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The Heist
by
Justin Tang
Played 800 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The Main Hall is a room. "You have been hired to steal a priceless Egyptian artifact from a museum's new exhibit. You are studying and gathering information about the museum during the day, and breaking in and stealing the statue during the night. Good luck! You are in a giant room where all the exhibits meet. Northwest is the Chinese exhibit, northeast is the Prehistoric exhibit, southwest is the European exhibit, and southeast is the new Egyptian exhibit. To the east, you see an unmarked door. There is a Grand Door to the south that will lead you out of the museum. (To check what you have, type inventory)" The Entrance is a room. It is south of the Main Hall. "Trees and Bushes surround you and the grand flight of stairs that leads up towards the museum's entrance. You have to wait for the perfect time to strike." Instead of the player waiting in the entrance, say "You are at the back entrance of the museum. As nighttime approaches, the lights from the windows start to turn off one by one. Darkness fills the area, giving you the perfect chance to steal the artifact. Hope you have all the necessary information needed to steal the prized possession. Head south to enter the museum. Good Luck!" After taking the VT: say "You have stolen the statue and deleted the security footage of the museum. You quickly escape the museum to see a black car parked right outside the exit. You discretely hand over the statue to them and you receive a large sum of money for your work. The car drives away immediately, but you're too busy admiring the money to care about anything else."; end the game in victory. The Grand Door is a door. The grand door is north of the entrance. It is locked. The description of the grand door is "The giant door that welcomes the visitors to the museum." Instead of entering the entrance when player is not carrying silver key, say "If you leave now, you won't be able to get all the information you need to steal the statue." The Egyptian Exhibit is southeast of Main Hall. “There’s a guard standing in front of a pair of closed doors. This exhibit hasn’t opened yet. Northwest leads you back into the Main Hall.†A blueprint is a thing. The player is carrying the blueprint. The description of the blueprint is "A gift to help you navigate the museum. It’s roughly the size of a small map and has all the exhibits. You can also see the security office, a small room on the right side of the map, a small room in the Egyptian exhibit and what seems to be stairs in a one-level museum in the prehistoric exhibit." A museum ticket is a thing. The player is carrying the museum ticket. The description of the museum ticket is "One admission. You can't leave the museum and come back again." A coin is a thing. The player is carrying the coin. The description of the coin is "It's shiny!" A fake statue is thing. The player is carrying the fake statue. The description of the fake statue is "Looks exactly like the priceless Egyptian artifact, but this is from Dollarama." The vending machine is in the main hall. The vending machine is fixed in place. The vending machine is a container. The vending machine contains snacks and water. The description of the vending machine is "It has a number pad, a small slot, and a compartment. Make a selection!" Understand "slot" or "vending machine" as vending machine. The compartment is a part of the vending machine. The compartment is an openable, open container. The compartment is fixed in place. The water bottle is a thing. The water bottle is inside the compartment. The water bottle is an openable, closed container. The water bottle contains fresh water. Understand “water†as fresh water. The description of the water bottle is “Obtained from the vending machine. Filled with water.†The button is a part of the vending machine. The button is a thing. A button can be depressed. Understand "number pad" or "button" as a button. Instead of examining compartment when coin not inside vending machine, say "It's empty, buy something." Instead of pushing the button when coin is not inside vending machine, say "That's illegal. Pay first." Instead of taking water bottle when coin is not inside vending machine, say "There's nothing to take, buy something." After pushing button when coin is inside vending machine, say "A water bottle falls out into the compartment." The Closet is east of Main Hall. "A small dark room that faintly smells of Lysol. It’s packed from wall to wall with supplies. In the dark, you can only see a few objects. You can see a locker high up. You might need something to help you reach up there. To the west is the door out." The locker is a closed, openable container in the Closet. The locker is