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TESTING
by
Renae Yang
Played 28 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
When play begins: say “Like every other day, you wake up. But something about this day is not like the rest. You rub your bleary eyes as you sit up, looking around the room. The sliver of light emanating from the entrance splits through the darkness of the bunk, an axe cleaving.[paragraph break]There are 6 experiments in this project. Each of them are currently being developed to become deadly weapons. They have their own unique abilities meant to assist the government in war, each deadly in their own way. You are lucky if you do not know what each of them can do. As a simple government worker, you feel this is injustice and believe that you need to free all of these ‘innocent’ experiments from this horrible lab. Your conscience is screaming at you to free the experiments, and so free you shall do.” The Upper main hallway is a room. The description of the Upper main hallway is "White. Pure white. The hallway extends for a long while. To the north are the bunks, but you don't need to go there. You can choose to continue on to the South or head off to the East." Instead of going North in Upper main hallway: say "As much as you want to go back to bed, you have a mission to complete." The Exit corridor is a room. The description of the Exit corridor is "The further you walk down this hallway, the more you want to turn back. An itch, or a buzz, or some sort of unpleasant sensation gnaws at the back of your brain. It seems to intensify the longer you stay. Ahead is a door similar to an airlock. You really shouldn't go any further." The Exit corridor is east of the Upper main hallway and west of the Chamber door. The Exit chamber is a room. The description of the Exit chamber is "The hum in your head is greater now." The Exit chamber is east of the Chamber door. The Chamber door is a closed, locked door. It is scenery. The Chamber door is east of the Exit corridor and west of the Exit chamber. The description of the Chamber door is "Menacing." The Intersection is a room. The description of the Intersection is "Four options, four paths. Choose to go North, South, East, West. Each arm of the compass welcomes you." The Intersection is south of the upper main hallway. The Research hallway is a room. The description of the Research hallway is "This passageway only leads to one door. As you stand before the entrance to the Research Room, the white seems to creep inwards. Is it a trick of the light? Of the white? Who knows." The Research hallway is west of the Intersection. Instead of going west in Research hallway: say "The hallway ends there." The Eastbound hallway is a room. The description of the Eastbound hallway is "Here, it feels... ominous. The air itself seems to be holding its breath, like it knows something you don't. From the stretch of paper white, you can make out three doors. Faintly, inscribed on each are different symbols. To the North, the first door is marked '001'. The other door to the Northeast has a simple square engraving—the Storage Room. To the South, there is another door labelled; '005'." The Eastbound hallway is east of the Intersection. Instead of going East in Eastbound hallway: say "The hallway ends there." The Lower main hallway is a room. The description of the Lower main hallway is "There is an unmistakable sense of danger here. One you've been exposed to many times already, but that you've never gotten used to. You can feel your flesh beginning to goose up as a tingling sensation vellicates at the base of your nape. You fight the urge to turn around, because there isn't anything there. There never is. [line break]The near seamless outlines of three doors to the left are the only things you can make out save from the colourless fluorescence lighting. '002' which is northwest, '003' which is west, and the Supply Closet which is southwest." The Lower main hallway is south of the Intersection. The Security hallway is a room. The description of the Security hallway is "The most unsettling of them all. The door to the left is the Security Room, to the south is 004's cell. At the end of the corridor is the Scientist's Office.[line break]You had never been here before tonight. While there is no explicit rule barring you from wandering here, it is a tacit knowledge that any suspicious presence from employees around here results in swift, silent disappearances. Your coworkers had theorized that those missing became fodder or experiments of their own. While you investigate, you can't help but worry that the Scientist will leave his office and spot you." The Security hallway is east of the Lower main hallway. Cell 1 is a room. The description of Cell 001 is “You step inside, and you feel pure. As if you have been cleansed of all your sins. The room is just as pristine, and when you gaze upon the entity in the centre, you understand why. [line break]An angel, or the closest thing to one. It is effable in the way that it is beautiful, something beyond human description. From its back sprouts grand wings and shimmering above its head is a delicate ring of light. No filth would be acceptable in its presence. Everything about it is just as pale and unsullied as the environment that surrounds it. Encircling its