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trappedddddddddd!!!!!!!!!!!!!!!!!
by
billy ogier
Played 2,472 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"trapped" by Billy The can't go through undescribed doors rule is not listed in the check going rulebook. Garden is a room. "You are in the garden which has a dark gloom around it and there is a spooky entrance north of you." The spooky entrance is north of Garden and south of Hall. The spooky entrance is a lockable unlocked door. The description of the spooky entrance is "The spooky entrance has darkened windows with a big wooden door. There is a torch leaning on the spooky entrance hall." The spooky entrance is undescribed. A room called Hall is north of spooky entrance."It is a massive, empty hall with nothing much in it apart from the spooky entrance behind you." The torch is an device in Hall. After going to Hall for the first time: now spooky entrance is locked; say "It slams shut locking behind you and leaves you inside."; try looking. Instead of going to Garden from Hall: say "The Entrance is locked now and will never be open again! Muhaha!" Room x is north of Hall. "..." The Persian rug is a thing in Room x. The description of the Persian rug is "It's a long Persian rug which has a large x in its centre. Hmmm... that's interesting..." The Persian rug can be moved or not moved. The Persian rug is not moved. Instead of doing anything except examining or pulling the Persian rug: say "It looks too heavy to be very useful on your adventure. You could probably get it away from the centre of the floor if you PULL it." Instead of pulling the Persian rug: say "You pull it and reveal a Trapdoor which was concealed beneath!"; now the trapdoor is described Trapdoor is an lockable locked door. The Trapdoor is not described. The description of the Trapdoor is " The face of it is plain wood with a small key hole in the middle. It also says that there is a secret room east of the Hall which has the key." The Rusty key unlocks the Trapdoor. The Trapdoor is down of Room x and up of Freedom. Instead of doing anything to Trapdoor when Trapdoor is not described: say "But you haven't found one yet!" Room r is east of Hall. Room r is dark. Chest is a container in Room r. The description of the chest is "It is a small wooden, unlocked and victorian chest." Rusty Key is an object in Chest. The description of Rusty key is "Battered and at least 500,000,000 years old." The torch is a portable device in the Hall. The initial appearance of the torch is "Lying on the floor of the dusty Hall is an old torch." The description of the torch is "The torch has a button on the top of it." The torch is not lit. Carry out switching on the torch: now the torch is lit; say "The torch emits a powerful beam.". Carry out switching off the torch: now the torch is not lit; say "The torch clicks off.". Every turn while location is Freedom: end the game saying "You have escaped and beat the game. Well done!" Freedom is a room. The description of Freedom is "FREEEDDDOMMMMMMM!!!!!!!!!!."