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Mini-Game
by
Darren
Played 1,325 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Include Rideable Vehicles by Graham Nelson. When play begins: say " You are the heir to a company at the age of 18. As you come to, you realize that you have been abducted. Luckily you can hear police sirens outside, so your goal is to escape." Closet is a room. " The closet is filled with dust. There are a few cobwebs on the side. The Kitchen lies on the west side. " cobwebs are things inside the closet. cobwebs are edible. After eating cobwebs: say " You eat the cobwebs and die as you choke. " ; end the game in death. Kitchen is a room. Kitchen is west of the Closet. " The Kitchen is strangely clean. There are pots and pans all over the place. The sink is strangely running. A Living room lies to the north. A closet is to the east. " pots are things inside the kitchen. " The pots are all clean which seems quite strange, but at the same time they are strewn all over the place." pans are things inside the kitchen. " The pans are all clean which seems quite strange, but at the same time they are strewn all over the place." The Sink is scenery inside the Kitchen. " There seems to be something clogging the sink." Copper key is a thing inside the sink. The description is " A regular looking key that can probably be used to open doors." Living room is a room. Living room is north of the Kitchen. " The living room has small stools scattered around. The Bathroom lies to the east. The Porch lies to the West. The Kitchen is to the South." The small stools are scenery inside the Living room. " The stools seem to be made for people older than yourself. " The couch is scenery inside the Living room. " The couch can seat up to three people. There are crumbs scattered everywhere. " Bathroom is a room. Bathroom is east of the Living room. " The West exit goes to the Living Room. The Drawer is open and contains a grenade. The Bathroom looks like a normal bathroom. Everything is cleaned to the maximum effect." Drawer is scenery inside the Bathroom. grenade is a thing inside the Drawer. The description of grenade is " light but deadly." Porch is a room. Porch is west of Living room. " The porch is extremely unstable. The Living Room lies to the East. The Garage lies to the West." Garage is a room. Garage is west of the Porch. " The garage looks like an ordinary garage. There is a baseball bat lying on the floor. A cabinet is on the side and is locked. A Porch lies to the east. An exit leads to the South. " The cabinet is in the Garage. The cabinet is a locked closed openable container. The cabinet is scenery. The Copper key unlocks the cabinet. Inside the cabinet is a Gold key. Gold key is a thing inside the cabinet. The description is "A regular looking shiny key. " baseball bat is a thing in the Garage. " The bat is made out of metal and can probably knock out someone. " Yard is a room. Yard is south of the Garage. " The Yard is open and has fresh air. About 50 meters away is a thug with a gun marching toward you. Toy land is to the west." The Thug is a man in the Yard. The description of the Thug is " An ordinary looking Thug who looks like he wants to shoot you. " Instead of attacking the Thug: if the player is carrying the baseball bat: say " You use the baseball bat with great skill and knock the thug into unconsciousness."; Now the description of the Thug is " The Thug is no longer a threat to you as he stares blankly at the sky."; if player is not carrying baseball bat: say " Before you can rethink the thought of attacking the Thug without a weapon, the Thug shoots your leg. As you feebly struggle he stamps down knocking you out."; end the game in death. Instead of attacking the Thug more than once: say "The Thug is no longer a threat, time to move on." Toy Land is a room. Toy Land is west of the Yard. " Toy Land has a Giant safe at the far end. The south side leads to the storage. " Giant safe is a thing inside Toy Land. The Giant safe is scenery. The Giant safe is closed. Instead of opening the Giant safe: if the player is carrying grenade: say “ You take the pin off the grenade and throw it at the Giant safe creating a huge explosion and cause the safe's door to open.â€; Now the description of the Giant safe is “ There is now a huge hole in the Giant safe for you to exploit. You now can see a Nugget inside the safe.â€; if the player is not carrying grenade: say “ You can't open the safe, perhaps you should get some explosives.â€; Now the Giant safe is open; Nugget is thing inside Giant safe. The description of the Nugget is " The Nugget is made up of 5 pieces of pure gold. The estimated price for each is a few million dollars." Storage is a room. Storage is south of Toy land. The Motorcycle is a rideable vehicle in the Storage." The storage room contains a Motorcycle. " Motorcycle is a rideable vehicle in the Storage. Red door is east of storage and west of Home. Red door is a door. Red door is locked closed and openable. The Gold key unlocks the Red door. The description of the Red door is "A regular looking door that is red in color." Home is a room. Home is east of Red door. "Home is nice and big. Finally one can rest now." Instead of going to Home when the player is not on the Motorcycle: say “It’s a long way home: it’ll take you forever to walk home.†After going to Home: say “You start up the Motorcycle and zoom off and within 15 minutes you are home.â€; end the game in victory. [ go west, x sink, take copper key, go north, go east, take grenade, go west, go west, unlock cabinet with copper key, open cabinet, take Gold key, go south, go west, go south, unlock Red door, open Red door, mount Motorcycle, go east. ]