neck, wrists, and ankles are heavy shackles, bulky and out of place next to the being.” Cell 1 is north of the Cell 1 door. Cell 1 door is a closed locked door. It is scenery. Cell 1 door is north of the Eastbound hallway and south of Cell 1. The description of Cell 1 door is "A door; it opens up to Cell 1. From it emanates a feeling of sanctity. The only thing visible on its sleek surface is the perfectly printed '001'. It has no handle; an authorized keycard is required." Understand "001 door" as Cell 1 door. The Storage Room is a room. The description of the Storage Room is “Cluttered. Things are piled on top of each other, the shelves are disorganized and you can barely make out any items. Clearly, no one has been here in a while. The door is to your south.” The Storage Room is north of the Storage Room door. Storage Room door is a closed door. It is scenery. Storage Room door is northeast of the Eastbound hallway and south of the Storage Room. The description of Storage Room door is "It leads to the Storage Room. You’ve been here many times." Understand "square door" and “Storage door” as Storage Room door. The Research Room is north of the Research Room door. Research Room door is a closed locked door. It is scenery. Research Room door is north of the Research hallway and south of the Research Room. The description of Research Room door is "It leads to the Research Room. You’ve been here many times." Understand "paper door" and “Research door” as Research Room door. The Security Room is a room. The description of the Security Room is “The first thing you notice when you step foot inside is a fundamental shift in the environment. The laboratory you’ve become accustomed to is one of white walls, perfect order, and painfully bright lights that did no favours for your late night headaches. On the contrary, the Security Room is dim, even with all the lights on, and… for the lack of a better word, slovenly. [line break]Few areas are free of meaningless clutter in the form of numerous filing cabinets, scattered binders with loose papers strewn about, two pedestal fans, and many electronic devices you don’t know the names of. You reach the conclusion that the Storage Room is comparatively tame in its slight untidiness. To the right is a row of servers, and against the wall opposite the door is a desk that stretches the entire length. By far, the most eye-catching thing in the room is the wall, mounted with TV after TV of surveillance footage.” The Security Room is north of the Security Room door. The Scientist's Office is a room. The description of the Scientist's Office is “The lights are flickering, making it rather hard to make out what’s in the room. Other than the very large glaring monitors that are glitching out, you can see multiple files laid out on the table, scattered. Some are unlabelled and empty, others seem to be worn out with file papers inside. A large whiteboard catches your attention. On it is scribbled in a messy scrawl: CAUTION.” The Scientist’s Office is east of the Scientist’s Office door. Scientist’s Office door is a closed locked door. It is scenery. Scientist’s Office Room door is east of the Security hallway and west of the Scientist’s Office. The description of Scientist’s Office Room door is "Curiosity bubbles up inside of you as you gaze at the door. It is the same as all the others in the building—apart from the lack of signage to indicate which room it leads to. It doesn’t need any signage. It is the Scientist’s Office, which is what makes it so special." Understand "Scientists Office door" and “Scientist’s door” and “Scientists door” and “Scientist door” and “Office door” as Scientist’s Office door. The Supply closet is a room. The Supply closet is southwest of the Lower main hallway. The description of the supply closet is “A small room with cluttered shelves and little room for space. A few objects you notice at first glance are a sack, .” File 4 is an object. File 4 is inedible. File 4 is an openable closed container. File 4 is in The Scientist’s Office. The description of File 4 is "Huh. There are cheese stains on this file." Inside File 4 is file paper 4. File paper 4 is an object. The description of File paper 4 is "Experiment 004: [line break]Name: PIZZA [line break]Gender: PIZZA [line break]Height: PIZZA [line break]Age: PIZZA [line break]Species: PIZZA [line break]Ability: PIZZA [line break]Blurb: PIZZA". Instead of eating File 4: say "Just because it has cheese on it doesn't mean it's edible." File 3 is an object. File 3 is inedible. File 3 is an openable closed container. File 3 is in the Scientist’s Office. The description of File 3 is “The pages are wrinkly and stick out of the file. This file seems to be used more than the others.” Inside File 3 is file paper 3. The description of file paper 3 is “Experiment 003: [line break]Name: ‘Freddy’ [line break]Gender: Male [line break]Height: 3’7 [line break]Age: 6 [line break]Species: Acts human, true species indeterminable. [line break]Ability: True Form [line break]Blurb: Likes candy and planes, mentality of a 6-year-old. Keep him calm.” File 5 is an object. File 5 is inedible. File 5 is an openable closed container. File 5 is in the Scientist’s Office. The description of File 5 is “The file is wrinkly and stained with water. The paper feels scaly…?” Inside File 3 is file