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Keys and Cakes
by
Amy
Played 415 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Welcome to the princess's castle! You are but a humble gardener, and your objective is to get to the outdoor garden of this castle. The problem? The exit is locked!" The Throne Room is a room. "You are in the throne room carpeted in deep, rich violet. The princess sits atop a grand throne next to the butler. You hear snickering as you see a little elf run away from you. Which way did he go?" The chandelier is an object in the throne room. The chandelier is fixed in place. The purple carpet is scenery in the throne room. The description of the purple carpet is "It's an ordinary carpet, flat on the floor. It surrounds you in vibrant amethyst." The description of the chandelier is "A grand crystal chandelier that refracts light, creating an alluring effect of shards touching every corner of the room." The throne room is west of the kitchen. The throne room is east of the dining hall. The throne room is north of the hallway. The princess's throne is scenery in the throne room. The description of the butler is "The butler stands still next to the whining princess. His tailored waistcoat is covered in dust as he tries to discreetly brush as much of it off as possible in the presence of Her Highness." The description of the princess is "The princess is the epitome of charming beauty. She has long curling hair that reaches her waist and a pale pink gown that contrasts her dark ballet flats. She is frowning as she massages her stomach. From here, you can almost hear her stomach rumble in hunger." The princess is a person in the throne room. Every turn when the player can see the princess in the throne room: say "The princess sits glumly on her throne. Crying, she sobs, 'Cake, I need more cake!'" The map is an object. The map is in the throne room. The description of the map is "The tea-stained map reads, 'You are in the throne room. East of here is the kitchen. Further east is the storage room. South of the throne is the hallway that leads south to the garden outside. Your garden! The dining hall is west of the throne room. Above the dining hall is the attic. Below the throne room is the dungeon. BEWARE.'" Instead of eating the map: say "You try to shove the map into your mouth. Ugh, not edible or a good idea. Maybe being stuck indoors away from your garden for so long has started getting to your head." The gold chest is in the throne room. The gold chest is a closed unlocked openable container. There is a gold key in the chest. The description of the gold chest is "The polished, radiant gold chest has an unlocked latch." The description of the gold key is "A gold key to unlock a gold door. Now you just need to find a gold door." Instead of giving something to the butler: say "The butler glares at you, rolling his eyes. 'If you're going to be so useless, go somewhere else.'" The princess's key is an object. The princess's key can be lost or found. The description of the princess's key is "A glimmering rose-gold key, encrusted with small rhinestones. It feels too expensive to look at, let alone hold in your hands. It is surprisingly lightweight despite how heavily decorated it is." After taking the princess's key: award 50 points. Instead of giving the cake to the princess: say "She freezes, looking from you to the cake. Trembling, she lifts a hand slowly. Before you can blink, she snatches the cake from your hand, devouring it instantly. She notices you staring at her in shock.[paragraph break] Waving you away, she beams, 'Thank you, my hunger has been silenced for the first time in a while. I shall reward you accordingly, humble gardener. Here,' she offers you a rose-gold key, 'this is the key to the exit. From there, you can get to the garden!'"; remove cake from play; now the princess's key is found; now the princess's key is in the throne room; Instead of asking the princess about something: say "Pausing to stare at you, she pouts. 'I'm positively famished. If you bring me some of my favourite cake, I'll give you a key to the hallway exit in exchange.'" The butler is a person in the throne room. Instead of asking the butler about something: say "The butler frowns, 'I don't know, and frankly, I don't care. Did you lose something again? If you're wondering about the fireplace in the dining hall, I closed it, so just open it if you're looking for something.' He waves dismissively towards the dining hall." Instead of telling the butler about something: say "Looking at you, he calls, 'You! Go check on the chef! What is taking him so long to make this cake?'" The light switch is a device in the throne room. The light switch is fixed in place. The light is switched off. The description of the light switch is "A peculiar device that seems to control another room..." Carry out switching off the light switch: now the attic is dark. Carry out switching on the light switch: now the attic is lighted. The chef's door is a door. The chef's door is east of the throne room. The chef's door is locked. The chef's key unlocks the chef's door. The chef's key is in the hallway. The description of the chef's door is "A plain wooden door that is only unlocked by the chef's key. Where's the chef's key?" The Kitchen is a room. The kitchen is east of the chef's door. The kitchen is west of the storage room. "Your eyes slowly adjust to the cold, bright lighting. The kitchen is where the chef cooks. The smell of something burning fills your nostrils. The chef is frantically running around. The storage room is east of the kitchen. In the corner of your eye, you see a pale elf escape behind a rusted door before slamming it shut. You hear its lock click into place." The chef is a person in the kitchen. The counter is an object in the kitchen. The counter is fixed in place. The oven is a closed openable container. The oven can be lost or found. Instead of giving the final paper to the chef: say "'You found the last piece of my world-famous cake recipe!?'