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beep boop boop bop
by
alexi
Played 756 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
MAIN HALL is a room. "[if MAIN HALL is unvisited]You are standing in a modern home. The room is brightly lit; there is a grandeur chandelier covering the ceiling above you. It appears to be made of -- crystal? diamond? There is a small, round coffee table between a red divine and some velvet chaise lounges. A faded green carpet lies beneath them. To your left -- west --, past the chairs, is a window by an oak door. This door leads to the bedroom. North of you, a door leads to a study. To the east, outside. Behind you, some stairs beckon you deeper into the home.[end if][if MAIN HALL is visited]You are back in the main hall. West is the bedroom, north is the study, east leads past the main doors outside, and south leads back to the dark staircase.[end if]" coffee table is a closed, openable container. It is in the MAIN HALL. It is scenery. a piece of paper is inside the coffee table. The description of the coffee table is "a small coffee table with a tiny drawer on the side. Rings of coffee stain the light wood." a piece of paper is an object. a piece of paper unlocks shelf door. the description is "You unfold the slip that had been tucked into the drawer of the coffee table. It has a series of numbers on it." The description of the player is "You already know who you are." BEDROOM is west of MAIN HALL. BEDROOM is a room. "[if BEDROOM is unvisited]You enter the well-furnished bedroom. The atmosphere of the room seems to radiate poise and high society. The wallpaper reminds you of an old renaissance painting -- the colors now dull and lifeless. You figure the room must have cost thousands to just plan out. In front of you is a bed draped in luxury black sheets. Silk, most likely. To the right of the bed is a small nightstand, to the left, a shoebox. You stand on a black fur rug that seems to have a small lump under it.[end if][if BEDROOM is visited]You are back in the bedroom. The nightstand, shoebox, and rug are still there.[end if]" small lump is an object. it is in bedroom. it is scenery. the description is "An object innominate to the story yet" nightstand is closed openable container. nightstand is inside BEDROOM. it is scenery. Inside the nightstand is a steel key and a wallet. The description is "A dark, small, elegantly-carved nightstand to the right of the bed. On it is an alarm clock, an old lamp, and a few pictures." pictures is an object. it is in BEDROOM. it is scenery. The description is "Some small framed photos of a family of five, it seems." old lamp is an object. it is in bedroom. it is scenery. the description is "Just an old shade table lamp." Instead of taking old lamp, say "Unfortunately it's stuck to the nightstand." alarm clock is an object. it is in BEDROOM. it is scenery. The description is "The clock is a vintage, brass alarm clock. No alarm has been set on it, and as you stare, the second hand seems to tick slower than you remembered a clock to tick." Instead of taking alarm clock, say "You have a watch. Somewhere, probably." bed is an object. bed is in the BEDROOM. it is scenery. the description is "It doesn't look as if it's been slept in recently. Shame, really. It looks really comfortable. You debate crawling into it and taking a short nap, but greater things call." Instead of taking bed, say "Really? The whole ass bed?[paragraph break]Well... maybe the sheets." steel key is an object. steel key unlocks small counter. The description is "A small steel key. Nothing interesting to it." After taking steel key, say "You put it in your messenger bag." wallet is an object. The description is "A worn, leather wallet. It's seen better days. There's nothing in it besides some old business cards." Instead of taking wallet, say "You don't think there would be any reason to take it. There's nothing in it, after all." the shoebox is a closed openable container. it is scenery. It is in BEDROOM. inside the shoebox is family photos and a tiny bottle. the description of the shoebox is "The shoebox is a cardboard box. No brand, no sticker, nothing." tiny bottle is an object. The description is "You examine the glass charm bottle about the length of your thumb. It's filled with grey powder, the sticker label reading[italic type] Bear." After taking tiny bottle, say "You carefully place the vial into your pocket." family photos is an object. The description is "You pick up the stack of family photos. The majority of them were small. Some of them are polaroids, some of them processed, some printed, and others worn and faded with age. As you filter through them, you see a recurring pattern of four or five people in multiple photos. Two of them adults, standing tall above the three children. You assume one is a boy and one is a girl by the way they are dressed, but you aren't exactly sure about the third one. The boy, across multiple of the photos, seems to filter through