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Part I - Faint
by
cryptovalence
Played 1,877 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Part 1 - Fainting" The story genre is "Fiction". The release number is 1. The story description is "Fill me in later." The story creation year is 2012. Part 1 - Reality Your bookbag is a player's holdall. The player is wearing your bookbag. The carrying capacity of the player is 25. The Office is a room. The description of the Office is "You rub your eyes in something of a sleepy daze and find yourself sitting in an office lined with bookshelves. A woman sits at a desk not far from you. She has just switched on a small lamp." The Office contains a large desk, a lamp, and bookshelves. The lamp, desk and bookshelves are scenery. The description of the lamp is "It casts a stark, surgical glow across the room." The description of the bookshelves is "They are filled with many large books. You notice the new 'DSM VII,' updated to better cover advances in the understanding of neurochemistry, as well as smaller volumes, among them case studies on psychosis and sleep." There is a small key in the Office. The description of the small key is "Your house key. Labeled with the number 608." There is an identification key in the Office. The description of the identification key is "Your ID. Nothing surprising here." There is a pill bottle in the Office. The description of the pill bottle is "A bottle of small blue pills." Doctor Aquia is a woman. Doctor Aquia is in the office. The description of Doctor Aquia is "A slight, dark-haired woman sitting at a desk not far from you." Instead of examining Doctor Aquia: say "'About time,' she says. 'I was wondering if you would sleep all afternoon. How are you feeling?' 'I'm fine,' you say. You aren't fine. You're freaked out, really. The name Dr. Aquia sounds familiar and she looks familiar, but you can't quite place it. The symbol of the university you attend is painted on the wall behind her desk. You know you haven't lost it entirely — you are certainly a student there. She interrupts your wandering thoughts sharply. 'If you insist. It's not everyday that someone has such a dramatic reaction to Hypoconcentra. I've heard of the jitters, but fainting is quite rare.' 'Have you noticed any memory loss?' She doesn't give you time to answer. 'If you do, just know that it is completely normal. I've administered a new medication to counteract the adverse reaction to the Hypoconcentra. Short term amnesia during the first few hours is a common side-effect.' 'You'll need to take one of theseblue pills right before you go to bed,' she continues. 'You are free to go.' Her words jog your memory a bit. Hypoconcentra. A newly developed medicine intended to fix memory loss in elderly patients, but which became quite popular among college students and competitive academics. When taken by anyone who doesn't suffer memory loss, it boosts one's natural intelligence. Better thoughts, quicker. What would take three hours naturally was reduced to an hour long task under the influence of Hypoconcentra, and that was before you got used to the drug. These days, it's weird if a college student doesn't use it. The ones who don't usually drop out of school. And pretty much everyone knows that while it's simple to get a prescription, it certainly isn't cheap. Or at least, not from any government-run health organization. It's much cheaper to buy from the street chemists. They can be shady, but they usually deliver quality. You've had an in with the top group of the town for almost a year now, and never any problems before this." The description of the large desk is "On the desk, an engraved name tag reads 'J.A. Aquia' followed by a mess of letters indicating her status as a psychiatrist." [conversation with Aquia] The office door is a lockable and unlocked door. The office door is south of the Office and north of the University Avenue. The University Avenue is a room. The description of the University Avenue is "Once outside, you take a deep breath and orient yourself. Your memory feels stronger now. This is University Avenue, filled with people hurrying from place to place. The sun hangs low in the smog-filled sky. You can see the exit ahead of you, a narrow gate with heavy iron bars." The exit is a lockable and unlocked door. The exit is south of the University Avenue and north of the Street. The Street is a room. The description of the street is " The bars slide back down just as you reach the street. Townhomes line the street on either side. In every heavily barred window a small bronze plaque hangs." Bronze plaque is an object in the Street. The description of Bronze plaque is "Each is engraved with the elaborate symbol of the Greater North American army. Each lists the names of those from the family who have served in the war." Bronze plaque is scenery. The Street Continues is west of the Street. Door 607 is south of the Street Continues and north of Home. Door 607 is a lockable and locked door. The description of Door 607 is "This is not your house. You probably don't need to get the police called on you this evening." Door 608 is north of the Street Continues and south of Home. Door 608 is a lockable and locked door. The small key unlocks Door 608. The description of door 608 is "Home. Finally." Home is a room. The description of Home is "You glance around your spare one-room apartment. You can see a bed, a table, and a dresser." Home contains a bed, a table and a dresser. The couch is a container. The table and dresser are scenery. The description of the dresser is "It's filled with all your clothes." The description of the table is "Where you do you work. Doubles nicely as a spot to eat. On it sits your computer and some messy paper work." After examining the table: say "You get suddenly dizzy and sink into the chair by the table. You drift off..."; end the story finally.