Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Bank Robbery
by
Nicole and Doug
Played 1,540 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Bank Robbery" by Nicole and Doug when play begins: Say "You are a poor college student and you are in desprate need of some money. Your friend came up with a plan. You and him will rob a bank! but first you need to get your supplies." The fast time rule is listed instead of the advance time rule in the turn sequence rules. This is the fast time rule: increment the turn count; increase the time of day by 5 minutes. When play begins: now the right hand status line is "[time of day]". At 11:00 AM: say "The cops are on their way, better hurry up." At 12:45 PM: say "The cops found you."; End the story saying "You are going to jail now". Test me with "z / z". The bedroom is a room. "The bedroom is disorganized, it has blueprints and escape routes for the bank. The living room is south of the bedroom. The bathroom is west of the bedroom." The bathroom is a room. The bathroom is west of the bedroom. The map is in the bedroom. "The map shows the bank is far away and you need to find a way there." The grey mask is in the bedroom. The living room is a room. It is south of the bedroom. The description is "The living room is an open room with a tv and couch. The garage is to the east." The gun is in the living room. The garage is a room. It is east of the living room. "The garage looks like every other garage in the world, it has random tools and equipment. The car is north of the garage." The green mask is in the garage. Bob is a person. He is in the garage. "Bob is the brains of the opperation, he can make sure you have everything you need before you leave. Ask Bob about The Bank Robbery." After asking the bob about "The Bank Robbery", say "I`m here to rob banks and drink beer and I`m all out of beer." Before going to the car: If the player does not carry the green mask: Move player to the garage, without printing a room description; Say "Bob says you still need more supplies before we can leave."; Stop the action. Before going to the car: If the player does not carry the grey mask: Move player to the garage, without printing a room description; Say "Bob says you still need more supplies before we can leave."; Stop the action. Before going to the car: If the player does not carry the gun: Move player to the garage, without printing a room description; Say "Bob says you still need more supplies before we can leave."; Stop the action. The car is a room. It is north of the garage and west of the bank. "The car is an old beat up Dodge Cummins, it will be your excape car. Try going east to go to the bank." The bank is a room. "The bank is filled with customers waiting their turn in line. The vault is to the east of the lock. The managers office is south of the bank." The managers office is a room. It is south of the bank. " Looks like important stuff in here." The chair is in the bank. The couch is in the managers office. The managers office is a room. The desk is in the managers office. The drawer is a container. It is in the desk. The description of the drawer is " There seems to be a key in here." The key is in the drawer. The key is not described. Bank Teller is a person. He is in the bank. The description of Bank Teller is "He looks terrified, maybe he will tell you what you need to know. Try 'ask Bank Teller about the lock.'" After asking Bank Teller about " the lock": Say "Bank Teller says 'Look at the furniture.'" The lock is a door. It is locked. It is east of the bank and west of the vault. The table is in the managers office. The key unlocks the lock. The description of the vault is "The vault contains all the money you need to pay off college and more!!" The money is in the vault. The description of the money is "Better get this back to the house before the cops show up.". Before going to the bathroom: If the player does not carry the money: Move player to the bedroom, without printing a room description; Say "Bob says you need the money to go back in there."; Stop the action. The bathroom is a room. After going to the bathroom: Say " You made it back."; End the story.