[paragraph break] Grinning ear to ear, the chef frantically leafs through the pages, he hums as he sets them down. Before you know it, the chef is whipping out all sorts of ingredients. His motions are practiced and precise. So much so that you aren't sure what exactly you're watching. Throwing the cake pan into the oven, he sets a few dials.[paragraph break] 'Open this oven here,' he whispers, gesturing towards the oven behind him when it eventually dings."; now the oven is found; now the oven is in the kitchen; remove final paper from play. The cake is an object. The cake is edible. The cake can be lost or found. The description of the cake is "The cake smells heavenly as you sense the warmth of the freshly baked dessert. Lifting the cake to your nose, you can detect hints of vanilla combining perfectly with the stronger scent of strawberries and peaches. You wonder what the cake tastes like. It must be as good as it smells.[paragraph break] Would it hurt to have just a tiny taste of the cake? After all, you're the one who recovered the recipe." Instead of examining the oven: say "It's a simple cooker oven with a bit of rust touching its edges. Through the door, you can see the dim light inside the oven. A small cake is baking inside."; now the cake is found; move the cake to the kitchen. Instead of asking the chef about something: say "The chef refuses to look at you. 'Can you please leave? Can't you see I'm busy looking for my recipe pages?' He grumbles, 'I never should've trusted that elf...'" Instead of telling the chef about something: say "The chef hears you but chooses to ignore you as he lets out an audible sigh and he continues to look around." The garbage can is in the kitchen. The garbage can is a closed openable container. There is a fourth paper in the garbage can. The description of the garbage can is "The garbage can seems to be pretty clean, although you can faintly smell a hint of what used to be in the can. You notice something pale and flat stuck to the bottom of the garbage can." The copper key is an object in the kitchen. The copper key unlocks the copper door. The description of the copper key is "A copper key from the dirty counter. Rust cakes its surface. You regard it with slight disgust at its rusty, metallic smell." The description of the chef is "The chef is running all around his kitchen muttering to himself. If he runs too fast he might knock over the garbage can..." The copper door is a locked door. The copper door is east of the kitchen. The description of the copper door is "A rusted, weathered door that connects a small storage room and the kitchen." The Storage room is a room. The storage room is east of the copper door. "A dingy area, the storage room contains countless boxes stacked from the floor to ceiling. The air is slightly stale, you realize, now that you have gotten rid of the burnt smell of the kitchen from your senses.." The boxes are in the storage room. The boxes is scenery in the storage room. The description of the boxes is "Boxes with labels stating their contents: 'Flour... sugar.... grains'. There are towers of them, reaching the short room's ceiling. The ceiling is so low, you ponder whether or not to consider this an actual room." The elf is a person in the storage room. The description of the elf is "The small elf sits on a tall stool, picking at his nails. He has pale skin and long red hair, full of split ends. Wearing rags, you can detect a small stench coming from him. The elf squints and hisses upon seeing you stare at him." The small can is scenery in the storage room. The stool is an object in the storage room. The stool is fixed in place. The description of the stool is "A worn wooden stool is missing one of its four legs. The elf sits atop the stool dangling his legs over the side." The final paper is an object. The final paper can be lost or found. The description of the final paper is "Could it be? The fifth and final page of the recipe! Yay! The paper is wrinkled and slightly tea-stained, but who cares? Maybe someone with baking skills could make something worthwhile using the writing on these papers." Instead of telling the elf about something: say "The elf hisses at you. 'Silence, you scoundrel! Can't you see I'm hiding here?" Instead of asking the elf about something: say "The elf glowers at you, spitting on the floor. 'Silence! I won't tell you where anything is. That is unless you offer me something of worth in exchange for what you seek.' He snickers wickedly." Every turn when the player can see the elf and the player has the coin: say "The elf hisses at you." Instead of giving the coin to the elf: say "Taking the coin, the elf turns it over in his gnarled fingers. After a while, he puts it in his left pant pocket. 'The paper is in that small can over there.' He points at a small can in the corner that you hadn't noticed when you entered the storage room."; remove coin from play; Instead of examining the small can when the final paper is lost: now the final paper is found; say "Peering into the can, you see a scrunched-up piece of stiff paper at the bottom of the box."; now the final paper is in the storage room The Dining Hall is a room. The dining hall is west of the throne room. "Faint sounds of a piano playing in the background fill the dining hall. There is a small, dim lamp that barely fills the room with a warm, orange light.[paragraph break] On the floor, there is a red, luxurious, velvet carpet. On top of the carpet, there is a long, dark, wooden table with matching chairs with cushions the same deep red colour as the carpet.[paragraph break] In the corner of the room, there is a fireplace that is clean and doesn't seem to have been used in a long time.