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Three In a Row
by
Colleen
Played 1,581 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"PAY ATTENTION: You are in your mom's basement. It's a rainy day and you're settling in for one of your long-term gaming sessions. The last one ended with you, in the hospital, with an IV replacing the nutrients you had lost. But you won't let that happen again. TIPS: use the command 'eat' even when you are drinking. take everything you can. try things like 'plug in,' 'play,' and 'use.' take the prompts literally. copy them word for word if you must. otherwise the game will not progress." the basement is a room. "[if the basement is unvisited] Time to gather your supplies." Gather Your Supplies is a scene. Gather Your Supplies begins when play begins. Gather Your Supplies ends when the player has bag of grapes and the player has controller and the player is in the basement. when Gather Your Supplies ends: say "You return to the basement with your survival gear." a person can be hungry. a person can be satisfied. a person can be still playing. a person can be either thirsty or not thirsty. a person can be dying of thirst. a person can be either in need of the bathroom or not in need of the bathroom. a person can be sick. a person can be neutral. the player is neutral. the television is a device in the basement. the television is fixed in place. the television is switched off. the sofa is an enterable, fixed in place supporter in the basement. the cabinet is a closed openable container in the basement. the cabinet is fixed in place. in the cabinet is a console and a wireless controller. a game is a kind of device. the basement is a room. World of Warcraft is a game in the basement. playing is an action applying to one thing. understand "play [something]" as playing. check playing: if the noun is not a game: say "the [noun] won't play" instead. report playing: say "you play for hours and lose track of the time." carry out playing: now the player is hungry. a console is an object in the cabinet. plugging in is an action applying to one thing. understand "plug [something] in" as plugging in. understand "plug in [something]" as plugging in. understand "set [something] up" as plugging in. understand "set up [something]" as plugging in. check plugging in: if the noun is not a console: say "that doesn't connect" instead. report plugging in: say "the console is connected." the basement door is a closed door. the basement door is south of the basement. the red door is a closed door. the red door is south of the stairs. the stairs is a room. the stairs is south of the basement door and north of the red door. the kitchen is a room. the kitchen is south of the red door. the front door is a closed door. the front door is east of the kitchen. the garden is room. the garden is east of the front door. “you step into the garden for a breath of fresh air." the bathroom door is a door. the bathroom door is south of the kitchen. the lavatory is a room. the lavatory is south of the bathroom door. a toilet is a thing in the lavatory. going to the bathroom is an action applying to nothing. understand "go the the bathroom" as going to the bathroom. understand "use the bathroom" as going to the bathroom. understand "use the toilet" as going to the bathroom. instead of going to the bathroom in the basement or going to the bathroom in the stairs or going to the bathroom in the kitchen or going to the bathroom in the garden, say "that should be done in the lavatory." report going to the bathroom: say “you relieve yourself.†carry out going to the bathroom: now the player is not in need of the bathroom. food is a kind of thing. food is edible. the refrigerator is a closed openable container in the kitchen. in the refrigerator is a pizza, carrot sticks, a leftover salad, a can of coke, cookie dough, some water, and a bag of grapes. the water, the coke, the pizza, the carrot sticks, the leftover salad, the cookie dough, and the bag of grapes are food. First Session is a scene. First Session begins when Gather Your Supplies ends. First Session ends when First Decisions begins. when First Session begins: say "the room is dim without the usual light of the television." carry out eating [something]: if the noun is leftover salad or the noun is carrot sticks or the noun is bag of grapes: now the player is satisfied. carry out eating [something]: if the noun is water: now the player is not thirsty. First Decisions is a scene. First Decisions begins when player is hungry. First Decisions ends well when player is satisfied. First Decisions ends sadly when the player is still playing. when First Decisions begins: say "You haven't eaten in a while and your stomach is rumbling. But your guild is waiting for you! you can eat or you can keep playing." keep playing is an action applying to one thing. understand "keep playing [something]" as keep playing. carry out keep playing [something]: now the player is still playing. First Death is a scene. First Death begins when First Decisions ends sadly. when First Death begins: say "You failed to eat the proper foods and now you have starved to death."; award 25 points. Second Session is a scene. Second Session begins when First Decisions ends well. Second Session ends when Second Decisions begins. when Second Session begins: say "time to get back to the game. you should play again." play again is an action applying to one thing. understand "play [something] again" as play again. carry out play again: now the player is thirsty. Second Decisions is a scene. Second Decisions begins when player is thirsty. Second Decisions ends well when player is not thirsty. Second Decisions ends sadly when player is dying of thirst. when Second Decisions begins: say "You've been playing for countless hours and your mouth is dry, but this boss battle won't win itself! you can take a sip of something or you can continue playing." continue playing is an action applying to one thing. understand "continue playing [something]" as continue playing. carry out continue playing: now the player is dying of thirst. Second Death is a scene. Second Death begins when Second Decisions ends sadly. when Second Death begins: say "You failed to drink any water and now you have died of thirst."; award 25 points. Third Session is a scene. Third Session begins when Second Decisions ends well. Third Session ends when Third Decisions begins. when Third Session begins: say "The game is waiting. Play a third time?" play a third time is an action applying to one thing. understand "play [something] a third time" as play a third time. carry out play a third time: now the player is in need of the bathroom. Third Decisions is a scene. Third Decisions begins when player is in need of the bathroom. Third Decisions ends well when player is not in need of the bathroom. Third Decisions ends sadly when player is sick. when Third Decisions begins: say "You have to pee like nobody's business. But this cute avatar just started talking to you! You might finally find love! you can go to the bathroom. or you can go for broke!" when Third Decisions ends well: say "You survived!"; award 50 points. going for broke is an action applying to nothing. understand "go for broke" as going for broke. carry out going for broke: now the player is sick. Third Death is a scene. Third Death begins when Third Decisions ends sadly. when Third Death begins: say "You didn't go to the bathroom. Dysentery set in. You are dead."; award 25 points. every turn: if score is 50 begin; end the game in victory; end if. every turn: if score is 25 begin; end the game in death; end if.