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My Really Great Game
by
Peter Lu
Played 1,516 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Playfic Tutorial" Use no scoring. The first place is west of the second place. The second place is west of the first place. Player is carrying a Box. The Box contains the Player. Player is carrying Bruin Card. The Bruin Card unlocks DOOR2. The description of Bruin Card is "Your standard issue UCLA Bruin Card. Accepted on all on campus stores and few other participating businesses." The Entrance is west of the DOOR1. "[if the Entrance is unvisited]Behold, the great Broad Art Center. Pronounced BROAD as in BRO. You are a first year art student excited to change the world by sharing with it our artistic visions.[end if][if the Entrance is visited]You stand at the entrance to the art building. You've been to this building a million times. Somehow it's lost a bit of its original grandeur.[end if] To the West is the EDA behind two towering doors. To the East is the Elevator Lobby, also behind two towering doors." The DOOR1 is a closed, locked door. It is scenery. The DOOR1 is south of the EDA. The DOOR1 is east of the Entrance. The description of the EDA door is "Two towering doors with white frame surrounding glass. There is an Omnilock brand combination/key/card lock on the door." The EDA is a room. The DOOR2 is a closed, locked door. It is scenery. The DOOR2 is west of the Entrance. The description of the door is "Two towering doors with white frame surrounding glass. There is an Omnilock brand combination/key/card lock on the door." After unlocking DOOR2 with the Bruin Card: say "You insert your Bruin card into the Omnilock brand combination/key/card lock card slot. You hear a little click at a green LED flashes on the Omnilock brand combination/key/card lock ." The Elevator Lobby is a room. The Elevator Lobby is west of the DOOR2. "You enter the Elevator lobby. Some over designed and under designed advertisements hang on the stark white walls around you. To the West are two elevators." The Corridor is a room. "[if the Corridor is unvisited]Congrats! You now know how to move room to room in a text-based adventure. In this room there is a sign. Type 'examine sign' or 'x sign' to examine the sign.[end if][if the Corridor is visited]You are in the Corridor. The Cave is to the east and the sign will tell you where the next room is.[end if]" The sign is fixed in place in the Corridor. It is scenery. The description of sign is "You are reading the sign! The next room is above you. Type 'up' or 'u' to go up." A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. The stairs is a staircase. It is above the Corridor and below the Hallway. It is scenery. The Hallway is a room. "[if the Hallway is unvisited]Excellent! Your next step is learning about objects, doors, and opening/unlocking them. Here there is a door and a box. The door is locked. To unlock the door, you will first need a key. I wonder if there is one in that box? Type 'open box' to see what's inside.[end if][if Hallway is visited]You are in the Hallway. Below you is the Corridor and east of you is the door. You can also see a box here.[end if]" The box is a closed, fixed in place, openable container in the Hallway. It is scenery. The description of the box is "A large, heavy box that can be opened, closed, and can be used to hold things." The wooden door is a closed, locked door. It is scenery. The wooden door is west of the Vault and east of the Hallway. The description of the wooden door is "Your standard wooden door that can be unlocked and locked with the key." Inside the box is the key. The key unlocks the wooden door. The description of the key is "A small key that you can use to lock and unlock the wooden door." After opening the box: say "Hey look, there's a key inside. Who would've thought? To pick up the key, type 'take key', 'get key', or 'pick up key' to take the key." After taking the key: say "Good. You can drop objects at anytime by typing 'drop' followed by the object. Go ahead and unlock the door by typing 'unlock door with key'." After opening the wooden door: say "You opened the door. To go through the door, just go to the east." The Vault is a room. "[if Vault is unvisited]Very nice. You are almost at the end of our tutorial. Next, let's learn about devices. Devices are objects that can be switched on or off to affect the environment.[end if][if Vault is visited]You are in the Vault. To the west through the door is the Hallway.[end if]" The gate is a closed, locked, openable door. It is scenery. The gate is south of the Vault and north of the Study. The description of the gate is "A iron gate that can be opened with the push of a button." The button is a device in the Vault. "[if the Vault is unvisited]Here is a button and a gate that leads to the south. To open the gate, you must push the button. To press the button and open the gate, simply type 'push button' or 'press button'. Go ahead and try it now.[end if][if the Vault is visited]Here is a button that you push to open the gate to the south. Have you pushed it yet?[end if]" The button is switched off. The button is fixed in place. The description of the button is "A big, red, round button that can be used to open the gate." Instead of pushing a button: try switching on the button. Carry out switching on the button: now the gate is open; say "You did it! The gate is now open. Go south to pass through it and on to the final room." The Study is a room. "You are in the final room of our tutorial." The Wizard is a man in the Study. "[if Study is unvisited]You see a portal to the west and a Wizard here. This Wizard has the power to open the portal for you. Try asking him about the portal by typing 'ask wizard about portal' or 'tell wizard about portal'.[end if][if Study is visited]You are in the Study. You see a portal to the west and a Wizard here. The Vault is to the north.[end if]" The description of the Wizard is "A wise looking old man in a flowing blue robe covered with shiny stars who has the power to open the portal." The portal is a closed, locked, openable door. It is scenery. The portal is west of the Study and north of ecstasy. Player is carrying potion book. The description of potion book is "Ooooooo, I think you should show this to someone." Player is carrying a small rock. The description of the small rock is "A small useless rock." After asking the Wizard about "Portal", say "'So you want to go through my portal? Well then, we may have a problem. See, I forgot how to open it. If only I could remember... Say, I've heard you may have something in your inventory that could help me. Check your inventory by typing 'inventory' or 'i' and then show me something you think would help by typing 'show (object) to wizard'." After telling the Wizard about "Portal", say "So you want to go through my portal? Well then, we may have a problem. See, I forgot how to open it. If only I could remember... Say, I've heard you may have something in your inventory that could help me. Check your inventory by typing 'inventory' or 'i' and then show me something you think would help by typing 'show wizard' followed by the object that you think would help.'" Instead of showing the key to the Wizard: say "'No, no, no. How would a key help? What else do you have?'" Instead of showing the small rock to the Wizard: say "'No, no, no. That is just a rock. What else do you have?'" Instead of showing potion book to the Wizard: now the portal is open; say "'Just what I was looking for! Ok, now the portal to the west is open. Go through it to end your game.'" Every turn: if the player is in Ecstasy: say "You've solved every riddle, you've passed every obstacle, and you've gone through every room. You have completed the tutorial and are now ready to play some interactive fiction! This tutorial will have not taught you everything, but it has given you a good basis on what to do in all your future adventures. Have fun in the land of Playfic!"; end the game in victory. The Great Game is south of the Lame Game. "You are in a really great game. You see to the south there is a another one. It looks pretty lame." The Lame Game is south of the Amazing Game. "You find yourself walking into a really game. Cripes this is awful. You really wish you weren't here."