opaque. The janitor's outfit is a thing in the locker. The description of the janitor's outfit is "Yellow isn’t your colour, but you think it’s your size." Understand "Janitor outfit" or "Janitor's outfit" or "Janitors outfit"as Janitor's outfit. The janitor's outfit is wearable. After wearing janitor's outfit, say "There's something in the pocket." A pocket is an opaque container. A pocket is a part of the janitor's outfit. A silver key is a thing in the pocket. The stool is an enterable, supporter in the Closet. The stool is fixed in place. The description of the stool is "It's a stool." The mop is in the closet. The description of the mop is "This is used by the janitor along with the bucket." The bucket is in the closet. The description of the bucket is "This is used by the janitor along with the mop." Instead of opening locker when the player is not on the stool, say “It is too high up. You arms are too short.†The European Exhibit is southwest of the Main Hall. "Paintings and drawings flood the walls of this exhibit. In the middle are various sculptures that have been carefully carved and constructed. On the east wall, four paintings catch your interest. To the northeast is the way out. To the north is the Chinese exhibit." The paintings is scenery in the European exhibit. It is fixed in place. The description of the paintings is "There are four brightly coloured paintings on the wall. Respectively paintings 1, 2, 3, and 4." Instead of taking the paintings, say "BEEPBEEPBEEP. Oh no! You triggered the alarm. Better be more careful next time." Painting #1 is a part of the paintings. It is fixed in place. The description of painting #1 is "A painting with a dragon named 'Who ATE the peanuts'.†Understand "Painting 1" or "Painting #1" as Painting #1. Instead of taking the painting #1, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Painting #2 is a part of the paintings. It is fixed in place. The description of painting #2 is "A painting with a flower named 'SomeONE needs to sleep'.†Understand "Painting 2" or "Painting #2" as Painting #2. Instead of taking the painting #2, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Painting #3 is a part of the paintings. It is fixed in place. The description of painting #3 is "A painting with a moon named 'TOgether'.†Understand "Painting 3" or "Painting #3" as Painting #3. Instead of taking the painting #1, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Painting #4 is a part of the paintings. It is fixed in place. The description of painting #4 is "A painting with leaves named 'Come FOR the apple'.†Understand "Painting 4" or "Painting #4" as Painting #4. Instead of taking the painting #4, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." The Chinese Exhibit is northwest of the Main Hall and north of the European Museum. "A quiet and vast gallery featuring lots of East Asian art protected by glass. On the east wall, there are some ink paintings. To the west wall, there are four decorative vases. Southeast is the Main Hall. To the south is the European Exhibit." The European Exhibit is south of the chinese exhibit. The ink paintings is scenery in the Chinese exhibit. It is fixed in place. The description of the ink paintings is "There is nothing of interest here." The vases is scenery in the Chinese exhibit. It is fixed in place. The description of the vases is "There are four beautifully glazed vases on display. Respectively vases 1, 2, 3, and 4 from left to right." Instead of taking the vases, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Vase #1 is a part of the vases. It is fixed in place. The description of vase #1 is "A vase with a rose.†Understand "Vase 1" or "Vase #1" as Vase #1. Instead of taking the vase #1, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Vase #2 is a part of the vases. It is fixed in place. The description of vase #2 is "A vase with a night sky.†Understand "Vase 2" or "Vase #2" as Vase #2. Instead of taking the vase #2, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Vase #3 is a part of the vases. It is fixed in place. The description of vase #3 is "A vase with a tree.†Understand "Vase 3" or "Vase #3" as Vase #3. Instead of taking the vase #1, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." Vase #4 is a part of the vases. It is fixed in place. The description of A vase #4 is "A vase with fire on it.