multiple casts. A reckless kid, you assumed. Of course, in a house the size of this one there's endless space to play and injure yourself, you figured. Some of the pictures are the family in the Main Hall, others appeared to be vacations, and some just the photo of the parents posing together. As you look closer at the photos of what appears to be a family, you realize you can't quite make out their faces. You squint, holding the pictures closer to your eyes, trying to take in every little detail. You can see the trees, the pattern of the leaves and the texture of the clothes in some of the pictures, even see small particles of dust flying past the camera. You can see the blur of some of the kids moving, and the ladybug the girl has on her hand in one picture. You can see the vast array of books behind them in a polaroid, but no matter how close you look, you just can't make out their faces.[paragraph break][italic type]Why can't you make out their faces?" Instead of taking the family photos, say "You can't make out the faces in the pictures. You decide not to take the photos." STUDY is north of MAIN HALL. STUDY is a room. "[if STUDY is unvisited]The study is a large, decrepit, yet stunning room. The study towers above you -- at least three stories, but with no floors; only a giant space above you, the structure held up by cross beams that resemble an old European cathedral. A massive bookshelf lines the wall north of you, with a small cut in the very bottom that appears to be a small wooden door. Dark enough to blend in with the gorgeous Brazilian walnut shelves, but visible enough to clearly be a door that wasn't trying to be hidden. Dust lingers in the air, filling the room with small particles of glitter as they float through the rays of sun streaming through the grand stained glass windows. To your left, the massive stain glass design catches your eye. To your right, a heavy white door.[end if][if STUDY is visited]You are back in the study. To your left stands the splendor of the stained glass window. In front of you, the small shelf door. To your right, the heavy door, and south of you, the Main Hall. Above you, the intricate cathedral-like beams still give you a sense of insignificance in the grandeur of the home.[end if]" the shelf door is a locked, closed, openable door. it is scenery. It is south of the lounge and north of the study. paper unlocks the shelf door. The description of the shelf door is "An old, wooden door cut into a half-circle. It's shorter than most doors you've seen, and is made of the same wood that the bookshelf it resides in is made of. The slats of wood are held together with a few strips of dark metal. A small combination lock bars the door from opening." After opening the shelf door, say "Opening the door, a wave of a fresh, earthy smell pours out from the room in front of you." LOUNGE is a room. LOUNGE is north of the shelf door. "[if LOUNGE is unvisited]You step into the room past the study; an open space. The room is large, of course, as is every other room in the manor. Instead of a square, half of the room is designed as a hexagon, with two walls branching off and forming a point in the middle of the wall before you. Almost all of the walls -- besides the wall connected to the Study -- are made of a clean glass, allowing for the sunlight to pour in. There are plants absolutely everywhere; birds of paradise, fiddle leaf figs, small palm trees in extravagantly decorated planters, air plants hanging from small glass terrarium tried to the beams in the ceiling. The majesty palm in the left corner had grown far beyond what you had expected a majesty palm to grow to. A small aquarium lines a small section of the wall, filled with brightly coloured fish and decorative additions. Stepping into the room, you turn to see the salmon walls covered in posters. The green lounge chairs spread across the room gave a greater sense of space and openness. If you could, you would probably stay in this room forever.[end if][if LOUNGE is visited]You're back in the lounge -- a beautiful, comforting room with plenty of well maintained plants. The fiddle leaf fig, aquarium and majesty palm as lovely as ever, the lounge chairs as welcoming as before.[end if]" fiddle leaf fig is an object. It is in LOUNGE. it is scenery. The description is "A beautiful, full fiddle leaf fig plant. You had tried to care of one before, but you had just never really seemed to work with plants. You wondered how the plant had managed to live for so long, or how it seemed to be in such ideal condition, considering you hadn't seem any other living people in the building." Instead of taking fiddle leaf fig, say "You know you wouldn't be able to take care of it." majesty palm is an open container. silver key is inside the majesty palm. majesty palm is in LOUNGE. it is scenery. The description is "Much like the other plants in the lounge, the majesty palm had grown taller and fuller than you could've imagined. It seemed to almost be getting too tall to keep indoors; but then again, you didn't know much about majesty palms. The leaves were fresh and green, which was a good sign. Looking down the bark, you didn't see any dried or peeling patches in the wood. Impressive.