i have my table, my stove..." A Stone Table is here. It is a supporter. A fish is supported by the Stone Table. It is edible. It is frieable. The description is "A fish. My cat Milkin would like to eat this." After printing the name of the fish when the fish is fried, say " (fried)". A Stove is here. It is a supporter. The oven is a part of the Stove. It is a closed openable container. A Frying Pan is supported by the Stove. A potion called Supercalifragilistcrispiallidocious Heal Potion is supported by the Stone Table. Understand "heal" as the Supercalifragilistcrispiallidocious. Instead of drinking the Supercalifragilistcrispiallidocious when the Supercalifragilistcrispiallidocious is empty: say "There is no potion left."; instead of drinking the Supercalifragilistcrispiallidocious: Now the Supercalifragilistcrispiallidocious is empty; Now the HP of the player is the HP of the Player + 200. Instead of tasting Supercalifragilistcrispiallidocious: say "Delicious!! It is... it is... Supercalifragilistcrispiallidocious!" Bathroom is a room. Bathroom is west of Living Room. A shower is here. It is a device. Sky is a room. "You died. I hope you liked the game!" Hell is a room. A Jimm's corpse is here. A Mark's corpse is here. A Milkin's corpse is here. A potion called Super Heal Potion is here. Understand "heal" as the Super Heal Potion. Instead of drinking the Super Heal Potion when the Super Heal Potion is empty: say "There is no potion left."; instead of drinking the Super Heal Potion: Now the Super Heal Potion is empty; Now the HP of the player is the HP of the Player + 500. Instead of tasting Super Heal Potion: say "A super incredible taste." Every turn when the HP of the player is less than 1: now the player are in sky; now everything carried by the player is in the Living Room. Every turn when the HP of the Jimm is less than 1: now the Jimm are in hell; move Jimm's corpse to Glass Room. Every turn when the HP of the Mark is less than 1: now the Mark are in hell; move Mark's corpse to Glass Room. Every turn when the HP of the Milkin is less than 1: now the Milkin are in hell; move Milkin's corpse to last location of Milkin. Every turn when the Crack of the Glass Door is 5: now the Glass Door are in hell; say "You break the door."; move Jimm to Living Room; move Mark to Living Room. Every turn when the Crack of the Glass Door is 6: now the Glass Door are in hell; say "You break the door."; move Jimm to Living Room; move Mark to Living Room.