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The Hidden Room
by
arylwen
Played 2,727 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Hidden Room" When play begins: say "Find more stories and inspiration at [bold type] http://www.mudsings.com [roman type] [paragraph break]Based on http://www.mudsings.com/stories/1583-the-hidden-room[paragraph break]" The hallway1 is a room. The printed name of the hallway1 is "[if not visited]University hallway, 7th floor[otherwise]Unfamiliar hallway[end if]". The description of the hallway1 is "[if not visited]You are feeling tired after dealing with an angry student. You are still trying to decide if the grade should be changed while making your way towards the elevator, on your east.[otherwise]You reached a dead end. The hallway is empty and unfamiliar. You see what is seems a good size door towards your east.[end if]" The hallway2 is a room. It is east of hallway1. The printed name of hallway2 is "[if not visited]University hallway, 7th floor [otherwise] Unfamiliar hallway [end if]". The description of the hallway2 is "[if not visited] The hallway continues east and west. It is empty, with familiar office doors on both sides.[otherwise] You are in the middle of an unfamiliar hallway. You are in the front of a huge door, to the north.[end if]" The hallway3 is a room. It is east of hallway2. The printed name of hallway3 is "Hallway". The description of hallway3 is "You reached a dead end. The hallway is empty and unfamiliar. You see what is seems a good size door towards your west. " The treasure is a room. The printed name of treasure is "Treasure room". The description of treasure is "Jewels and gold are spread everywhere. The light reflects in mischievous sparkles around the room". jewels are in treasure. "Sparkling jewels are spread on the floor. Diamond, emeralds and pearls are a heady combination under the diffuse but strong light". [if hallway2 is visited]The huge door is a door. It is north of hallway2 and south of treasure. It is scenery. The description is "It is a huge wooden door made of immense wood planks kept together by wrought iron bars with intricate designs. The door is so intriguing that you decide it deserves a closer examination.". after examining the huge door the first time: change description of the huge door to "It is a huge wooden door made of immense wood planks kept together by wrought iron bars with intricate designs. [paragraph break]The door has a golden handle, encrusted in rubies. Small diamonds shine around its border. Pearls are forming exquisite designs, accented by fiery rubies. You wonder what might lie behind such a door." instead of opening the huge door the first time: say "You should push the door harder." . understand "turn handle" as turning handle. turning handle is an action applying to nothing. instead of turning handle: try silently opening huge door. The gnome is a man in treasure. after going to the treasure: try silently closing the huge door; say "The huge door slams shut behind you."; say "A loud voice booms: My treasure has been found!". before going to hallway2 from the treasure: say "Are you bored? May be you should wait a bit."; stop the action. after looking in treasure the first time: say "The gnome says: Do not be afraid, you are the first to enter this room since I have gone into hiding."; say "The gnome skips towards you."; say "The gnome explains: I have been trapped in here for over a century because I was cursed. But then you came, finally, and now I am no longer alone! Will you take me back home, please? I would love to be back with people to talk with, and people to play with. I have been too lonely for the past century. Nod if you agree.". understand "treasure", "the treasure" as "[treasure]". instead of asking gnome about "treasure": say "The gnome replies: We can make a deal; you can stay in here, and I will go back out the door. That way you can have all the treasure in this room, and you don't ever have to share!"; say "The gnome asks: What do you think?". nodding is an action applying to nothing. understand "nod" as nodding. instead of nodding: say "The gnome shakes your hand happily."; say "The gnome leaves the room."; remove gnome from play; the teasing starts in one minute from now. at the time when the teasing starts: say "Are you bored? May be you should wait a bit.". after waiting for the first time: say "Look at the jewels, what are you waiting for ?". after waiting for the second time: say "Are you lonely among so many jewels?". There is John. John is a man. after waiting for the third time: say "Someone enters the room. Are you thinking about making a deal?"; move John to the treasure. dealing is an action applying to one thing. understand "make deal with [something]" as dealing. instead of dealing John: say "Of course you could't resist making this sweet deal!"; end the game in victory. [end if]