[paragraph break] There is also a gold door to the north." The lamp is scenery in the dining hall. The cushions is scenery in the dining hall. The chairs is scenery in the dining hall. The description of the chairs is "Heavy, beautifully made wooden chairs with and a plush cushion on the seat. Better not touch it..." Instead of touching the chairs: say "You imagine the anger the butler would have if he saw you touching the chair without permission and slowly step back." The table is scenery in the dining hall. The red carpet is scenery in the dining hall. The description of the table is "A long mahogany table, perfectly sanded so it's perfectly smooth and you can see the reflection of yourself and the light above." The description of the red carpet is "Deep red like the ripe cherries in the summertime. You run your hands through the carpet and wish you had a blanket of this... and a bed... and a pillow all of this material." The fireplace is scenery in the dining hall. The fireplace is a closed unlocked openable container. There is a second paper inside the fireplace. The description of the fireplace is "The fireplace seems to have a hood that has been closed. Suspicious. You can faintly smell the charcoal at the bottom of it. On the side, there is a pile of some extra wood." The pile of wood is in the dining hall. The description of the wood is "Pieces of wood that are used in the fireplace. Touching them could give you a bad splinter..." Instead of touching the wood: say "You go to touch the wood quietly and knock over the pile of them. You silently put the wood back in place and fortunately do not get a splinter. 'Note to self; do not touch wood again.'"; The gold door is a door. The gold door is locked. The gold door is up of the dining hall. The gold door is below the attic. The gold key unlocks the gold door. The description of the gold door is "A door that seems to be made of real gold. It's currently locked and seems to need a key to unlock. There is a staircase leading between the dining hall and the attic." The Attic is a dark room. "Stepping into the attic, you expect it to be all dusty but surprising it is nice and clean and smells of clean laundry." The laundry is scenery in the attic. The attic is above the gold door. There is a wooden case in the attic. The wooden case is a closed openable container. There is the first paper in the wooden case. The description of the wooden case is "The wooden case seems to be made of the same material as the dining hall table with a clasp the colour of the carpet." The block giving rule is not listed in the check giving it to rules. Instead of giving the first paper to the chef: say "'WOW!!! Thank you so much! Now I just have to find the second piece of paper...' he says and quickly goes back looking."; remove the first paper from play. Instead of giving the second paper to the chef: say "'WOW!!! Thank you so much! Now I just have to find the third piece of paper...' he says and quickly goes back looking."; remove second paper from play. Instead of giving the third paper to the chef: say "'WOW!!! Thank you so much! Now I just have to find the fourth piece of paper...' he says and quickly goes back looking."; Remove the third paper from play. Instead of giving the fourth paper to the chef: say "'WOW!!! Thank you so much! Now I just have to find the final piece of paper...' he says and quickly goes back looking."; remove fourth paper from play. Every turn when the player can see the chef in the kitchen and the oven is lost: say "The chef looks towards you. 'Have you seen my papers? I need them in the correct numerical order...'" The red light switch is a device in the attic. The red light switch is fixed in place. The red light switch is switched off. The description of the red light switch is "A simple light switch to control the lights in the hallway." Carry out switching on the red light switch: now the Hallway is lighted. Carry out switching off the red light switch: now the Hallway is dark. The Hallway is a dark room. The Hallway is south of the throne room. "Entering the hallway, you can see the exit at the end of the hallway. There is a colourful painting depicting the princess. It looks like there is writing on it. A pale elf scurries away around your feet into the throne room upon seeing you enter." The painting is an object in the hallway. The third paper is an object. The third paper can be lost or found. The wall scripture is scenery in the hallway. The description of the wall scripture is “It is writing that has been scratched into the wall carelessly. ‘Paper is in the box’. Looking around, you notice a cardboard box in the corner of the hallway.” The cardboard box is an object. The cardboard box can be lost or found. Instead of examining the wall scripture when the cardboard box is lost: now the cardboard box is found; move the cardboard box to the hallway; say “It is writing that has been scratched into the wall carelessly. ‘Paper is in that box over yonder.' Looking around, you notice a cardboard box in the corner of the hallway.” Instead of examining the cardboard box when the third paper is lost: now the third paper is found; now the third paper is in the hallway; say "Gingerly opening the flaccid flaps of the box, you look inside. Crammed into the wilted cardboard box was the third paper, part of the cake recipe. It is covered in folds and creases from being in the box. You can see faint water spots on the paper. Hopefully, it's still legible enough to understand." The description of the third paper is "This looks like the third page of that recipe! It's a bit hard to understand... does that say beat eggs? No, no, it says, perhaps, combine eggs and sugar? It's unreadable, you think in disappointment. Maybe if you give it to someone who can bake, they can use it." The description of the painting is "In scrawled writing, the painting reads 'UNDER THE MURAL!!' Looking