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The Anniversary
by
Chelsea Tufarolo
Played 1,860 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Anniversary" by Chelsea Tufarolo When play begins: say "When I imagined Josh and I’s anniversary together I had pictured it much differently. If I had had it my way, it wouldn’t have been spent on a dusty floor. We slept in what had once been the gymnasium, now it is just another piece of the skeleton the was once the beloved Spring Elementary School. The school had been abandoned in the nineties after the staff relocated to a newer location downtown. The building is old, and although I haven't been here in years, everything is still familiar to me. I went to school here before it was shut down and it was here in this gym that Josh and I met for the first time. When Josh heard about the demolition plans, he insisted we spend one last night here, like we used to do as teenagers. Although I was, and still am, not in favor of the idea, I still decided to come along. Our plan was to spend the night and then wake up early and sneak out before the construction workers arrived. But when I woke up this morning he was gone." The Gym is a room. "[if the Gym is unvisited]As you lay there the waxed floor is cool against your back. Looking up at the ceiling you notice the cobwebs covering the exposed support beams and the steel metal cages that once served to protect the light fixtures from flyaway dodge balls. This is where it all began. All evidence from last night is missing. Your purse, as well as your husband, are no where to be found. You've been waiting for a while now and decide to give up on Josh returning to the gym. Annoyed, you sit up and prepare to leave. You feeling in your pockets for your car key but instead find a small key that you have never seen before. 'Josh,' you think, 'I am going to kill you.' [end if][if Gym is visited]You are in the Gym. [end if]" Player is carrying a small key. The small key unlocks the metal box. The description of the small key is "It is a small, metallic key attached to cheap keychain saying 'Good Luck!'" The metal box is in the Gym. The metal box is lockable and locked. The metal box is a closed openable container. Inside the box is the paper. After examining the paper: change the printed name to "Clue 1". The description of the paper is "It is a small, green piece of paper. The paper reads: 'This is your first clue. Go to the place where I spilled paint on your dress.'" The paper can be explored or unexplored. The paper is unexplored. After examining the paper, now the paper is explored. Instead of taking the paper while the paper is unexplored, say "You should take a closer look at what's written on the paper." Before going outside in the Gym, say "try going north instead." West Hallway is south of the Gym. "[if the West Hallway is unvisited]You are in the West Hallway.[end if][if West Hallway is visited]You are in the West Hallway.[end if]" Cafeteria is south of West Hallway. "[if the Cafeteria is unvisited]You are in the Cafeteria. [end if][if Cafeteria is visited]You are in the Cafeteria.[end if]." There is small paper in the Cafeteria. After examining the small paper: change the printed name to "Clue 3". The description of the small paper is "It is another small, green piece of paper. The paper reads: This is your third clue. Remember that book Ms. Adams would always read to us? You can find you final clue there." The small paper can be explored or unexplored. The paper is unexplored. After examining the small paper, now the small paper is explored. Instead of taking the small paper while the small paper is unexplored, say "You should take a closer look at what's written on the paper." Main Lobby is east of the Gym. "[if the Main Lobby is unvisited]You are in the Main Lobby.[end if][if Main Lobby is visited]You are in the Main Lobby.[end if]" North Hallway is north of the Main Lobby. "[if the North Hallway is unvisited]You are in the North Hallway.[end if][if North Hallway is visited]You are in the North Hallway.[end if]" Art Classroom is east of North Hallway. "[if the Art Classroom is unvisited]You enter the Art Classroom and immediately see a variety of assorted colored paper scattered across the floor. The paper looks relatively new and out of place. You wonder if Josh left these here.[end if][if Art Classroom is visited]You are in the Art Classroom.