[paragraph break]There's an odd lump sticking out of the soil in the pot. Maybe something had fallen from the ceiling? Or perhaps it was one of those self-watering bulbs. Maybe that was the trick to such healthy plants.[paragraph break] Wait.. a [italic type]key?" the neon fish is an object. It is in the aquarium. The description is "A tiny silver fish with two bold stripes of red and blue." After taking Neontetra fish, say "You quickly dunk your hands in the water and attempt to cup the fish between them, freaking out every living thing in the tank as you do. After you pull your hands out, you peek through your fingers to see the red and blue stripes. You put the fish in your front pocket, leaving a little water for it." the aquarium is a closed openable container. Inside the aquarium is the neon fish. the aquarium is in LOUNGE. it is scenery. The description is "The aquarium against the lounge wall is filled with clear, bright water. Within it, groups of colorful fish are swimming together. Some hiding in small ceramic sunken ships, others exploring the remnants of an old fish-sized castle, and the majority floating aimlessly, turning around and swimming in a new direction. As you lean in closer, you spook some of the animals, sending them swimming in a frenzy to try and hide from you. However, the snails stuck to the side of the glass, large stones, and bubbling chest don't seem to mind your presence at all. After a few moments, the fish return to their expected behavior, some giving you a side-glance as they swim past you. A small, bright fish swims up close to the glass, seemingly staring at you in curiosity." posters is an object. it is in LOUNGE. The description is "Stepping closer to the wall, you see an array of decoration on the wall. Some holding true to the vintage coca-cola ad era style that the majority of the hours seemed to carry. One of them, upon closer inspection, was actually a metal slat poster of a Cadillac ad in an old magazine. Another poster was a neatly organized list of taxidermies bugs, each insect with their scientific and common name. Despite you not being too fond of bugs, they were still pretty to look at. Moving to the other side of the wall, a poster of what appeared to be a musical group of movie cast. There was no title, but the poster depicted four people; three men, one female. The odd thing was the fact that one of the men had green skin, and another blue hair. You didn't exactly recognize what they were from, but assumed it must be good. The final poster was a blown-up version of a pamphlet for an extravagant looking opera. Below it, a ticket was pinned to the wall.[paragraph break][italic type]Magic Flute in A. Minor." After taking posters, say "You take the poster of the group off the wall and roll it up carefully." green chairs is an object. it is in LOUNGE. green chairs is scenery. The description of chairs is "Looking at the corduroy material, you run your hand along it.[paragraph break]As soft as you imagined.[paragraph break]You sit down in one of the chairs, leaning back and closing your eyes. After a few moments, your eyes flutter open again, and finding yourself still in the manor, you sigh and get up." Instead of taking green chairs, say "Despite you wanting to keep them for yourself, they're much too heavy to carry around." the Heavy Door is a door. It is scenery. It is east of the STUDY. The description is "You go up to the door. You're not sure exactly what material it seems to be made of, but there's a small, round window a bit higher than eye level. Standing. on your toes, you can peer into the room and see a small kitchen. Not an average kitchen expected to be found in a home, but a worker's kitchen. Empty, however." KITCHEN is a room. KITCHEN is east of the Heavy Door. "[if KITCHEN is unvisited]The room reeks of a strong, metallic smell. Cleaning supplies, possibly? Bleach, if you had to pinpoint it. There are three large stove sections; one on the left wall, one in the middle of the kitchen space, and one lining the right wall. Unfortunately, with all of the equipment in the room, it's left you with very few space to get around. You wondered how a team of chefs could manage to all coexist in here.[paragraph break]There are dozens of iron baker's racks lining the walls of the kitchen and plastic trays stacked on the floor, some still cluttered with plates and silverware. Empty frying pans, spatulas, cutting boards and cutting knives cluttered the stoves and tables. Although there were still many tools out, the clutter seemed to have an organization to it; as if it weren't just a lazy mess, and actually had some organization to it. The heavy lights that hung low above the stovetops weren't on, but you figured their purpose mustn't have been lights -- rather fans. The overhead lights already did plenty, flooding the kitchen with such bright, white, artificial light that it made your eyes hurt to look at one spot for too long.