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Abramelin
by
Aoibhean Danaan
Played 1,942 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Abramelin" by Siren Part 1 - Code Stuff Chapter 1 - Generic Code Use no scoring and the serial comma and American dialect. Chapter 2 - Assertions Chapter 3 - Rules Part 2 - Story Stuff Chapter 1 - Lily's Rooms Understand "right" as east. Understand "left" as west. The Loft is a Room. "Your loft is a brightly lit space, decorated well but sparsely. Much of it is open with only screens separating one area from the next. The remnants of Chinese takeout litter your kitchen counter. There must be at least five boxes of rice alone. At some point, you should throw them away." A thaumaturgy book is here. "A book, leatherbound and thick as your wrist, sits on the low-standing coffee table in the living room. Next to the book are several pieces of chalk and a yardstick. The tools of a witch.[paragraph break]To your right is your bedroom. Inside the bedroom, a light is on." The Bedroom is east of the Loft. "Your bedroom is a safehaven of lavender. Unlike the rest of your loft, this space is neatly kept. Nothing is out of place. A note on your desk says, 'Thaumaturgy Basics due 2/22' in your crisp, bold handwriting. The note still smells faintly of Sharpie." A bathrobe is here. "A fuzzy bathrobe is folded neatly at the foot of your bed."