paper 5. The description of file paper 5 is “Experiment 005: [line break]Name: ‘Morgan’ [line break]Gender: Female [line break]Height: 5’6 [line break]Age: 31 [line break]Species: Amphibian. [line break]Ability: Water breathing [line break]Blurb: Scaly and slimy discoloured skin. Doesn’t speak. Harmful abilities are still unknown.” File 2 is an object. File 2 is inedible. File 2 is an openable closed container. File 2 is in the Scientist’s Office. The description of File 2 is “It looks clean enough.” Inside File 2 is file paper 2. File paper 2 is an object. The description of file paper 2 is “Experiment 002: [line break]Name: ‘Xavier’ [line break]Gender: Male [line break]Height: 5’8 [line break]Age: 25 [line break]Species: Human ??? [line break]Ability: Unknown [line break]Blurb: He looks human. Acts human. Just don't look him in the eye…” The normal pizza is an object. The normal pizza is in the Scientist's office. The normal pizza is edible. The description of the normal pizza is "The cheese looks.. questionable. Was tomato sauce always this dark?". Understand "normal pizza" and "pizza" as normal pizza. After eating the normal pizza in Cell 4: say “The PIZZA is horrified. The ‘PIZZA’ looks you up and down with an exaggerated expression before it storms over. It unhinges itself completely and consumes you whole."; end the game in death. The toy car is an object. The toy car is in the Supply closet. The toy car is inedible. The description of the toy car is “A small red wooden toy car that fits in your palm. Maybe you’re a bit too old to be playing with this.” The sack of candy is an object. The sack of candy is in the Supply closet. The sack of candy is edible. The description of the sack of candy is “A brown sack, almost like a small potato sack, filled with different coloured wrapped candies.” Understand “sack of candy” and “candy” as sack of candy. Understand “sack of candy” and “sack” as sack of candy. Cell 2 is a room. Cell 2 is northwest of the Lower main hallway. The description of Cell 2 is "This room is suspiciously dim compared to the other rooms. There is a rough outline of a young man in the sitting in the corner of the room, unmoving. It is hard to make out his features, but you can feel his stare. You are unsure whether he is trustworthy or not, but he doesn't seem to hold any ill intent." Experiment 002 is a person. Experiment 002 is in Cell 2. Talking to is an action applying to one visible thing. Understand "talk to [someone]" or "converse with [someone]" as talking to. Instead of talking to Experiment 002: say "He only shakes his head sadly and points at his chest. You think something is preventing him from talking to you. You meet his eyes again and he makes an action that looks oddly like he's pulling a lever. What is he trying to tell you?" Cell 3 is a room. Cell 3 is west of the Lower main hallway. The description of Cell 3 is “The room has bright blue and yellow walls. There’s a small boy on the cell floor playing with some toys. Wait… how old is he???” Cell 4 is a room. Cell 4 is south of the Security hallway . The description of Cell 4 is "There is a giant human-sized pizza sitting here. Yes, you read that right. The room has absolutely no furniture. Multiple red stains litter the walls and floors of the room. You’re pretty sure that’s not blood, or at least it shouldn’t be.” Cell 5 is a room. The description of Cell 5 is “The atmosphere feels slightly more humid around this room. You notice a green-skinned lady lying in the corner of the cell, either sleeping or just closing her eyes. Condensation is built up all over the cell walls, and a puddle is formed in the floor’s curve.” Cell 5 door is a closed locked door. It is scenery. Cell 5 door is south of the Eastbound hallway and north of Cell 5. The description of Cell 5 door is "A door; it opens up to Cell 5. The only thing visible on its sleek surface is the perfectly printed '005'. It has no handle; an authorized keycard is required." Understand "005 door" as Cell 5 door. Understand "Experiment 004" as the 'PIZZA'. The 'PIZZA' is a person. The 'PIZZA' is in Cell 4. Every turn when the player can see The 'PIZZA': say "The 'PIZZA' is staring at you. It looks really sad. The cheese on The ‘PIZZA’ is dripping off it really slowly. There seems to be a chunk missing from the ‘PIZZA’." Instead of giving something to someone, try showing noun to the second noun. Instead of showing normal pizza to ‘PIZZA’: say "The 'PIZZA' hesitantly looks at the pizza and gently takes it from you. It doesn't have a face, but it looks to be quite pleased with you. The 'PIZZA' places the pizza into it's missing chunk."; increase the score by 1. Every turn: if score is 6 begin; say "When everyone has been saved, the screaming voice in your head you thought was your conscience immediately goes silent and relief floods your body. Yet you start to feel a little disoriented. You rub your eyes, blink harshly a couple of times and feel your brain start to clear up. Wait what? You didn’t want this. You didn’t want this at all. You realize you have just betrayed your organization, one that you had poured all your sweat, blood, and tears into. You can feel your blood run cold, your body feels heavy and you realize you have just made a huge mistake. It’s too late to turn back now."; end the game in victory; end if.