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Zorkish
by
Thor Doss
Played 872 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Zorkish" by Thor The story headline is "Zorkish". The story creation year is 20019. The story description is "I'm a big fan of text-based games. this project took longer than it needed to while I learned a new coding language, so it may seem a little short." Shlorp is an action applying to nothing. to Shlorp: say "I love you Bryan". Wrestling is an action applying to one thing. Understand "wrestling [something]" as Wrestling Using is an action applying to one thing. Understand "use [something]" as Using Understand "goblin" as person. Path is a room. The description is "You are on a stone pathway, it seems to be outside. To your South is a great red fortress. Inscribed above the door is the illegible name of some ancient god. You know nothing of the things that go on inside, only that its official purpose is 'education.' To the east is a stable, but that doesn't help with your quest" The Entryway is south of Path. "You are in a rather tall room, with great stairs leading up, and small stairs on either side heading down. Two long chandeliers hang from the ceiling." The Upper Main Hall is above the Entryway. "The long hallway stretches East and West, turning south at each end, then heading toward lands unknown. You know there's some neat stuff aroun, so you may need to explore. To the south is a massive arched pair of wooden doors. Every hall in the building looks the same, with flickering torches at regular intervals on the walls, and green and grey floors." The East Hallway is east of the Upper Main Hall. "You walk to where the hallway turns, and stop. You could explore further south, or enter a class to the north." Room 203 is north of the East Hallway. "There are a few goblins scattered around the room showing off different potential roles in society. One of the project claims to have been made by 'Gormph.'" Gormph is a person inside Room 203. The description of Gormph is "There are a few goblins here, so you pick one at random. The goblin is quite small and smartly dressed. good for him. Upon approaching the goblin, it begins to speak. It tells you a great many things, most of which you already knew. It wasn't totally unpleasant." Southeast Hallway is south of East Hallway. "There is a room to the east, as well as one to the southeast. you can turn back to the north, or explore south. You could also enter the rooms." Room 205 is east of Southeast Hallway. "There are many goblins with small portals set up around the room. they all look interesting, but one keeps holding your attention. You feel like you've seen him before, like maybe his name is Thor. exit west" Thor is a person in Room 205. The description is "Named Thor. Kinda tall. Beard. Kinda had difficulty with his capstone, so it's not perfect. Ring any bells? He asks if you'd like to try his game. You think this may be your quest, because it feels important when the letters show up in his small magic portal, a spell typically used for computing." Portal is an object in Room 205. the description is "The letters floating in the murky oval shape are incomprehensible at first, but become English after a few seconds, they say 'use me.' Maybe you should USE PORTAL." instead of Using: say "You don't want to hurt the kid's feelings, so you sit at the portal and begin to play. Words appear onscreen that feel a little too familiar."; end the story finally saying "You wish you didn't have to go to this stupid goblin high school for their presentations, but your boss wants to hire more diverse employees. He sent you to check out some goblin kid's coding abilities, you better find him fast so yo can go home. You walk out of the stables and on to a stone path. the school blocks out the sun as you wait for the game to RESTART <-HINT HINT"; Room 206 is southeast of Southeast Hallway. "Goblins show off art & design, the author didn't quite know what this would look like, so you seem to be floating in a Kipper the dog style white void. Exit northwest" Small Room of Doors is south of Southeast Hallway. "There are rooms to the east and west, you can go back to the north." Room 207A is east of Small Room of Doors. "Multiple goblins stand around, waiting their turns to present. You're not sure why people named Ted talk so much, but you find it troublesome. Escape to the west." Room 207B is west of Small Room of Doors. "These goblins sure do seem to be everywhere, but in this room they use one large portal to mystically display short films and other videos they made. Exit to the east." Commons I Guess is south of Upper Main Hall. "This is a giant open area, with a nice view of your village through large widows. Here, the ever-present goblins have things to show and stuff to tell. Most of them seem pretty boring. There are some Debater goblins, they seem interesting enough. Exit is to the north." Debaters is a person in Commons I Guess. description is "Not quite literally joined at the hip, but close, these two goblins are friends and rival. You go to one and nearly falls asleep while he tells you about debate. You think you're saved when the other steals you away, only to nod off as she talks about the kingdom wide drug epidemic. You sheepishly excuse yourself and decide you hate this room." Room 215 is west of Upper Main Hall. " Just down the hall from the main stairs, you find a room built for experimentation. you're certain awful things have happened in this room, but right now there are only goblins explaining their studies and advancements. " Lower Hall is below Entryway. "It's just a dim, grey, torch-lit hallway. you can go up, east or west." Cafetorium is west of Lower Hall. "Many goblins stand around presenting their art pieces. You'll never understand goblin culture, so the potential impact of the art is lost on you. There is a goblin with a name tag displaying 'Brarnly' it looks surprisingly intellectual. Exit east." Brarnly is a person in Cafetorium. the description is "You make the mistake of asking a goblin about their art, they begin telling you not only about goblin history, but also their own. You try to act interested, but don't think it work. Your mind-numbing boredom reminds you that you have a purpose here, and you set out to find it." Music Hall is east of Lower Hall. the description is "After walking a considerable distance, you find a music hall, where a handful of goblins are showing their obvious talents. It's not fair that goblins get good looks and a sense of rhythm. Exit west. There's a really cool goblin in the room. You ask someone who he is, and they just say 'cool.' That's a strange name, even for goblins." Cool is a person in Music Hall. the description is "Pushing his ample hair back from his face, cool starts playing some tasty chops. while it is cool, you eventually get bored and decide to leave."