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A Very Important Story
by
Ian Buchanan
Played 1,054 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
A Very Important Forest is a Room. "You are in the forest. You have no memory of how you got here. You look at yourself to see you are wearing nothing but a simple loincloth. The east seems to be the only way out, as the trees are too thick to pass through. There seems to be an empty meadow there." East is A Very Important Meadow. In A Very Important Forest is A Very Important Stick. The Player is wearing A Very Important Simple Loincloth. A Very Important Meadow is a Room. "You enter a peaceful, empty meadow. There is a loose stone on the ground. You look to the east to see an abandoned shack with the door torn off its hinges. To the north, there seems to be A Very Important Abandoned Town." In A Very Important Meadow is a loose stone. East is A Very Important Abandoned Shack. North is A Very Important Abandoned Town. A Very Important Abandoned Shack is a Room. "You look around the shack. The tools are long gone, but you see twine on the ground. There seems to be no other exits here besides the way you came." In A Very Important Abandoned Shack is twine. A Very Important Abandoned Town is a Room. "Just your average ghost town. Not much here seems to be of any use besides the abandoned clothing store to the east. Best to continue north unless you want some half-decent clothing." East is A Very Important Abandoned Clothing Store. North is A Very Important Ending. A Very Important Abandoned Clothing Store is a Room. Fancy wear is in A Very Important Abandoned Clothing Store. Fancy wear is wearable. Urban wear is in A Very Important Abandoned Clothing Store. Urban wear is wearable. Fursuit is in A Very Important Abandoned Clothing Store. Fursuit is wearable. "You look around and see only three sets of clothing still in good shape: a red dress and a pair of red high heels (fancy wear); a pair of jeans with a t-shirt (urban wear); and a fursuit." A Very Important Ending is a Room. A note is in A Very Important Ending. "There's a note here. You should examine this note." Instead of examining a note: say "The note says: 'You are not real. I am not real. Those items in your inventory, equipped or not, aren't real. Nothing is real. This story was lazy, pointless, stupid, and ultimately not real. You have now realized this and gave up. The end. And, no, there are not multiple endings, because I am lazy, and my laziness means nothing, and is ultimately 'very important.' That is, not important at all.'"; end the game in death.