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A Lost Memory
by
Eric Onii Chan
Played 1,588 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Cell is a room. "The room has no furniture, windows or light. The walls are cold and made of concrete. Tally marks are etched into the walls. In the corner is a small screw. There is a door to the east, light is coming from it. You feel a shiver go down your spine; the tally marks seem familiar.". screw is in cell. it is scenery. description is "A worn out Phillips Head Screw, the circular rim is completely worn out.". wall is in cell. it is scenery. description is "Numerous tally marks decorate the wall.". tally marks are in cell. it is scenery. description is "Tally marks are 4 vertical lines and 1 horizontal line you pleb.". description of player is "An unholy being, which not even a mother could love. Your face will shatter any reflective surface you find." The Study is a room. The Study is east of Cell. Description of Study is "A small light is cast from a candle in the center of the room, lying on top of a table. The light of the candle gives a false sense of warmth. There is a door to the south, you hear footsteps on the other side." The table is in the Study."A rectangular wooden table sits in the middle of the room, what once used to be a wonderful piece of furniture is now withered and unstable. Cracks flow across the surface revealing the inner parts of the table. On the table is a candle and note." Instead of taking table: say "The Table is to heavy to carry around." The candle is in the Study. Description of candle is "A lit reusable candle, undoubtedly used numerous times. The container is seems withered, cracked and unstable." Instead of taking candle: say "It’s too unstable, picking it up would surely break and be rendered useless." The note is in the study. Description of note is "A piece of paper that is severely wrinkled and has minor tears, the messy writing is still legible. 'I can’t stand it anymore Hiding in this room, it’s making me go insane. Sometimes I can hear footsteps outside the room. I can’t seem to find a way out, the lobby door seems promising, but it needs a key. I feel like I’m always being watched, this room feels safe. Safe… Safe… ". Hallway 1 is a room. hallway 1 is south of study. "A long hallway going south, only lit by the dim lights of a rising moon. Windows line up in the east wall . Your footsteps echo across the hallway. There is a door to your north going back to the study and a door to the west.". window 1 is in hallway 1. Window 1 is scenery. description of window 1 is "It’s boarded shut, a dim ray of light shines through. It’s night time.". Closet is a room. it is west of hallway. description is "A small closet with clothes hanging to the west. Although very dark, you see something off about the clothing.". Clothing is in closet. it is scenery. Description is "A mixture of t-shirts and jackets, a defined layer of dust coat the shirts. It must not have been worn for a while. [if player has flashlight] You notice a door hidden behind the coats[otherwise] The closet is too dark to see anything, you need a lightsource.". Dark Hallway1 is a room. it is west of closet. "You shine your flashlight to a long hallway going west. Old wallpaper that resembles flowers is peeling off the walls. The hallway leaves an eerie feeling, and a shiver goes down your spine as your flashlight flickers. There is a door to your east going back to the closet.". Old wallpaper 1 is scenery. it is in Dark hallway1. "A flower design with a pink tint, it seems to be very old and very few parts are still holding on.". Dark Hallway2 is a room. it is west of Dark Hallway1. "You shine your flashlight to a long hallway going west and east. Old wallpaper that resembles flowers is peeling off the walls. The hallway leaves an eerie feeling, There is a door to your North and a door to your South.". Old wallpaper 2 is scenery. it is in Dark hallway2. "A flower design with a pink tint, it seems to be very old and very few parts are still holding on.". Dark Hallway3 is a room. it is west of Dark Hallway2. description of dark hallway3 is "You shine your flashlight to a long hallway going west and east. Old wallpaper that resembles flowers is peeling off the walls. The hallway leaves an eerie feeling.". Old wallpaper 3 is scenery. it is in Dark hallway3. "A flower design with a pink tint, it seems to be very old and very few parts are still holding on.". Dark Hallway4 is a room. it is west of Dark Hallway3. description is "You shine your flashlight to a wall. Old wallpaper that resembles flowers is peeling off the walls. The hallway leaves an eerie feeling, There is a door to your North and South. You hear giggling behind the South Door.". Old wallpaper 4 is scenery. it is in Dark hallway4 . "A flower design with a pink tint, it seems to be very old and very few parts are still holding on.". Storage is a room. it is north of Dark hallway4. Description is "The Storage room contains no source of light, and otherwise would be pitch black without your flashlight. It seems the storage hasn’t been used for years. You see a large shelf at the end of the room. The room is colder than most, and you begin to shiver.". Shelf is scenery. it is in Storage. Description is "After close inspection you find a Family Room key as well as a stuffed bear." Stuffed bear is a closed opaque locked container. it is on shelf. Description of bear is "A cute stuffed bear. It unnerves you to look at stuffed animals, especially ones with noticeable stitch marks.". knife unlocks stuffed bear. Easter Egg is object. "A useless item". Easter Egg is in stuffed bear. Hallway 2 is a room. hallway 2 is south of hallway 1."A long hallway going north and south, only lit by the dim lights of a rising moon. Windows line up in the east wall. Your footsteps echo across the hallway. ". window 2 is in hallway 2. Window 2 is