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Castle
by
Danielle Eastin
Played 2,039 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Castle" by Gabrielle Berman and Dani Eastin Use no scoring. When play begins: say "[italic type]Deep in the ancient woods stands a castle, encircled by a treacherous moat. Ivy lines the crumbling fortress walls, whispering of its abandonment. On the outside— silence, save for the occasional grumbling from the murky waters, but none to tell whether it is a trick of the woods, or the voice of immortal beasts below. Stirring from within the depths of the castle, a lone prisoner awakens… [roman type]". The Dungeon is a room. "You wake on the cold stone floor of the dungeon. The air is musty, suffocating, as you strive to come to your senses. Rusted iron chains litter the floor, mingling with the fragmented remains of human bones and a lingering sense of despair. To the north, a wooden door expands the greater part of the prison wall. " The wooden door is a door. It is a locked door and scenery. It is north of the Dungeon and south of the Corridor. The silver key unlocks the wooden door. A silver key is in the Dungeon. [taking the key] After taking the key: say "You pick up the key." After opening the wooden door: say "Rusted hinges creak as you open the door to an unlit corridor. You take a deep breath before entering the darkness ahead..." After entering the wooden door: say "Rusted hinges creak as you open the door to an unlit corridor. You take a deep breath before entering the darkness ahead..." The Corridor is a dark room. The candle is a lit thing in the Corridor. "A dark, cobwebbed corridor stretches before you, an omen of endless shadow. Suddenly, a flicker of white against the wall catches your eye. You reach out in hope for a candle to guide your way." [taking the candle] After taking the candle: say "Your heart pounds as your fingers brush the dusty wax of the candle. It warms at your touch, a small flame igniting its wick, filling you with hope, and illuminating a stairway to the east. But you remain weary; if there is magic alive in the castle, it may not always treat you so kindly..." The stairway is an open door and scenery. The stairway is east of the Corridor and west of the Kitchen. The Kitchen is a room. "You slowly make your way up the spiral staircase, hesitant of the rotting wood beneath your feet. At last, you emerge into the light of the palace kitchen- a circular room full of tables, cupboards, and scattered cutlery. As you approach the first table, you notice a large door to the south. " A treasure chest is a container which is closed and openable. A treasure chest is in the Kitchen. A table is in the kitchen. On the table is a turkey leg, lettuce, and a knife. The turkey leg and the lettuce are edible. The large door is an unlocked and closed door.The large door is scenery. The large door is south of the Kitchen and north of the Chamber. [opening the treasure chest] After opening the treasure chest: say "As your hands lift the lid, a deadly hiss sounds from the chest. You attempt to shut the lid, but it is too late- the viper strikes! It sinks its murderous teeth deep into your jugular vein, and your world fades to black."; end the story saying "You have died"; [taking the turkey leg] After taking the turkey leg: say "The leg is cold and slimy. You are not sure if those gray patches are simply discolored bits of turkey skin, or if they are mold." [taking the lettuce] After taking the lettuce: say "You pick up a withering head of lettuce." [taking the knife] After taking the knife: say "You pick up the kitchen knife; its blade is beginning to rust, but it is still sharp." [eating the turkey leg] After eating the turkey leg: say "You eat the turkey leg. Once you get past the initial sliminess, it's not bad." [eating the lettuce] After eating the lettuce: say "You eat the lettuce. You know your mother always told you to eat your vegetables, but you begin to question her advice as you choke down the wilted leaves." The Chamber is a room. "You enter the chamber and then stop, stunned. The room is nearly empty, save for a bronze doorway to the west, and a single resident- a dragon! The massive, ebony creature meets your gaze and glowers, its bloodred eyes shaking your very soul. It looks hungry, and your heart is softened in a moment of empathy. If only you had some food to give..." A dragon is in the Chamber. It is undescribed. The dragon is a male animal. There is also a bronze doorway. The bronze doorway is a door and scenery. It is west of the Chamber and east of the Throneroom. The block giving rule is not listed in the check giving it to rules. [giving the lettuce to the dragon] After giving the lettuce to the dragon: say "You offer up the withered leaves of vegetation. You fool! Your human flesh makes a far tastier snack than the lettuce. In one fell swoop, the dragon devours you whole. "; end the story saying "You have died"; Understand the command "stab" as something new. Understand "stab [something]" as stabbing. Stabbing is an action applying to one visible thing. Understand the command "slay" as something new. Understand "slay [something]" as slaying. Slaying is an action applying to one visible thing. [stabbing the dragon] After stabbing the dragon: say "Knife in hand, you lunge toward the dragon, but it is in vain. The monster's scales are impenetrable. In a surge of anger and combustive breath, it leaves you little more than a pile of ashes and dust." ; end the story saying "You have died." [slaying the dragon] After slaying the dragon: say "Knife in hand, you lunge toward the dragon, but it is in vain. The monster's scales are impenetrable. In a surge of anger and combustive breath, it leaves you little more than a pile of ashes and dust." ; end the story saying "You have died." [giving the turkey leg to the dragon] After giving the turkey leg to the dragon: say "Tentatively, you offer your draconic aquaintance the slimy turkey leg. You hold your breath as it devours the meat, then curls up for a nap. The dragon is appeased. For now..." The Throneroom is a room. "You tread carefully as you exit the chamber, careful not to rouse the sleeping dragon, and at last enter the final room of the castle. The Throneroom! To the north is the castle door, the final barrier between your incarcerated self and sunlit freedom. You can almost taste the clean forest air, but you stop once more to examine your surroundings." The castle door is a door. It is scenery. The castle door is north of the Throneroom and south of Outside the Castle. There is a suit of armor in the Throneroom. The suit of armor is wearable. There is a crown in the Throneroom. The crown is wearable. A golden treasure chest is a container which is closed and openable. There is a golden treasure chest in the throneroom. [wear the suit of armor] After wearing the suit of armor: say "As you don the garb of valiant knights, you feel invincible, ready to conquer the world outside and reclaim the freedom you so desperately crave." [open the golden treasure chest] After opening the golden treasure chest: say "It's empty..." [wear the crown] After wearing the crown: say "You raise the crown high and place it upon your head. But your confidence wavers as you hear an earth-shattering roar. The dragon bounds out of the chamber, swinging its horned tail to knock the crown off your head. For it is he, that regal beast, who is the rightful king. The dragon slays you for the imposter that you are."; end the story saying "You have died." Outside the Castle is a room. "Outside, at last! You take a deep breath of the crisp air, soothing both your lungs and spirits. The drawbridge facing north beckons you." Triumph is a room. It is north of Outside the Castle. [going north] After going north from Outside the Castle: end the story saying "You walk across the drawbridge, through the forest, and into sweet, sweet freedom. You have emerged from the castle, victorious! THE END.";