Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
time traveling
by
Cory Freely
Played 77 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The Garden is a room. When play begins, say "You are a scientist playing with time traveling. After years of work you finally finished your time machine- but... instead of jumping to the future, you have been sent back in time- way back in time... Find your way back, but make sure you don't change the future!" The Tree is a room. When play begins, say "You have been transported into a beautiful garden, no one is around except for two naked people... awkward. To the west is a tree and to the east are some kind-looking lions." The Tree is west of The Garden. "There is a large tree with fruit filling the space between the leaves. You pick one of the fruits." A fruit is in the Tree. The fruit is edible. Instead of eating the fruit, say "That didn't do anything too important- but you did just let sin enter into the world... good job sherlock. Go back." The Lions is a room. The Lions is east of the Garden. "There are two lions sitting in the grass. The lions tell you that there is a basket that had been there since they got there." The Desert is a room. the Desert is west of the Lions. The trap door is a door. It is east of the Lions and west of the Desert. The trap door is locked. a woven basket is in the Lions. The woven basket is a container. The woven basket is an closed and openable. The wooden key is in the woven basket. The wooden key unlocks the trap door. After going east through the trap door, say "After you opened the trap door the lion pushed you in. You felt as if you were in Alice in Wonderland, just falling... falling... kurplunk. You feel sand under you. You open your eyes only to find out you are in a desert! You look around and see pyramids to the east and some Egyptians talking to each other to the north." The description of the Desert is "You look around and see pyramids to the east and some Egyptians talking to each other to the north." The pyramids is a room. The pyramids is east of the Desert. "As you walk towards the pyramids you are amazed by how large they are. As you look closely at the magnificent architecture you notice a crack between the large stones. You wonder what is in there... you have always wanted to go places you're not supposed to be at... The Desert is west of the pyramids." The crack is a door. It is north of the pyramids and south of the passage. The passage is a room. The passage is east of the pyramids. "You squeeze through the cracks to find a passage-way throughout the pyramid. They are lanterns lighting your path. to the east is a painted red door, and to the north is a painted gold door. The crack is west of the passage." The Queens chamber is a room. The Queens chamber is east of the passage. There is a golden chest in the Queens chamber. The golden chest is a closed openable container. The purple jewel is in the golden chest. The purple jewel unlocks the portal. The obsidian dagger is in the golden chest. The obsidian dagger is portable. The portal is a door. The portal is east of the Egyptians and west from the castle. "All of the sudden you are not about to overheat by the desert sun. Rather it is slightly cold... and dark. 'where am I?' you think to yourself. After putting together context clues, you realize you are in a castle courtyard." The portal is locked. The Kings chamber is a room. The Kings chamber is north of the passage. A wooden chest is in the Kings chamber. The wooden chest is a closed and openable. The scroll is in the wooden chest. The scroll is portable. The description of the scroll is "I am Pharaoh and this is my scroll. He who opens the door of time must also close it. The portal is your only way out, but the portal is worth nothing without the magical jewel." The Egyptians is a room. The Egyptians is north of the Desert. After going to the Egyptians: if the player carries the scroll: say "You walk over to some guys huddled around talking to each other. They look kinda funky. They had dark, curly hair and had on some... interesting outfits and makeup. They recognize you are not from there and try to hurt you, but they see you have that scroll and assume you are Pharaoh! Thank God. There is also a portal. I'm wondering what that jewel does. The portal is east of the Egyptians."; otherwise: say "You walk over to some guys huddled around talking to each other. They look kinda funky. They had dark, curly hair and had on some... interesting outfits and makeup. They recognize you are not from there and try to hurt you. You have nothing to prove your identity, and things are about to go south..."; The description of the castle is "You arrive in a damp stone courtyard just outside a towering castle. The air smells of smoke and old straw. Torches flicker along the walls. A suspicious guard eyes you from the gate. Bells toll in the distance. There is a sense of fear in the