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Run from the Zombies
by
Ashley Gardner
Played 2,045 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Survival" by Ashley Gardner Use no scoring The release number is 1. The story creation year is 2012. The story headline is "Run from the zombies." The story genre is "science fiction" When play begins: say "Charles and Olivia are the owners of this dark, rundown old house in southern Mississippi. They are in a panic because the zombies will be here within a few minutes. They have been locked in this hot, sticky house and without the small silver key, they will surely be eaten alive. Try picking up objects along the way, examine anything your not sure of! Help them find the silver key so that they stand a chance!" The kitchen is a room. "There are two windows. There is one unlocked door leading to the den. There is a table with 4 chairs. The stove, freezer and dishwasher are in the kitchen. There is rotting food that smells horrible." East is your den. Charles is a man. Charles is in the kitchen. The description of Charles is "a tall, worried looking man. His clothes are ripped. He seems to be looking for something." Mood is a kind of value. The moods are stressed and content. People have mood. The mood of Charles is stressed. The food is in the kitchen. The description is "it doesnt smell very fresh in this Mississippi heat, but it's better than human flesh!" There is candy in the kitchen. The description is "they look pretty good compared to everything else. Chocolate bars are always yummy." After taking the candy: say "Don't eat that." After eating the candy: say "It tastes horrible. Told you not to eat it"; end the game in death. There is an apple in the kitchen. It is edible. "The apple looks sweet and juicy." The description is "[if we have not examined the apple]Upon further examination, you decide that, while it looks scrumptious, there seems to be worm living there. You might want to keep examining it[otherwise]Now that you look at it again, you can see clearly that it is wax; no wonder it looked so good, at that[end if]." The den is east of your kitchen. The den is a room. There is one door leading to your bedroom and one door leading to the outside. There is a flat screen television, recliner, and leather sofa in the den. Northwest is your bedroom. The computer is here. The description is "the old Mac sits on top of brown desk. It seems to be frozen onto a page about how to pick locks. Looks like that article was no help." The window is here. It is fixed in place. The description is "a clear view out to the empty streets of rural Mississippi. The grass is brown from lack of water and the sky is cloudy." The fireplace is here. It is fixed in place. The description of the fireplace is "Used for burning logs, as well as a way for people (or zombies) to sneak in from the roof" The magazines are in the living room. The description is "cover after cover detailing the zombie invasion, filled with tips for beating the undead." After taking the magazines: say "There's not time to read. Go find that key." The remote control is here. The description is "a large remote with too many buttons to easily understand. The batteries appear to be long gone however, as the remote is covered in dust and the back is missing." The bedroom is northwest of your den. There is one door leading to the den and one door leading to the bathroom. South is your bathroom. "The bed is an enterable supporter in the bedroom. There is one dresser. There are clothes and items everywhere" The loveseat is here. The description is "a light brown loveseat that is barely visible underneath all of the contents of the closet that have been thrown there." The hamper is here. The description is "it smells moldy as if they wet laundry has been making its home there for a quite some time." Olivia is in the bedroom. Olivia is a woman. The description of Olivia is "a short, slim woman wearing an Aerosmith t-shirt and running shorts. She has been crying. She seems to be going about her business." Mood is a kind of value. The moods are happy and upset. People have mood. The mood of Olivia is upset. After asking Olivia about “businessâ€, say “Olivia says, ‘I am looking for a key." The dresser is scenery in the bedroom. It is a closed openable container. "The dresser is designed to hold clothes, but it can hold other things as well." East of the bedroom is your bathroom. The bathroom is a room. In the bathroom there is one door leading to the bedroom. There is a sink, toilet and mirror in the bathroom. The mirror is scenery in the bathroom. The description is "You look exhausted." There is a vase with flowers here. The description is "The flowers are wilted away. All of the water from the vase has evaporated and left just a few leaves stuck to the bottom." The shower is here. It is fixed in place. "Opposite the mirror is the shower, which is closed." The description of the shower is "When it's open, you get in it to take a shower. Right now it's closed, keeping you from using it" The silver key is on the sink. "The description is a large silver key that unlocks the front door." An every turn rule: if the player is carrying the silver key, end the game in victory.