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Grandma's house
by
B Pearlstein
Played 3,068 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Use serial comma. Use no scoring. When play begins, say "You spent the past week visiting your grandmother. This morning, you are going to take the bus back to your parents[apostrophe] house in the city." Swamp hut is a room. "You are in your Grandma's house, a one-room shack with a dirt floor.[paragraph break]Grandma's supplies take up most of the room: dried herbs and roots hanging from the ceiling, shelves and shelves along the walls holding jars of strange shriveled things, a huge cauldron in the corner. Her bed is in the opposite corner of the room. The front door is to the east." Rule for printing room description details of things in Swamp hut: stop. The jars are scenery in Swamp hut. The description of the jars is "You'd rather not." Understand "jar" and "shriveled things" as the jars. Instead of taking the jars, say "No way. You like to be as far away from the things floating in those jars as you can." Instead of examining yourself, say "You look about the same as always." The cauldron is a container in Swamp hut. The cauldron is open and not openable. The description of the cauldron is "A big black cauldron. When you were little, you used to sit in it and pretend Grandma was making you into a stew." Instead of taking the cauldron, say "It's much too heavy." Instead of looking under the cauldron, say "The floor under the cauldron is covered in a thick layer of dust. Since the floor itself is dirt, that's actually kind of impressive." The herbs are scenery in Swamp hut. Understand "herb" and "dried herbs" and "dried herb" and "parsley" and "sage" and "rosemary" and "thyme" and "leaves" and "bundle of leaves" as the herbs. The description of the herbs is "Parsley, sage, rosemary, thyme, and several bundles of leaves that you think might be not be legal." Instead of taking the herbs, say "You shouldn't take any of Grandma's supplies without permission." The backpack is a container in Swamp hut. The backpack is closed and openable. The backpack is wearable. In the backpack are dirty clothes. In the backpack is a toothbrush. The description of the backpack is "All zipped up and ready for your trip back to your parents[apostrophe] house." The description of the dirty clothes is "You would have washed them before packing them, but your parents have a washing maching, and Grandma just has a washboard and water from the creek, so you decided to wait." The dirty clothes are wearable. Instead of wearing the dirty clothes, say "They're a little smelly. Your parents would be mad if you showed up wearing these." The sleeping bag is a thing in Swamp hut. The description of the sleeping bag is "It's tied up into a bundle with elastic bands." The sleeping bag is a container. The sleeping bag is closed and openable. Instead of opening the sleeping bag, say "You're not really tired, and anyway, you have things to do." The bed is a supporter in Swamp hut. The bed is enterable. The description of the bed is "Grandma's bed, piled high with quilts." Instead of entering the bed, say "That's probably not a good idea. Even if Grandma didn't leave anything gross under the covers - and you can't rule that out - she'd probably be mad at you for sitting on her bed. She'd know." Instead of taking the bed, say "It's much too heavy." Instead of looking under the bed, say "The floor under the bed is covered in a thick layer of dust. Since the floor itself is dirt, that's actually kind of impressive." The front door is a door. The front door is east of Swamp hut and west of Front yard. Front yard is a room. The description of Front yard is "It's not really a yard, but it's a patch in front of the hut where some of the grasses and vines have been cleared away, so it's close enough. There's an old well here, too. [paragraph break]A path to the south leads toward the road." The well is an open container in Front yard. The well is fixed in place. Rule for printing room description details of the well: stop. There is water in the well. The description of the well is "The water in the well is clear, as always. You're not sure where it comes from, since Grandma's house is in a woodsy swamp, and all the groundwater around here is murky." Cypress path is south from Front yard. The description of Cypress path is "A long, narrow path that winds further south, toward the road at the outskirts of the swamp area. If you head off to the west from here, though, you'll come to a little clearing. There are some small brown mushrooms growing around the trees[apostrophe] roots. A crow is perched on a branch high above you." Trees are scenery in Cypress path. Understand "tree" and "cypress" and "cypress tree" as the trees. The description of the trees is "They're cypress trees. All the branches are too high up for you to be able to climb them." Instead of climbing the trees, say "There aren't any branches low enough for you to grab." The crow is a female animal in Cypress path. The description of the crow is "She's cawing loudly at you. If she has something to say, you wish she would just come down here and say it." Instead of taking the crow, say "Even if you could reach her, she probably wouldn't let you do that." Some mushrooms are things in Cypress path. Understand "mushroom" and "small brown mushrooms" and "small brown mushroom" as the mushrooms. Instead of eating mushrooms, say "Nope. You don't know the local mushrooms well enough to be able to tell if these are poisonous to humans or not. Just because crows eat them doesn't mean they're safe for you." Instead of giving mushrooms to the crow: say "You hold a mushroom high above your head and look at the crow. She waits for a moment before swooping down and grabbing the mushroom in her beak. You watch as she flies off to the west, then comes back and sits on her branch again."; now the transformation stones are in Clearing; remove the mushrooms from play. Clearing is west from Cypress path. The description of Clearing is "An open space among the trees. It feels calm, even though you can still hear the noises of the swamp around you. Grandma says there's a concentration of energy here, and you think you sort of know what she means - the air seems somehow heavy, like something is waiting to happen." Some transformation stones are things. The description of the transformation stones is "Polished quartz stones with symbols you don't understand carved into them. Local folklore says they give you the qualities of an animal, or even its physical form. Grandma must have left these here." Understand "stones" as the transformation stones. Instead of taking the transformation stones, say "Grandma would be furious. You don't even know what you'd do with them, anyway." Dirt road is south from Cypress path. The description of Dirt road is "You pass the last cypress tree and come to an area with less vegetation. The road isn't paved, but it's wide enough for buses to drive on." The bus is a vehicle in Dirt road. The description of the bus is "It's a really small bus; it'll take you to the nearest town, and that's where you'll get on the bus to take you back to the city." Rule for printing room description details of the bus: stop. [if]Before entering the bus: if player is not carrying sleeping bag: end the game saying "You pay the bus driver and take a seat. The bus is empty except for you.[paragraph break]As you watch the swamp fade into the distance, you realize you've forgotten some of your things. You'll probably have to go back to Grandma's house again soon so you can get them. You don't know if that's good or bad.". Before entering the bus: if player is not carrying backpack: end the game saying "You pay the bus driver and take a seat. The bus is empty except for you.[paragraph break]As you watch the swamp fade into the distance, you realize you've forgotten some of your things. You'll probably have to go back to Grandma's house again soon so you can get them. You don't know if that's good or bad.".[end if] [otherwise]Before entering the bus: end the game saying "You pay the bus driver and take a seat. The bus is empty except for you.[paragraph break]As you watch the swamp fade into the distance, you wonder how long it will be before you visit Grandma again. You wonder how long you want it to be." [end otherwise]