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My New Game
by
Colton Burk
Played 51 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Start at the Bunker. The Bunker is a room. "The air is thick with tension in this dimly lit bunker. Maps and radio equipment clutter the tables, and the faint hum of a generator fills the silence. A heavy door leads outside, while a stairwell descends to the barracks." The Command Center is a room. "Monitors flicker with updates from the front lines. A large map shows troop movements and targets. The atmosphere is tense with urgency." The Barracks is a room. "Soldiers are preparing for deployment, their faces weary and grim. The walls are adorned with morale posters, but the fear is palpable." The Armory is a room. "Shelves lined with weapons and supplies stand ready for battle. The air smells of oil and gunpowder." Outside is a room. "The sounds of conflict echo in the distance. Smoke billows from the nearby streets, and the air feels charged with danger." The Radio is in the Bunker. The Map is in the Command Center. The Weapon is in the Armory. Commander Harris is a person in the Bunker. "Commander Harris, your superior, stands nearby, looking anxious and resolute." Soldier Lee is a person in the Barracks. "A rookie soldier, Lee looks up to you but wears an expression of fear." Agent Reed is a person in the Command Center. "A spy with critical intelligence, Reed seems on edge." Instead of examining the Radio, you can take the action "turn on the radio," which gives the following response: "When you turn on the radio, static fills the air. Then a voice breaks through: 'All units, prepare for immediate deployment. The enemy is advancing!'" Instead of examining the Map, you can take the action "study the map," which gives the following response: "The map reveals enemy troop movements. You notice a weak point in their lines, but you need to act quickly." Instead of taking the action "talk to Commander Harris," you can take the action "ask Harris for orders," which gives the following response: "Harris looks you in the eye. 'We need to act fast. What's your plan? You can prepare defenses, gather intelligence, or try to negotiate a ceasefire.'" Instead of taking the action "prepare defenses," you can take the action "fortify the bunker," which gives the following response: "You begin moving furniture and supplies to barricade the entrances. The sound of distant explosions reminds you of the urgency. Harris nods in approval." Instead of taking the action "gather intelligence," you can take the action "talk to Agent Reed," which gives the following response: "Reed leans in close, whispering. 'I have vital intel on enemy movements, but I need a team to scout it out.' You must decide whether to lead the mission or send someone else." Instead of taking the action "negotiate a ceasefire," you can take the action "attempt to contact the enemy," which gives the following response: "You set up a communication line, heart pounding. A voice crackles through, asking what you want. You must choose your words carefully." Instead of taking the action "go to the Armory," you can take the action "get a weapon," which gives the following response: "You arm yourself with a rifle, feeling the weight of the decision. Will you fight or negotiate?" Instead of taking the action "send a team," you can take the action "lead the mission," which gives the following response: "You gather a small team and head out to gather intelligence. As you navigate the streets, you must avoid enemy patrols." Instead of successfully negotiating, you can take the action "negotiate successfully," which gives the following response: "After tense negotiations, the enemy agrees to a ceasefire. The city breathes a sigh of relief, but scars remain." Instead of failing to negotiate, you can take the action "fight and fall," which gives the following response: "Despite your best efforts, the enemy overwhelms your position. The city falls into chaos, and the echoes of conflict linger." Instead of achieving a bittersweet outcome, you can take the action "survive at a cost," which gives the following response: "You manage to repel the enemy, but at great cost. The city is saved, but many lives are lost, and the memories will haunt you forever."