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by
Amber
Played 1,378 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins: say "You're on a ship, the esteemed Voyager, warping through space, exploring the far reaches of the galaxy, making first contact with the new planets you discover, and keeping the planets within the Federation safe." At 9:02 AM: say "Red Alert! Report to the Captain on Level 1!" The Your Room is north of Command Wing. "This is where you sleep. The only thing in the room is your bed and a closet. Not a very exciting person are you? The Command Wing lies to the south." The bed is an enterable supporter and scenery in Your Room. The description is "Don't think about what you do here. Now is not the time." The closet is scenery in Your Room. The description is "All you have is gold clothes. Don't you have any other color?" Level 1 is a region. The Command Center is in Level 1. The Command Center is a room. "A small, open area at the top of the ship. A view screen takes up the front of the room, displaying the stars shooting past as the ship moves towards the prison planet." Captain is a man in the Command Center. "The Captain [one of]is standing next to his chair[or]is gazing out of the view screen[or]is over by the Pilot's console[or]is over by the Communications console[or]is by the Tactician's console[cycling]." The description is "A remarkable man who has gotten the ship out of danger many times. If he flirts with you, ignore it." After asking Captain about "red alert", say "'The prisoner we were transporting,' he says, 'has escaped. Go find him and prevent him from escaping the ship. Go to the Pilot for the time frame you got and the Communications Officer for the search.'" After asking Captain about "prisoner", say "'That man allowed for hundreds of people to die because they didn't have the traits he liked. He deserves his sentence.'" After asking Captain about "the sentence", say "'He's serving a life sentence at the galaxy's most harsh prison.'" After asking Captain about "the prison", say "'It's an icy wasteland. No one can survive on the surface.'" Pilot is a man in the Command Center. "The Pilot is at his console." The description is "This guy's hilarious." The Pilot's console is scenery in the Command Center. It is a supporter. The description is "This is where the magic happens." After asking Pilot about "time frame", say "'We got like two hours,' he says. 'Have fun.'" The Communications Officer is a woman in the Command Center. "The Communications Officer is at her console." The description is "This woman has the voice of an angel and will smile as she kills her enemies." The Communications Officer's console is scenery in the Command Center. It is a supporter. The description is "This is where all the levels report to. Stay on the Communications Officer's good side." After asking Communications Officer about "search", say "'No levels are reporting about him,' she says. 'You'll have to search the entire ship.'" The Captain's chair is an enterable supporter and scenery in the Command Center. The description is "The chair is remarkably ugly. Who designed this thing?" Level 2 is a region. The Hallway, Med Bay, Engineering, and Sciences are in Level 2. Hallway is a room. "The Med Bay is to the north, Engineering is to the east, and Sciences is to the west." The Med Bay is north of Hallway. "A wide area with beds lining the right wall and examination equipment lining the left. The Chief Medical Officer's Office is in the north of the room." The Chief Medical Officer's Office is a room. "The CMO does work here." The Chief Medical Officer is a man in the Med Bay. "The Chief Medical Officer [one of]is examining a patient[or]reading a patient's file[or]scowling at your presence[or]examining the equipment[cycling]." The description is "He will throw southern colloquialisms at you as he roughly does your routine examination. Maybe you shouldn't put those off." After asking Chief Medical Officer about "prisoner", say "'I been runnin' all over hell's half acre today, 'he says. 