[paragraph break]In the kitchen there are a few items: a fridge against the back wall, a small counter with some drawers placed against the edge of the middle stove, some order receipts tacked to the upper structure of the stoves, a freezer in the back, and some loose tools.[end if][if KITCHEN is visited]Looking at the kitchen once again, you recognize the organized chaos. In the kitchen there are a few items: a fridge against the back wall, a small counter with some drawers placed against the edge of the middle stove, some order receipts tacked to the upper structure of the stoves, a freezer in the back, and some loose tools.[end if]" small counter is a locked closed openable container. small counter is in KITCHEN. small counter is scenery. inside the small counter is bolt cutters. the description of small counter is "A small, average-looking table. It houses a few shelves, one of which seems to have come loose and forced into its slot, judging by its crooked angle. Another one of them appear to have been glued shut, and the third has papers spilling from the slit." The steel key unlocks the small counter. order receipts is an object. It is scenery supporter. order receipts is in KITCHEN. The description is "Pinned to the metal slats above the stove with tiny, cube magnets are a few order receipts. Briefly scanning a few of them, you see orders for mediterranean shrimp, endives, tomato caprese, caviar, chocolate mousse truffles, buttermilk pies, steamed cod, cocktails, eggplant lasagnas and the names of a few dishes you couldn't even begin to pronounce. There are no prices or any identifying features on the receipts." Instead of taking the receipts, say "There's no need. Why would you need to carry receipts around?" The freezer is a closed locked openable container. It is in the kitchen. it is scenery. the description is "a large, commercial freezer made of iron. There are no windows to peek inside, but there is a small code pad. Most likely there's expensive produce in there that has to be kept from inexperienced workers." The code unlocks the freezer. code is an object. It is in the EAST CELLS. bolt cutter is an object. the description is "Small, yet heavy bolt cutters. They don't seem like they could do too much, but who knows." fridge is a closed openable container. fridge is scenery. It is in KITCHEN. inside the fridge is a water bottle. The description of the fridge is "A large, sleek-looking subzero refrigerator. It's at least seven feet tall, if you had to assume." a water bottle is an object. It is in fridge. The description is "An unopened bottle of water. Does water expire?" After taking water bottle, say "In case you feel dehydrated." some old vegetables is an object. It is in the fridge. The description is "A small plastic bag of what appears to be aging peppers and half of a red onion. It smells of cilantro, but you can't find cilantro anywhere in the bag. The food must only be a week or two old." After taking some old vegetables, say "You stuff the bag of vegetables into your backpack. You hope that it doesn't make everything else in there smell like old food.[paragraph break] Wait, since when have you had a backpack?" a piece of meat is an object. It is in the fridge. The description is "A piece of meat. The small, bloody chunk of flesh hangs loosely onto a bone. It's wrapped in plastic, fortunately. It doesn't seem to be rotting and doesn't smell at all. Odd." After taking a piece of meat, say "You took the meat. You're not sure why, but you do." The stained glass window is a fixed in place object in the STUDY. It is scenery. The description of the stained glass window is "Before you looms the nearly three-story high majesty of an intricately crafted stained glass masterpiece. The colors of the carefully cut glass range from deep blues and blacks to faint pinks and yellow, some patches of colour more faded than others. Perhaps the piece had been here for centuries; slowly fading as the sun filtered through it every day. However, you don't know much about stained glass windows, or the chemistry of art. The windows depicts a man with a sun beaming out from behind his head, holding a book in one hand and what appeared to be a quill in the other. The rich blue background contrasted strongly against his red cloak and the yellow-green grass. Below the main picture, on a small purple strip of glass, is carved 'XV.XI'. You bathe in the streams of multicoloured light and stare up at the design in awe." The bookshelf is a fixed in place object. It is in the STUDY. It is scenery. The description of the bookshelf is "There are hundreds of stacks of books of the old shelf. It's made of a dark Brazilian walnut wood, giving it an elegant design. The edges seem to be hand carved with intricate swirls and dots. There seems to