around, you notice a dark mural that seemingly appeared out of thin air." Instead of examining the mural: say "In scrawled writing, it reads 'THE MURAL!!' Looking around, you notice a dark mural that seemingly appeared out of thin air. There is something shiny behind it"; now the mural is found. The mural is scenery in the hallway. The silver key is an object. The silver key can be found or lost. Instead of examining the mural when the silver key is lost: now the silver key is found; say "The huge mural extends from the floor to ceiling. You notice two strange things about it. Lifting the corner of the mural, you discover the item poking out is a silver key! Looking back at the mural's surface, you see that depicted on the mural are a series of arrows pointing to the illuminated wall scripture on the hallway walls. What does it say?"; now the silver key is in the hallway The description of the silver key is "An ordinary key that can unlock a silver chest."; the silver chest is a locked openable container in the hallway. The silver key unlocks the silver chest. The gold coin is an object. The gold coin is in the silver chest. The description of the gold coin is "A shining gold coin winks in the light at you. There is a series of shapes engraved on its side. On either side is a picture of a grinning elf. It's a peculiar object that makes you slightly uneasy just look at it. Nevertheless, it seems quite valuable." After taking the coin: award 50 points. The description of the silver chest is "It's locked." The exit is a closed door. The exit is locked. The exit is south of the hallway. The exit is north of the outdoor garden. The princess's key unlocks the exit. The description of the exit is "The tall, heavy door looms over you. It has a single small window in its centre. It is between the hallway and outside the castle, but you need the princess's key." The window is scenery in the hallway. The description of the window is "You look through the delicate stained glass window. From here, you can see the garden outdoor. The sky is cloudless, as the sun shines down on the rows upon rows of flowers." The description of the first paper is "The writing is impossible to understand, but it looks like the first page of a recipe. Try giving it to someone who may know a thing or two about recipes." The description of the fourth paper is "The paper is clean except there do seem to be food stains on it... hopefully, the chef doesn't mind. This is the fourth page of the recipe! Wonder how many pages there are in total..." The description of the second paper is "The paper is sooty and you try to clean it but it's no use. Your best guess is that it's the second page of a recipe. Hopefully, it's okay." Instead of singing: say "Your singing is magnificent, as your melodic, angelic voice reaches all corners of the castle. If there were birds in here, they'd sing along with you." The Dungeon is a room. The Dungeon is down of the throne room. "A row of small cells made of rusted metal bars line the wall of the dungeon. The dungeon is a long hall, lit only by minuscule oil lanterns. There is a heavy feeling about the area, a forbidden danger about it all. Maybe it is better that you leave." The jail cells is a locked openable container in the dungeon. The crooked key unlocks the jail cells. The description of the jail cells is "There's so much rust on those bars, you observe. It's quite repulsive, you would very much prefer being in the garden over this any day. Lord forbid you ever end up on the other end of the cell bars." The crooked key is an object in the dungeon. The description of the crooked key is "The key is twisted and gnarled, fitting for this sinister dungeon. You have to be careful when picking it up since it's so sharp. One wrong move and you might cut yourself!" The trap door is an object in the dungeon. The trap door is fixed in place. The description of the trap door is "A rat scurries over the door. The ancient iron lock chained on the door is full of rust and dust. Looks like you cannot open it, even with a key." The dark cake is an object in the jail cells. The description of the dark cake is "You can smell the strong scent of chocolate from the dark cake along with a hint of what you can only assume is magic. However, something doesn't feel quite right. Something about this magic feels... off. Could this be the princess's cake? What's it doing in the dungeon?" Every turn while in the dungeon: if the player has the dark cake begin; say "You feel weighed down suddenly. Spots darken your vision as your legs collapse under you. You should have heeded that feeling of foreboding at that magic."; end the game in death; end if. Every turn while the player has the cake: say "Have a taste of the cake. The princess is a kind soul, she is more than willing to share." After eating the cake: say "You eat the cake, it tastes light, fluffy, and sweet. As you go in for another bite, a sense of guilt pounces on you. You pause in silence, dropping the cake on the ground. SPLAT!![paragraph break] Behind, you can hear the chef gasp in horror. 'Did you just drop the princess's CAKE!?'[paragraph break] The butler storms toward you upon hearing the chef's words.[paragraph break] 'How dare you steal and tarnish Her Highness's cake! As punishment, you are to be thrown in the dungeon and remain there until the day you die!'"; end the game in death. The Outdoor Garden is a room. The outdoor garden is south of the exit. Every turn while in the outdoor garden: if score is 100 begin; say "The cool, dewy air refreshes your senses as you breathe in the familiar air of the garden. The view from the exit's window could never have held a candle to being right in the garden. You feel as if you could stare at the rows of roses, peonies, and tulips forever.[paragraph break]Congratulations! You have completed this game!"; end the game in victory; end if.