'No one has been in here that I haven't recognized. Now get out- I'm busier than a moth in a mitten!'" The white door is a locked lockable door. It is north of Med Bay and south of Chief Medical Officer's Office. Instead of opening the white door: say "Are you crazy? Don't go in there. The CMO will fight you." The Engineering is east of Hallway. "A wide, open area with computer consoles lying in two rows, used for diagnosing the various problems the ship faces as it hurdles through space." The metal door is a locked lockable door. It is west of Engineering. Instead of opening the metal door: say "Unless it is an emergency, they won't let you in. Even then, you're not getting in. Luckily, that means the Prisoner won't be in there." The Sciences is west of Hallway. "Small sections dot the room, each enclosing some form of experimentation or examination of new life." The black door is a locked lockable door. It is east of Sciences. Instead of opening the black door: say "You don't wanna go in there. Remember what happened last time? Besides you need an access card and the Prisoner won't have one." Level 3 is a region. The Command Wing, Sciences Wing, Operations Wing, and Crew Quarters are in Level 3. Crew Quarters is a room. "The Crew Quarters is broken into three wings: the Command Wing is to the north, the Sciences Wing is to the west, and the Operations Wing is to the east." The Command Wing is north of Crew Quarters. "Your Room lies to the north and the Crew Quarters is to the south." The Sciences Wing is west of Crew Quarters. The CMO's Room is a room. The blue door is a locked lockable door. It is west of Sciences Wing and east of CMO's Room. Instead of opening the blue door: say "Your Room is in the Command Wing." The Operations Wing is east of Crew Quarters. The Chief Engineer's Room is a room. The red door is a locked lockable door. It is east of Operations Wing and west of Chief Engineer's Room. Instead of opening the red door: say "Your Room is in the Command Wing." Level 4 is a region. The Second Hallway, Recreation Center, Fitness Center, and Mess Hall are in Level 4. Second Hallway is a room. "The Recreation Center is to the east, the Fitness Center is to the west, and the Mess Hall is to the north." The Recreation Center is east of Second Hallway. "An expansive area filled with various activities to pass the time and further relationships of all kinds." Crew Member is a man in the Recreation Center. "A Crew Member is sitting at a table, playing chess." The description is "He's a great guy. Always sitting there. Playing chess." After asking Crew Member about "prisoner", say "'You're the only one,' he says, 'that has disturbed my game.'" The chess set is scenery in the Recreation Center. It is a supporter. The description is "There's three levels and- is that a dragon?! What kind of chess is this?" The Fitness Center is west of Second Hallway. "A wide open area filled with equipment to make you stay in shape for all the new planets you discover and the natives you will flee from." Security Personnel is a woman in the Fitness Center. "A Security Personnel is punching a boxing bag." The description is "She once punched the Captain for flirting with her." After asking Security Personnel about "prisoner", say "'If I had seen him, ' she says, 'I would have punched him.'" The boxing bag is scenery in the Fitness Center. It is a supporter. The description is "It's been punched one too many times. It's about to fall apart. Poor bag." The Mess Hall is north of Second Hallway. "An area filled with round tables made to help you socialize with your fellow crew members. The replicators line the north of the room, able to create whatever food you want." In the Mess Hall is a glass of water. A person can be asleep or awake. A person can be active or passive. Navigator is an asleep man in the Mess Hall. "The Navigator is sleeping at a table." The description is "Shouldn't he be helping the Pilot?" Instead of waking an asleep person: say "Now how should you do that?" Instead of throwing water at an asleep person: now the second noun is awake; say "You pour out [the noun] on the [the second noun]. The [The second noun] wakes, shuddering. 'I had a terrible dream about drowning and then-- Wait a second!'" Understand "pour [something] on [something]" as throwing it at. Instead of attacking an asleep person: now the noun is awake; say "The [The noun] falls out of his chair. 'I wasn't sleeping!' he shouts." After asking Navigator about "prisoner", say "'How should I know?' he says. 