be some remnants of gold details in some spots, but you figure that time has been cruel to whatever bonded the glue to the shelf. You look up. The bookshelf seems to continue on forever as you stare up at the ceiling. It reminds you of 'Beauty and the Beast'. Or Perhaps 'The Fantastic Flying Books of Mr. Morris Lessmore'. There are thousands of books lining the wood -- some bound in leather, others in a soft cloth, wood, paper, and even more tied together with a thick wrapping of twine. The years had not been kind to some of the books, as well. However, the sheer beauty of the ensemble distracted you from the quality of the materials. If anything, it's age and wear seemed to be easier on the eyes and more meaningful -- as if the aged shelf had lived a life of it's own. Three books caught your attention; a red, green, and dark, leather-bound book." The red book is a scenery supporter in the STUDY. The description is "You gently pull the red book from the shelf. It drags out a cloud of dust with it, tossing soot into the air around you. It's old, feeling frail and light in your hands. You turn it over gently, feeling the pages start to peel apart from one another. The cover begins to slide off and you secure it with your other hand. The material of the cover seems to be a stained-red patch of burlap. The title is in a language you don't understand, and '1816' is written on the spine." Instead of taking the red book, say "You figure taking the book with you would result in it completely falling apart. Simply holding it almost causes the pages to tear from the binding. You put it back on the shelf." The green book is an object in the STUDY. It is a scenery supporter. The description is "Holding the green book, you turn it in your hands to inspect the title. 'Studies of 1931 Morality -- A Dissertation'. The book feels slightly heavier in your hands. Holding it, you weren't exactly sure what material it was made from anymore. It couldn't be normal paper -- no book would be as heavy as this. You brushed it off and flipped through the pages, noticing the odd, wrinkly texture and blotchy coloring to some of the pages. You open the cover and begin reading." After examining the green book, say "[italic type] 'In the field I have chosen to study, the topic and teachings of morality are both very broad and very vague. It seems to be as if the subject hasn't been taught at all; I would assume through centuries of research on both the living and non-living, some form of rules or right and wrong would be taken into consideration after the events and horrific circumstances that some experimentees have had to live, suffer, and die through/due to. I still cannot seem to fathom how some in my field have not seen a problem with some of the tortures they have subjected others to. Whether living or not, as sentient as us human beings or not, there seemed to be something inherently evil with some of the things that I have seen being done in the name of science. Of course, upon further interviews with some of the scientists and experiments in question, the mention of just cause has arisen more than once. Experimentation of animals, testing medicines and treatments that some know would never be successful on human beings. The theory of the ends justifying the means of achieving those results; that a successful goal and crowning achievement in the world of scientific discovery could possibly be worth the inhuman agony that some have been subjected to. In addition to just cause, the concept of subjective morality has been raised in my opposition a countless number of times as well.'[Paragraph break]The top of this page has been torn out, but it doesn't seem as if too much information has been missing.[Paragraph break][italic type]'Whether these are genuine remarks and rebuttals from those I am trying to understand or simply a passive form of deniability, I am not sure. Sometimes, I am torn with my own view of self -- despite my thinking that some of these experiments and experiments in theory are unjust, how can I be sure that something I have tested or yearned to discover myself can't be seen as equally heinous in the eyes of another? A difficult subject to write on indeed, but I will certainly try my best. Whether it be for the development of my dissertation, or simply for my own peace of mind.'" After taking green book, say "In case you need it." The black leather book is an object. It is a scenery supporter. It is in the STUDY. The description is "The black, leather-bound journal seems a bit ominous. There is no author and no description. It's clearly very old, but seems to be in good enough condition to flip through if you find yourself curious enough to. The quality of the binding and cover compared to the age makes you think that the book hasn't been viewed as often as the others. You crack open the book." After examining the black book, say "[italic type]'--is no reason why he should be allowed back into the group. The betrayal that they