scenery. description of window 2 is "It’s boarded shut, a dim ray of light shines through. It’s night time.". Hallway 3 is a room. hallway 3 is south of hallway 2. description is "A long hallway going north and south, only lit by the dim lights of a rising moon. Windows line up in the east wall. Your footsteps echo across the hallway. There is a door to your west.". window 3 is in hallway3. window 3 is scenery. description of window 3 is "You know the deal by now.'It's boarded shut yada yada' get on with it". CR door is a door. it is lockable and locked. it is west of Hallway 3 and east of the coatroom. CR key unlocks CR door. Coatroom is a room. "You enter a room with a coat, you hear giggles by the door you came in from. There is a door to your east leading back to the hallway.". Brown Coat is an opaque container. it is in coatroom. Lobby West Key is in Brown coat. Hallway 4 is a room. hallway 4 is south of hallway 3. description is "A long hallway going north and south, only lit by the dim lights of a rising moon. Windows line up in the east wall. Your footsteps echo across the hallway. There is a door to your west.". window 4 is in hallway 4. it is scenery. description is "It's boarded shut, a dim ray of light shines through. It's night time." Hallway 5 is a room. hallway 5 is south of hallway 4. description is "A long hallway going north, only lit by the dim lights of a rising moon. Windows line up in the east wall. Your footsteps echo across the hallway. There is a door to your west.". Blue Washroom is a room. it is west of WC door. "You enter a room with the theme of blue, it’s a washroom. There is a single blue toilet that has the seat down.". Blue toilet is an openable closed opaque container. it is in blue washroom. description is "A homely blue toilet. The handle is broken. On the lid is a message scratched in saying 'Number 2'. The tank has faded letters on it.". inside the toilet is a knife. knife is a thing. "The knife is rusted, and covered in a sticky residue, you'd rather not touch it but it could be very useful.". Waiting Room is a room. it is west of hallway 4. description is "A dark room with no apparent source of light. You can only see a large couch in the center and a grandfather clock by the north wall. There is a door to the east, leading back to the Hallway, and a door to the west emitting light from the other side. The grandfather clock’s rhythmic tick echoes throughout the room.". Couch is in waiting room. it is scenery. Description is "[if player does not have flashlight] A simple leather couch, you can’t make out the colour without any light. [otherwise] A red leather couch. [end if]". Grandfather clock is scenery. it is in Waiting room. description is "The ticks give you a sense of control, you find a small note stuck to the side.". Understand "Grandfather" and "clock" as Grandfather clock. Every Turn in Waiting room, say "'tick'". Flashlight is thing. Lobby NE is a room. it is west of waiting room. "A large chandelier is in the center of the lobby. The size of the lobby demonstrates the vastness of the mansion. Dread flows through you as you realize the intensity of your situation. Your footsteps echo across the large room. There is a door to the east, leading back to the Waiting Room. The lobby continues in the West, South, and South-West directions." Chandelier NE is scenery. it is in lobby NE. description is "It's bright enough to light the entire lobby." Instead of touching chandelier, say "It is connected to the ceiling, therefore too far away.". Instead of tasting chandelier, say "It is connected to the ceiling, therefore too far away.". Instead of smelling chandelier, say "It is connected to the ceiling, therefore too far away.". Lobby NW is a room. it is west of Lobby NE. "A large lit room that seems to be the lobby. A large chandelier is in the center of the lobby. The size of the lobby demonstrates the vastness of the mansion. Dread flows through you as you realize the intensity of your situation. Your footsteps echo across the large room. There is a door to the west, leading back to the Waiting Room. The lobby continues in the East, South, and South-East directions." Lobby SW is a room. it is south of lobby NW and west of lobby SE. "A large chandelier is in the center of the lobby. The size of the lobby demonstrates the vastness of the mansion. Dread flows through you as you realize the intensity of your situation. Your footsteps echo across the large room. There is a door which heads west. To the South is a large door that leads outside. The lobby continues in the North, West, and North-West directions." Lobby SE is a room. it is south of lobby NE. "A large chandelier is in the center of the lobby. The size of the lobby demonstrates the vastness of the mansion. Dread flows through you as you realize the intensity of your situation. Your footsteps echo across the large room. To the South is a large door that leads outside. The lobby continues in the North, West, and North-West directions.". Large Door E is a door. it is lockable and locked. The Lobby East key unlocks the Large Door E. Large Door E is south of lobby SE. Description is "A large heavy door that is locked with a complex mechanism[if unlocked]which involve both sides to be unlocked[end if].". Large Door W is a door. it is lockable and locked. The Lobby West key unlocks the Large Door W. Large Door W is south of lobby SW. Description is "A large heavy door that is locked with a complex mechanism[if unlocked], which involve both sides to be unlocked[end if].". Instead of opening Large Door E, say "The door still won't open as the mechanism from Large Door W, still locks the doors.". The Great Outdoors is a room. it is south of Large Door E. Every turn when in the great outdoors: end the story saying "After taking a breath of fresh air after who know how may attempts, you run off in to the distance never heard from again." The Great Outdoors