†Understand "Vase 4" or "Vase #4" as Vase #4. Instead of taking the vase #4, say "BEEP! BEEP! BEEP! Oh no! You triggered the alarm. Better be more careful next time." The Prehistoric Exhibit is northeast of the Main Hall. "A massive room with massive dinosaur skeletons on display. There are many little display cases with smaller fossils and diagrams. To the west, you can see a security guard monitoring the guests in a little office behind a glass door. To the northwest, you can see the door leading to what you think are stairs. To the southwest is the way you came from." The guard is a person. The guard is in the Security Office. Instead of asking guard about something when player is not carrying water bottle, say "'Honestly I don't know anything. I'm just here to earn some money.'" Instead of asking guard about something when player is carrying water bottle, say "You talk to the guard and you 'accidentally' spill your water on him. He gets mad and storms out of the room, but you see that he drops a shiny thing on the ground." Instead of asking guard about something when player is carrying water bottle, move guard to the hidden room. The steel key is a thing. The steel key is in the Security office. The description of the steel key is "It unlocks something in the museum." Understand "shiny thing" or "shiny" or "steel key" as steel key. After taking the steel key, say "You obtain a steel key. You should explore the museum to find other things that could be useful to you. Once you are ready to steal the artifact, exit the museum and wait until night falls." The Security Office is west of the office door. "A fairly cramped room with several display monitors on the tables showing what seems to be security footage of the entire museum. You see a security guard looking out towards the exhibit. Maybe you should ask him about the egyptian exhibit. The desk has a few drawers. To the east, there is the door out." The hidden room is north of the Security Office. The office door is west of the Prehistoric Exhibit. The office door is an openable, closed, locked door. The silver key unlocks the office door. Instead of opening the office door when player is not wearing janitor's outfit, say "The security guard looks mad and pushes you back out. 'STAFF ONLY!'" The desk is a thing in the Security Office. The desk is fixed in place. The description of the desk is "Theres a big binder on the desk along with piles of paper and several monitors, all displaying a section of the museum. The desk seems to have a few drawers. There's a big cup of steaming hot coffee on the desk, that doesn't seem to be safe." The monitor is a thing on the desk. It is fixed in place. Understand "monitor" or "monitors" as monitor. The description of the monitor is “There is no footage you need to erase yet.†The tape holder is part of the monitor. The tape holder is an openable, open container. The tape holder is fixed in place. The videotape is an object. The videotape is inside the tape holder. The description of the videotape is "A small black box that has all the security footage of that day in the museum." The coffee cup is scenery on the desk. The description is "A french vanilla latte. It would be a shame if this spilled." The drawers are scenery on the desk. "A small drawer that smells of soggy wood. There's a pack of gum in the drawer, but you don't need pepperminty breath to rob the museum." The stairwell door is a door. The stairwell door is northwest of the Prehistoric Exhibit. The Stairs is northwest of the stairwell door. "A flight of simple concrete stairs going down that is illuminated by a small number of dim fluorescent lights. Something is down the stairs. To the southeast is the door leading back to exhibit." The Hallway is below the Stairs. The description of the hallway is "You walk out of the stairwell into a dusty and dark corridor. There's nobody here. No tourists, no guards, but security cameras line the hallway. The hallway continues all the way down to the south, it's too dark for you to see what's there. To the east, there is another hallway. The only way is find out what's here is to keep walking or go back to the museum. The museum is above you." The Elevator is south of the Hallway. The description of the elevator is "You've quietly walk the long length of the hallway. You're tired but you finally see something. An elevator! Where does it go? Back to the north is the hallway going back to the stairs. You see another dimly lit hallway going east. " The few boxes is a thing in the elevator. The few boxes is fixed in place. The description is "There are a few cardboard boxes piled in front of the elevator. One box contains some art with hieroglyphics. Another holds carvings of Pharaohs and pyramids." The e1evator is a thing in the elevator with printed name "elevator". Understand "elevator" as e1evator. The e1evator is fixed in place. The description of the e1evator is "It only has one button that goes up. It looks too shabby and dirty for public use. The door is wide and there is yellow and black striped caution tape on the floor, kind of like a service elevator." The map is a thing in the elevator. The map is fixed in place. The description of the map is "A map of the museum is beside the elevator. It looks exactly like the blueprint you