must have felt would be too deep of a wound to forgive. Of course it would be; after all of that time caring and loving someone as your own, even if they weren't constantly around you as much as the others in your life, anyone would develop an attachment and a sense of family with him. But, as it seemed to be written in the stars, he had to go and ruin it all. Not only ruin in the sense of throwing a perfectly good day(s) away, wasting countless hours of the group on something that needed no further investigation, but the bastard had the AUDACITY to do everything he and his friends stood against. If you're friends with a gang of teens who dedicate their lives and risk their grades because they seemingly don't go to school (unless we're counting the lore of the Crystal Cove series), why on earth would you become the enemy? Scrappy Doo is the villain that we never talk about; he mentally scarred Mystery Inc. to the deepest extent, as we find out in the Mystery Incorporated movie, where the gang agreed to never speak of him or his stupid ploy for attention -- or revenge -- ever again. How could --'[paragraph break][bold type]You close the book." Instead of taking the black leather book, say "Why would you want to do that? You think you've read enough. You try to hide it behind some of the other books, hoping someone else won't have the misfortune of finding it." STAIRWAY is south of the MAIN HALL. STAIRWAY is a room. "[if STAIRWAY is unvisited]You turn around to head down the stairs. However, you find there's no need to open the door to the stairwell -- it has remained wide open the entire time you have stood in the Main Hall. Hauntingly enough, it seems as if the stairwell was waiting for you to head south; holding the door long enough in hopes that if it awaited patiently, soon enough, at some point, your curiosity would give in. A yearn to see further into the dark cavern the stairs led down to -- a primal urge to discover what lurks beyond the guise of empty darkness.[paragraph break]Now that you think about it, you don't remember that door having ever been closed. Standing at the mouth of the stairwell makes you shudder. Looking down, you can see the steep, stone stairs slowly fade into nothing. Was it simply just dark down there? A basement without a light? A light switch somewhere further along the wall? Or was there truly a void where that black began to seep in; slowly crawling its way up the stairs, gurgling and sloshing around as the border of the light from the upper floor held it back as it continuously tried to get at you. But it couldn't reach you, so it did the next best thing: brought you, to it.[paragraph break]You assumed it would be fine. You had a basement in your home, so you weren't really nervous at all. You descended down, scanning the wall with your hand as you tried to find a light switch. Your hand grazes what you think might be it.[paragraph break]You find yourself stepping off the last step onto the linoleum floor, surrounded by darkness.[end if][if STAIRWAY is visited]Back into the ever-haunting basement, the pit of uneasiness still churning in some primal part of you as you stand in the cold, rank room. To the west is a white iron door, to the east a grey iron one.[end if]" The light switch is an object. The light switch can be switched on. The light switch is switched off. The light switch is in the STAIRWAY. It is a scenery supporter. The description of the light switch is "[if the STAIRWAY is unvisited]It's too dark to see.[end if][if the STAIRWAY is visited]It's a light switch.[end if]" After switching on the light switch, say "You turn on the switch. For a moment, it's still dark, but a moment later you hear a low buzzing. An old light fixture straight out of the 1920's dumps a stream of dull, yellowed light onto you. It's a miracle that the piece of shit still works, by the looks of its condition. It isn't much help, but at least it sort of illuminates the room.[paragraph break]To the west, you see a white door, the small slat that could've been a window barred by iron fences. To the east, the same kind of door, only grey and seemingly heavier." the grey door is a door. It is locked and closed. It is scenery. It is east of the stairway. the silver key unlocks the grey door.. The description of the grey door is "A large, heavy, iron door. Judging by the giant lock on the chains wrapped around the handle, you assume it's locked." the white door is a door. it is closed and locked. It is scenery. It is west of the STAIRWAY. The White key unlocks the White door. The description of the white door is "A large, heavy white, iron door. You try to peek through the small window space, but darn. You just don't seem to be tall enough." The silver key is an object. silver key unlocks the grey door. EAST CELLS is a room. EAST CELLS is east of grey door. The description is "[if EAST CELLS is unvisited]haha this is where I ended sorry lol[end if]" WINE CELLAR is a room. WINE CELLAR is west of white door.