[end if]" There is red paper in the Art Classroom. The description of the red paper is "It is small, red piece of paper with nothing written on it." There is orange paper in the Art Classroom. The description of the orange paper is "It is small, orange piece of paper with nothing written on it." There is yellow paper in the Art Classroom. The description of the yellow paper is "It is small, yellow piece of paper with nothing written on it." There is green paper in the Art Classroom. After examining the green paper: change the printed name to "Clue 2". The description of the green paper is "It is another small, green piece of paper. The green paper reads: 'This is your second clue. Go to the place where I started the food fight.'" The green paper can be explored or unexplored. The green paper is unexplored. After examining the green paper, now the green paper is explored. Instead of taking the green paper while the green paper is unexplored, say "You should take a closer look at what's written on the paper." There is blue paper in the Art Classroom. The description of the bue paper is "It is small, blue piece of paper with nothing written on it." There is indigo paper in the Art Classroom. The description of the indigo paper is "It is small, indigo piece of paper with nothing written on it." There is violet paper in the Art Classroom.The description of the violet paper is "It is small, violet piece of paper with nothing written on it." There is brown paper in the Art Classroom.The description of the brown paper is "It is small, brown piece of paper with nothing written on it." There is black paper in the Art Classroom.The description of the black paper is "It is small, black piece of paper with nothing written on it." There is gray paper in the Art Classroom.The description of the gray paper is "It is small, gray piece of paper with nothing written on it." Music Classroom is north of North Hallway. "[if the Music Classroom is unvisited]You are in the Music Classroom. You remember learning to play the violin here.[end if][if Music Classroom is visited]You are in the Music Classroom. [end if]" Main Office is south of the Main Lobby and east of the West Hallway. "[if the Main Office is unvisited]You are in the Main Office. Go south to exit the school. [end if][if Main Office is visited]You are in the Main Office.[end if]" The wooden door is a closed, locked door. It is scenery. The wooden door is south of the Main Office and north of the School Yard. The description of the wooden door is "The door has been locked." The metal key unlocks the wooden door. There is a man in the school yard. Every turn when player can see the man: say "'Josh!' you say, running up to him. 'You found me!' he says, sounding more surprised than anything. 'Yeah,' you reply, 'Only after going on a wild goose chase around the school. Now let's hurry up and get out of here before the construction workers arrive!"; end the game in victory. Library is north of the East Hallway and east of Main Lobby. "[if the Library is unvisited]You are in the Library. The room is empty excpet for an old book shelf that holds one children's book.[end if][if Library is visited]You are in the Library.[end if]" The floor is a locked door. Floor is below Library and above the Secret Room. It is scenery. Instead of closing the floor: say "You can't close the floor. That doesn't make any sense." The bookshelf is in the Library. It is fixed in place. The bookshelf is a supporter. On the bookshelf is the book. The description of the book is "A Little Red Hen. You remember Ms. Adams always used to read this to the class." Instead of taking book: now floor is unlocked; now floor is open; say "You push the book and to your surprise, you fall through a trap door and land in a heap on the floor."; move player to the Secret Room. The metal key is in the Secret Room. "[if the Secret Room is unvisited]The room is completely empty apart from a small, metal key with a keychain saying 'Find Me!'. Neither Josh nor any clues are here. You are annoyed and tired of this scavanger hunt and get the feeling you should probably be leaving. You see a ladder, leading back up to the Library, has descended from the trap door from which you had fallen. Go up to exit the room. [end if][if Secret Room is visited]You are in some sort of secret room.[end if]" Computer Lab is south of the East Hallway. "[if the Computer Lab is unvisited]You are in the Computer Lab. There were once computers here, but the room is empty now.[end if][if Computer Lab is visited]You are in the Computer Lab.[end if]" East Hallway is east of the Main office and south of the Library. "[if the East Hallway is unvisited]You are in the East Hallway.[end if][if East Hallway is visited]You are in the East Hallway.[end if]" The amount is a number variable. The amount is 0. The num is a number variable. The num is 0. After looking: Change the amount to the number of adjacent rooms; repeat with destination running through adjacent rooms begin; if the num is 0, say "Exits:"; let the way be the best route from the location to the destination, using even locked doors; if the way is a direction, say " [way]"; if the destination is visited, say " to [the destination]"; Decrease the amount by 1; Increase the num by 1; if the amount is 0, say "."; if the amount is 1, say " and"; if the amount is greater than 1, say ","; end repeat; Change the amount to 0; Change the num to 0.