W is a room. it is south of Large Door W. Every turn when in the great outdoors: end the story saying "After taking a breath of fresh air after who know how may attempts, you run off in to the distance never heard from again." Dining Room is a room. it is west of Lobby SW. "A long dining table lays in the center of the room. A single large candle is on top of the table, only one chair is under the table. There is a door to the east leading back into the lobby. There is a door to the west. ". Chair is scenery. Chair is in Dining Room. Description is "A regular chair that seemed to be once comfortable, now it is cold and ready to break.". Large candle is scenery. Large candle is in dining room. description is "The large candle gives a warm light to the room, it seems to be freshly lit.". Instead of taking large candle, say "Attempting to take the large candle has you realize, the candle it affixed to the table.". Kitchen is a room. it is west of Dining Room. "A room lit up by an artificial light, revealing an oven and a stove. You feel like you’re being watched, small footsteps echo from the Dining room. There is a door to the East leading back into the dining room, and a room to the north." Artificial light is scenery. it is in kitchen. description is "A light emitted from the ceiling, a white light surrounds the room." Oven is scenery. it is in kitchen. description is "A sad broken oven.". Stove is scenery. it is in kitchen. description is "State of the art broken stove.". Servant Quarters is a room. it is north of the kitchen."You enter a room with a bed and drawer. A lamp rests on top of the drawer, lighting up the room. You hear footsteps outside and a following knock on the door you came from, the knock echoes throughout the room. There is a door to the south, leading back to the kitchen." Drawer is a container. it is in Servant Quarters. it is opaque. Flashlight is inside Drawer. Description is "It's surprisingly in working condition with power, the will light up you way." Bed is scenery. it is in Servant Quarters. description is "A twin sized bed that has been made, your legs feel like weights as you resist the urge to fall asleep. Now’s not the time for rest.". Family Room is a room. it is west of FR door. Description is "A dark room that holds nothing but an old box Television. White noise is heard throughout. Artificial blue light lights up the room. There is a door to the East, leading back to the Lobby, and a door to the North.". Television is scenery. it is in Family Room. Description is "An Old box television that is only showing white noise. You hear whispers come out of the television, its a girl.You can now make out a few words on loop. You… Repeat... You… Repeat…". FR door is a door. it is west of Lobby NW. FR door is lockable and locked. it is unlocked by FR key. FR key is on shelf. Strange Room is a room. it is north of Family Room. "The room doesn't seem to have much purpose, other than containing a door south and a door east. The door to the east says library and is tied together by rope.". Library door is a door. it is lockable and locked. it is unlocked by knife. it is east of Strange Room. Library W is a room."You enter a large room with numerous bookshelves, it is a library. You hear the sounds of sweeping to the east side of the library. There is a door to the west, leading back to the previous room, and a door to your North.". Library W is east of Library door. Bookshelves are scenery. they are in the Library W. "Many books are stacked inside, none of which have dust, someone must be maintaining them.". Books are scenery. "The books don't move.". Library E is a room. "There is a person sweeping the ground, he resembles a butler.". it is east of Library W. Butler is a person. it is in Library E. Every turn when player can see butler: say "[if player does not have Lobby West key]Oh, you took longer than usual. Well it seems that I’ve lost my beloved knife, I would love to cook but now I’m reduced to nothing but a sweeper. Say, have you seen it somewhere? If you could find it for me I could give you the second key to the lobby doors which you are missing. Just DROP the knife on the table if you could. [otherwise] Now go on, I need to clean..". After dropping knife: move knife to kitchen. After dropping knife: move Shiny Box to library E. Shiny box is a container. Lobby East Key is in Shiny Box. Toy Room is a room. it is south of Dark Hallway4. "You enter a room filled with toys, the wallpaper is pink and unlike the hallway, is in pristine condition. As you observe, you see a little girl in the corner. You hear giggles. There is a door to your North, leading back to the Dark hallway.". Every turn when in Toy room: say "'Hehe, you did great making it this far, my name is Shina, this is my home. I’m sure you’ve stumbled across a locked coat room, and let me tell you a secret… Inside that coat room is another key that you need to escape! Shame it’s locked. Don’t worry though! I have the key! Now I could just give it to you, but that’s no fun and I’m bored. I lost my bear, in exchange for my lost bear, I will give you this key. Just DROP it over there.'" After dropping stuffed bear: move Reflective Box to toy room. Reflective Box is a container. CR key is in Reflective Box. WC door is a door. WC door is west of hallway 5. it is lockable and locked. WC key unlocks WC door. Small Washroom is a room. it is north of dark hallway2. "A small washroom with only a Toilet and a Sink, a tiny window is located above allowing a very dimmed light to stream in. You hear giggles from the door in which you came. There is a message on the side of the wall. South is a doorway leading back to the Dark Hallway.". message is scenery. it is in small washroom. "It reads, 'She’s doing it, it’s her.'". Sink is a opaque container. it is in small washroom. "A small sink, there is a small key threatening to fall down the pipe.". WC key is in sink.