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Sunburst Quest
by
Alexei romey
Played 1,034 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Sunburst Quest" by Shon Jamal use no scoring. Guitar Center is a room. the description of Guitar Center is "You are trying to find a 1959 Les Paul guitar, but none were found at guitar center. Embark on a Quest to find your dream guitar. There is a road running west-east.". there is a thing called guitar picks in Guitar Center. there is a thing called obnoxious totally not helpful employees in Guitar Center. understand "picks" as guitar picks. understand "employees" as obnoxious totally not helpful employees. north of Guitar Center is a empty expanse of endless dunes. south of Guitar Center is a empty expanse of endless dunes. Instead of taking obnoxious totally not helpful employees, say "these employees are much too fat to pick up" Abandoned donut shop is a room. west of Guitar Center is Abandoned donut shop. west of Abandoned donut shop is empty expanse of endless dunes. south of Abandoned donut shop is empty expanse of endless dunes. north of Abandoned donut shop is empty expanse of endless dunes. the description of Abandoned donut shop is "there is no one here. you see a few rats scurry away as you enter. Someone must have left their keys here. ". inside Abandoned donut shop is Mr Paul's key. inside Abandoned donut shop is Mr Smith's key. Mr Paul's key unlocks Mr Paul's guitar case. Mr Smith's key unlocks Mr smith's guitar case. Small Market is a room. east of Guitar Center is Small Market. the description of Small market is "A few people selling goods here. you meet a man with the last name Paul, coincidental isn't it? You also meet a man named Mr. Smith. They both have guitar cases behind their booths.". Mr Paul's guitar case is a locked container in Small market. Mr Smith's guitar case is a locked container in Small market. inside Mr smith's guitar case is a PRS custom 22. inside Mr Paul's guitar case is a guitar repair kit. guitar repair kit is a thing. Understand "kit" as guitar repair kit. understand "Mr Paul's case" as Mr Paul's guitar case. understand "Mr Smith's case" as Mr Smith's guitar case. understand "Paul's case" as Mr Paul's guitar case. understand "Smith's case" as Mr Smith's guitar case. understand "Pauls case" as Mr Paul's guitar case. understand "Smiths case" as Mr Smith's guitar case. understand "Mr Pauls case" as Mr Paul's guitar case. understand "Mr Smiths case" as Mr Smith's guitar case. understand "Pauls key" as Paul's key. understand "Smiths key" as Smith's key. after opening Mr Smith's guitar case: say "You find a PRS custom 22, an amazing guitar, but not quite what you were looking for."; end the game in death. after opening Mr Paul's guitar case: say "inside you find a kit full of guitar repair tools, such as a wire cutter and some new hardware. you also find a boring key."; move guitar repair kit to player; move Boring key to player. the Boring key is thing. the Boring key unlocks Boring door. the description of Boring door is "this door is locked shut, you might have to use your hammer for this one" Boring door is a locked, closed door. Boring door is east of small market. Understand "smash" as opening. Understand "break down" as opening. Understand "demolish" as opening. Pawn Shop is a room. east of Boring door is Pawn shop. the description of Pawn Shop is "The man at the counter appears to be sleeping. you see what looks to be a scratched up 1959 Les Paul on the wall, but as you get closer you realize it's a fake. Then an idea strikes you, what if you could repair this guitar to the point where it could pass for the real thing?" a fake Les Paul poor condition is a thing with printed name "a fake Les Paul (poor condition)". Fake Les Paul poor condition is in Pawn Shop. Understand "fake" as fake Les Paul poor condition. Understand "fake Les Paul" as fake Les Paul poor condition. Understand "fake guitar" as fake Les Paul poor condition. trash is a room Repairing is an action applying to one thing. Understand "repair [something]" as repairing. Understand "fix [something]" as repairing. instead of repairing a fake Les Paul poor condition: move fake to trash; move fake Les Paul lookin' fresh to player; move kit to trash; say "good as new, lookin' fresh." a fake Les Paul lookin' fresh is a thing with printed name "a fake Les Paul (lookin' fresh)". Rhythm Dungeon is a room. east of Pawn Shop is Rhythm Dungeon. the description of Rhythm Dungeon is "Oh no, it's your worst nightmare. A room full of bassists and drummers. Then you see two legends, Cooper Long and Finnegan Brennan-Kos. You could go talk to them but I wouldn't advise it. Also you see another dungeon somewhere to the north.". Finn is a person in Rhythm Dungeon. Cooper is a person in Rhythm Dungeon. talking is an action applying to one thing. understand "talk to [someone]" as talking. understand "speak to [someone]" as talking. understand "tell [someone]" as talking. understand "ask [someone]" as talking. instead of talking: say "They ask you if you play an instrument. You make the mistake of telling them that you play guitar. They take you hostage and force you to play in their terrible band."; end the game in death. Room full of cocky guitarists is a room. Room full of cocky guitarists is north of Rhythm Dungeon. the description of Room full of cocky guitarists is "You should probably leave, this could get heated.". Trade Up Music is a room. east of Rhythm Dungeon is Trade Up Music. the description of Trade Up Music is "You walk in to Trade Up and there it is. The holy grail of guitars. a 1959 Gibson Les Paul standard. This is it. This is the moment of truth" 1959 Les Paul is a thing. 1959 Les Paul is in Trade Up Music. Trading is an action applying to two things. understand "Trade [something] for [something]" as trading. instead of trading: say "The lady at the counter takes the fake. You feel your heart beat faster. Will she accept it or not? After what seems like hours, she accepts your trade. You've done it. The only thing left to do is play it.". playing is an action applying to one thing. understand "play [something]" as playing. instead of playing: say "It plays like a dream. You've never experienced anything like it before."; end the game in victory.