air—of curses, and whispers of witches. To the north is the gates of the castle. The chapel is south of the castle." The gates is a room. The gates is north of the castle. The iron gates is a locked door. The iron gates are west of the gates and east of the large room. the large room is a room. The description of the gates is "You walk up to the large iron gates. There is a guard standing there. He will not let you in. He tells you that you must have a holy relic to prove you are sent by a divine authority (you are not a divine authority... but fake it 'till you make it." The chapel is a room. The chapel is south of the castle. The description of the chapel is "You walk into the chapel to find beautiful art and architecture. You decide you want to explore around and find a podium. There is a saint's ring sitting on top." A podium is in the chapel. The podium is a supporter. The saint's ring is on the podium. The saint's ring is portable. The description of the saint's ring is "An ornate golden ring, faintly glowing with an inner light. Carved into its surface is a small cross surrounded by symbols long forgotten. It radiates a quiet sense of authority—divine or otherwise. It looks like the kind of thing that might impress a suspicious medieval guard." The saint's ring unlocks the iron gates. The description of the large room is "You walk into a large room. you decide to explore. To the north is a very decorated room." The prince's chamber is a room. "You walk into the prince's chamber. it is very decorated with beautiful pieces of art and different jewels. There is also a silver chest sitting in the corner." The prince's chamber is a room. The princes chamber is north of the large room. The description of the princes chamber is "The princes chamber is very nicely decorated with all kinds of fancy things. There is a silver chest in the corner and a door that is too heavy to open. Only if you had a magic wand or something to open the heavy door..." The silver chest is in the princes chamber. The silver chest is a openable container. The silver chest is a closed container. The magic wand is portable. The magic wand is in the silver chest. The magic wand unlocks the heavy door. The magic wand unlocks heavy door. The heavy door is a door. The heavy door is north of the princes chamber and south of the Wild Wild West. The heavy door is a locked door. The Wild Wild West is a room. "After you go through the heavy door you are suddenly transported into a strange place. There are dirt road and a town made out of wood structures. Everyone around is dressed up as cowboys and riding their horses. Oh my... I've gotta get back home soon. To the north is the saloon and to the west is a trade store." The saloon is a room. The saloon is north of The Wild Wild West. "You walk into the saloon. a bunch of old, rough looking cowboys turn around and look at you. One of the cowboys stood up and towered over me. He looked me up and down and grunted before he went back to his seat. 'you don't seem familiar 'round these parts' he said with a gruff voice. In the corner of the room you see a man making quick glances at you. He wasn't dressed like the others. he had on a more modern suit and glasses. Go south out of the saloon or go north to talk to the man." The gentleman is a room. The gentleman is north of the saloon. "You walk up to the man. He looks at you as if he already knows you. he says 'I know who you are. you're a time traveler. I have some bad news for ya sonny, you don't have much time left. you need to find a small pocket watch to get you out of here.' 'where is the pocket watch?' you ask. he tells you 'that's for you to find out.' you look down disappointingly. when you look up the man was gone! go back south to the middle of the saloon." The trade store is a room. The trade store is west of the Wild Wild West. "You walk into the trade store to see a man standing behind a counter. The counter was filled with different things. you walk up to him and ask if he has any watches. He pulls out a pocket watch. YOU FOUND IT! but then he tells you it's two hundred dollars... after he sees your disappointment he asks if you have anything to trade. look at your inventory to see if you have anything to trade. give the tradesman something." The tradesman is a man in the trade store. The tradesman carries a pocket watch. The obsidian dagger is a thing. Instead of giving the obsidian dagger to the tradesman: say "The tradesman eyes the dagger, grins, and slides a pocket watch across the counter to you."; now the player carries the pocket watch; remove the obsidian dagger from play; say "That'll there be the end of your journey."; end the story saying "You clutch the watch tightly as it starts to glow within your hands. The glowing becomes so bright that all you see is a the white light. when you open your eyes you are back at your laboratory with you time machine in front of you. Maybe it's time to retire.";