have of the museum, except this map has a second floor. It appears that the elevator leads up to an exhibit." The Cellar is east of the elevator. The cellar is east of the Hallway. The cellar is a room. "You see a huge, intimidating steel vault. The door spans all the way from the floor to the ceiling. There are many protections here, there are red, smouldering lasers and thick metal bars separating the heavy, metal door from you. Something valuable must be in there. The hallway back to the museum is to the west." The steel door is a locked, closed, openable door. The steel door is north of the cellar. The description is "There is a key slot and a camera aimed at the vault door. It doesn't see you right now, but if you move any closer it will." Instead of opening steel door, say "Are you crazy? That's a bad idea." The Egyptian Exhibit Inside is a room with printed name "Egyptian Exhibit (Inside)". The Egyptian Exhibit Inside is above the elevator. The description of the egyptian exhibit inside is "You've made it into the Egyptian Exhibit! The place is a mess, no wonder they haven't opened it. Some art has been hung up on the wall, but most of the art remains under white sheets to protect it. The Wing to the east has some art there." The Right Wing is east of the Egyptian Exhibit Inside. "Some pretty replicas of the sphinx are here, but you don't see the statue. There's another wing of art to the west." The West Wing is west of the Right Wing. "Under the white sheets are some oil paintings of Jesus, that doesn't seem to be in the right exhibit. No statue here. You see a nice, fat, steaming hot burrito from Chipotle. You wonder if anyone will miss their lunch if you took it. The Egyptian Exhibit is back to the east" The EEI is east of the west wing. The Elevator is below the EEI. The eei is a room with printed name "Egyptian Exhibit (Inside)". "You can't find the Egyptian Statue anywhere. Where else could it be? The elevator leads back down to the basement.." The MH is south of the Entrance. The MH is a room with printed name "Main Hall (Night)". "You are in a giant room where all the exhibits meet. Northwest is the Chinese exhibit, northeast is the Prehistoric exhibit, southwest is the European exhibit, and southeast is the new Egyptian exhibit. To the east, you see an unmarked door. The exit is to the south." Instead of going south when player is in MH, say "The doors are locked." The New Exhibit is southeast of MH. The New Exhibit is a room with printed name "Egyptian Exhibit (Night)". “The exhibit is locked. To the northwest is the Main Hall.†The C is east of MH. The C is a room with the printed name "Closet (Night)". "A small dark room that faintly smells of Lysol. It’s packed from wall to wall with supplies. In the dark, you can only see a few objects. You can see a high shelf. You might need something to help you reach up there. To the west is the door out." The EuE is southwest of the MH. The EuE is a room with printed name "European Exhibit (Night)". "The exhibit is locked. To the northeast is the Main Hall." The Ce is northwest of the MH. The CE is a room with printed name "Chinese Exhibit (Night)". "The exhibit is locked. To the southeast is the Main Hall." The PE is northeast of the MH. The PE is a room with the printed name "Prehistoric Exhibit (Night)". "A massive room with massive dinosaur skeletons on display. There are many little display cases with smaller fossils and diagrams. To the west, you can see a glass door that leads to the Security Office. To the northwest, you can see the door leading to what you think are stairs. To the southwest is the way you came from." Understand "Main hall" as MH. Understand "prehistoric exhibit" as PE. Understand "european exhibit" as EuE. Understand "chinese exhibit" as CE. Understand "egyptian exhibit" as new exhibit. The VH is a thing in the MH. It is fixed in place. The printed name of Vh is "Vending Machine". Understand "vending machine" as VH. The description of the VH is "Now there is an Out of Order sign on it. Guess it's already broken." The SO is west of the OD. The SO is a room with printed name "Security Office (Night)". "A fairly cramped room with several display monitors on the tables showing what seems to be security footage of the entire museum. The desk has a few drawers. To the east, there is the door out." Understand "security office" as SO. The M is a thing in the SO. It is fixed in place. The printed name of M is “Monitorâ€. Understand "Monitor" as M. The description of the M is “There is no security footage you need to erase yet.†Instead of examining the M when player is carrying the Egyptian Statue, say “You have successfully deleted the security footage of the museum. Take the Videotape.