Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
Gilbert the Elephant and Albert the Fish
by
Eva Orsag
Played 1,074 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
[Introduction] "You start at your friend's house Albert the Fish. You two are talking about how you lost your pen and he lost his pencil. You both agree to find them for each other." [House] House is a room. "You and Albert are BEST FRIENDS, you guys are talking about your lost pen and his lost pencil. You both decide to find them for each other. Where do you go first?" [Pennsylvania] Pennsylvania is south of the House. "When you get to Pennsylvania you see a small wooden shack. That from this far away looks to be a shop. " [Under the Sea] Under the Sea is north of the House. "You and Albert go Under the Sea and find Sebastian the crab, he tells you that Nemo might have it." [The Shop] The Shop is south of Pennsylvania. "The rickety old door to the shop opens, slowly and with great curiosity you walk in. To your surprise Herman the Lion greets you. You ask Herman if he might know where Alberts pencil is. He tells you that he doesn't know, but the creepy old house might. What do you do now?" [Nemo's home] Nemo's home is west of Under the Sea. "Nemo's home is not meant for elephants so be careful. You enter his small home to find a cozy house full of colors. Ok, now we need to find our belongings." [Creepy House] Creepy House is east of The Shop. "You sneak into the creaky house trying to be as quiet as you can. (Although that is pretty difficult for an elephant) The house has two levels, where could you find your stuff?" [Living room] Living room is west of Nemo's home. "You enter Nemo's living room to find nothing but a bowl of food on the table." Food is edible. Food is an object. Food is in Living room. instead of eating food: say "To bad that food was only for Clown fish. GAME OVER." [Upstairs] Upstairs is up from creepy house. "You slowly walk up the stairs hesitantly, only to find a dusty old box in the middle of the room." Box is a container. Box is in Creepy house. [DEATH] instead of opening the box: say "As you open the box out of the shadows out comes a GLITTER MONSTER! And eats you. GAME OVER."; end the game in death. [Kitchen] Kitchen is east of Nemo's home. "When you enter the kitchen you see a closet... you slowly creak it open and inside is a safe." [Key] Key is an object. Key is inside Box. "Now you're safe to open it! You open the mysterious box to find nothing, but a small golden key. But what is this key for? And where do you go now?" [Albert] Albert is east of Creepy House. "Now that you have a box, you can go find Albert." [Safe] Safe is a container. Safe is an object. Safe can be opened. after opening the safe: say "You open the safe and see your pen YAY and Albert's pencil YAY! Silly Nemo!"; award 100 points. every turn while in safe: if score is 100 begin; say "YAY you won!!"; end the game in victory; end if.