'I was sleeping.'" Level 5 is a region. The Third Hallway, Cargo Bay, and Transporter Room are in Level 5. Third Hallway is a room. "The Cargo Bay is to the west and the Transporter Room is to the east." The Cargo Bay is west of Third Hallway. "An area that takes up half the level, it houses all the unused equipment and space shuttles not in use." The Phaser is a thing carried by the player. Shooting it with is an action applying to two things. Check shooting something with something: if the player is not carrying the Phaser, say "You are pathetically unarmed!" instead; if the second noun is not the Phaser, say "The [The second noun] can't do that." instead; if the noun is the Phaser, say "I'd like to see you try!" instead; if the noun is the player, say "Do you have a death wish?" instead. Definition: a thing is ungunlike if it is not the Phaser. Understand "shoot [Phaser] at [something ungunlike]" as shooting it with (with nouns reversed). Understand "shoot [something ungunlike] with [Phaser]" as shooting it with. Understand "shoot [something] with [something]" as shooting it with. Understand "shoot [something] at [something]" as shooting it with (with nouns reversed). Understand "fire [Phaser] at [something ungunlike]" as shooting it with (with nouns reversed). Understand "fire at [something ungunlike] with [Phaser]" as shooting it with. Understand "fire at [something] with [something]" as shooting it with. Instead of shooting something with something: say "The Prisoner falls over dead! You've prevented his escape but now he can't carry out his life sentence and the Captain transfers you to another ship. Way to go. The Voyager is the best ship to be on."; end the story. Instead of attacking the Prisoner: say "You sneak up behind him and knock him out! You place him back in his cell and the Captain congratulates you. You get promoted to First Officer. Hell yeah!"; end the game in victory. At 10:30 AM: say "You took too long and the Prisoner was able to escape. The Captain is angry and throws you out the Cargo Bay into space. You get a nice view as you suffocate."; end the game in death. Prisoner is a man in the Cargo Bay. "It's the Prisoner! He's trying to escape in a shuttle! Stop him!" The Transporter Room is east of Third Hallway. "A small room that houses the Transporter, the device that beams you down to a planet for instant transport, and a small console where the technicians stand by for beaming up." Technician is a man in the Transporter Room. "The Technician is at his console." The description is "A man who you only know by his job description. It's not your fault you're bad with names." The Technician's console is scenery in the Transporter Room. It is a supporter. The description is "There's a lot of colorful buttons on this. You don't know what any of them do but that amount seems a bit excessive." After asking Technician about "prisoner", say "'All I do is stand here and push buttons,' he says. 'I don't know anything besides my buttons.'" Table of Floors level floor 1 Command Center 2 Hallway 3 Crew Quarters 4 Second Hallway 5 Third Hallway The elevator exterior is a backdrop. It is not scenery. The initial appearance of the elevator exterior is "You can go inside the Turbolift here." It is in Command Center, Hallway, Crew Quarters, Second Hallway, and Third Hallway. The Turbolift is a room. "The main system of transportation between all the Levels on the ship. The illuminated number above the door says [current level of Turbolift], though you can make it move by pressing a numbered button." Instead of going inside in the presence of the elevator exterior: let the present level be the level corresponding to a floor of the location in the Table of Floors; now the current level of the Turbolift is the present level; move the player to the Turbolift. The Turbolift has a number called current level. The current level of the Turbolift is 3. Instead of going up in the Turbolift: say "You have to pick a specific level. It can't read your mind. Your options range from 1 to 5." Instead of going down in the Turbolift: say "You have to pick a specific level. It can't read your mind. Your options range from 1 to 5.". Before going outside in the Turbolift: move the player to the floor corresponding to a level of current level of the Turbolift in the Table of Floors. Understand "push [number]" as pressing button. Understand "push [number] button" as pressing button. Understand "push button [number]" as pressing button. Pressing button is an action applying to one number. Check pressing button: if the player is not in the Turbolift, say "You need to be inside the Turbolift to do that." instead; if the number understood is the current level of the Turbolift, say "The Turbolift reopens its doors. You're already on Level [number understood]." instead; if the number understood is greater than 5, say "There are only 5 Levels." instead; if the number understood is less than 1, say "Are you trying to eject yourself into space?" instead. Carry out pressing button: now the current level of the Turbolift is the number understood; say "You press button [the number understood]. The Turbolift goes to that level."