†The TH is part of the M. The TH is an openable, open container with printed name “Tape Holderâ€. The TH is fixed in place. Understand "Tape holder" as TH. The VT is an object with printed name “Videotapeâ€. The VT is inside the TH. The description of the VT is "A small black box that has all the security footage of that day in the museum." Understand "Videotape" or "video tape" as VT. Instead of taking VT when player is not carrying egyptian statue, say "Are you sure? You haven't been recorded doing anything wrong yet." The OD is west of the PE. The OD is a door with printed name "Office Door". Understand "Office door" as OD The SD is a door with the printed name "Stairwell Door". The SD is northwest of the PE. Understand "Stairwell door" as SD. The SS is northwest of the SD. The SS has printed name "Stairs". Understand "stairs" as SS. "A flight of simple concrete stairs going down that is illuminated by a small number of dim fluorescent lights. Something is down the stairs. To the southeast is the door leading back to the exhibit." The H is below the SS. The H is a room with printed name “Hallwayâ€. Understand "Hallway" as H. The description of the H is "You walk out of the stairwell into a dusty and dark corridor. There's nobody here. No tourists, no guards, but security cameras line the hallway. The hallway continues all the way down to the south, it's too dark for you to see what's there. To the east, there is another hallway. The only way to find out what's here is to keep walking or go back to the museum. The museum is above you." The EL is south of the H. The EL is a room with printed name "Elevator". Understand "Elevator" as EL. The description of the EL is "You've quietly walk the long length of the hallway. You're tired but you finally see something. An elevator! However, it seems to be blocked off by huge boxes. Back to the north is the hallway going back to the stairs. You see another dimly lit hallway going east." The BXS is scenery in the EL with printed name "Boxes". Understand "boxes" as BXS. The BXS is fixed in place. The description is "They’re really heavy, you can’t move them." The CLR is east of the EL. The clr is east of the H. The clr is a room with printed name “Cellar (Night)â€. Understand "cellar" as CLR. "You see a huge, intimidating steel vault. The door spans all the way from the floor to the ceiling. There are many protections here, there are red, smouldering lasers and thick metal bars separating the heavy, metal door from you. The door is to the north. The hallway back is to the west." The STLD is a closed, lockable, locked, openable door with printed name “steel doorâ€. The steel key unlocks the STLD. Understand "steel door" as STLD. The STLD is north of the CLR. The description is "There is a key slot and a camera aimed at the vault door. It doesn't see you right now, but if you move any closer it will." The Vault is a room. It is north of the STLD. It contains a closed lockable locked container called a safe. The safe has a list of numbers called the current combination. The safe has a list of numbers called the true combination. The true combination of the safe is {1, 2, 4, 8}. Understand "set [something] to [a number]" as setting it numerically to. Setting it numerically to is an action applying to one thing and one number. Instead of examining the safe: if the number of entries in the current combination of the safe is 0, say "You haven't dialed the safe to any combination yet. Type in {set safe to 'number'} to enter a single digit into the combination."; otherwise say "You have dialed the safe to [the current combination of the safe].". Check setting something numerically to (this is the block setting numerically rule): say "[The noun] cannot be set." Instead of setting the safe numerically to the number understood: truncate the current combination of the safe to the last 3 entries; add the number understood to the current combination of the safe; if the safe is locked and the current combination of the safe is the true combination of the safe: say "You dial [the number understood], and [the safe] gives a joyous CLICK."; now the safe is unlocked; otherwise if safe is unlocked and the safe is closed and the current combination of the safe is not the true combination of the safe: say "You spin the dial, and [the safe] snicks locked."; now the safe is locked; otherwise: say "You dial [the number understood] on the safe." The Egyptian Statue is a thing. It is in the safe. The description of the egyptian statue is "A priceless artifact from an ancient Egyptian civilization buried under sand." After taking the egyptian statue when player is carrying fake statue: say "There's a weight sensor on the shelf. Quick! Put the fake statue into the safe before it triggers the alarms." Putting is an action applying to one thing. Understand "put [something]" as putting. After putting the fake statue in the safe: say "Whew, that was close."