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The Night of Wonders part 2
by
charles tarantino
Played 1,970 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The night of wonders Part 2" use no scoring. The Heaven is a room. "[if heaven is unvisited]You awaken from your deep sleep, and you know that this will be the day. This will be the day when you go back to Earth from when you died 10 years ago.[end if][if heaven is visited]You really should be finding your way back, and there is nothing here to really help you.[end if]" The portal room is a room. The portal room is north of the heaven. "You sneak into the portal room unnoticed, and you see that the portal lever is turned off." The lever is a device in the portal room. "Here is a lever and a gate that leads to earth." The lever is switched off. The lever is fixed in place. The description of the lever is "I don't think looking at the lever will help you much, will it?." Instead of pushing a lever: try switching on the lever. Carry out switching on the lever: now the gate is open; say "Yes!!!!!! You can see Earth from here, and a ladder has materialized!" The gate is a closed, locked, openable door. It is scenery. The gate is down of the portal room and up of the earth. The description of the gate is "A portal that will lead you to Earth." The Earth is a room. "You notice a small forest in the distance to the south, and an abandoned movie theater to the west." The Small Forest is south of the earth. "[if unvisited] You see a building south of here, and an old man come in out of it.[end if][if visited]There is Merlin, and his house over to the South[end if]" The abandoned movie theater is west of the earth. "[if abandoned movie theater is unvisited] You can see the door, and you remember that this is where you died. You go to the emergency exit door, and you see a small grave marker.[end if]" The Merlin is a person. [if player is within sight of Merlin] "'Why hello there! I am Merlin.'" The Merlin is in the small forest. The building is south of the small forest. "[if building is unvisited]Merlin seems sad, maybe you should help him.'Can you help me? I seem to have lost my spell book, maybe you could bring it back to me if you find it? I think I left it in the jungle to the east.'[end if]" The jungle is east of the building. "[if jungle is unvisited] You arrive in the forest to see a small rocky path. it seems to lead north to the middle of the forest.[end if]" The jungle clearing is north of the jungle. "[if jungle clearing is unvisited] You see the path end at a sort of temple, and you can hear some bad noises in there.[end if]" The Temple is north of the jungle clearing. "You run inside, and see a podium in the middle of a large room. You should take it." The book is in the temple. The description of the book is "A leather-bound book, with a strange language written on it." After taking book, say "You found the book, maybe you should show it to Merlin." Instead of showing book to the Merlin: say "'Thats it! Thank you so much! you now have permission to enter my tower. go to the West, and you'll enter my tower.'" The tower is west of the small forest. "Inside here, you see a door. Maybe it will bring you back to your time? You should open it to find out." The wooden door is a closed door. It is scenery. The wooden door is north of the tower. The description of the wooden door is "Your standard wooden door." The Flaming Realm is north of the wooden door. "What? This isn't what you expected! The door closed behind you, and now you are stuck here?" Every turn while in the Flaming Realm: say "You have won the game but will you ever escape and rejoin your friends?"; end the game in victory;