Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
A Goblin's Meal
by
freshshrimp
Played 63 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"A Goblin's Meal" by Simon, Conner, and Avin The story creation year is 2025. Use undo prevention. [CENTRAL CHAMBER] The Central Chamber is a room. The Central Chamber is south of the north door. "You are in the Central Chamber." The biscuit is in the Central Chamber. The biscuit is edible. The description of the biscuit is "The biscuit is edible." Instead of eating biscuit: say "HAHA the biscuit was actually poisonous."; end the game in death. The book is in the Central Chamber. The book is a closed openable container. The description of the book is "a closed book, with a torn leather cover, and pages falling out." The shiny key is an object. The shiny key unlocks the north door. The shiny key is inside the book. [WEST ROOM] The West Room is west of the Central Chamber. "An old bed sits against the far wall, its blanket rumpled but recently used. A wooden cabinet stands nearby. From somewhere above, water drips through cracks in the ceiling, landing with a steady drip into a metal bucket placed neatly on the floor. " The old bed is here. old bed is scenery. Understand "bed" as the old bed; The description of the old bed is "The wooden frame of the bed creaks as you place your hand on the cotton mattress. You can feel a faint warmth." [EAST ROOM] The East Room is a room. The East Room is east of the Central Chamber. [READING ROOM] The Reading Room is a room. The Reading Room is south of the Central Chamber. "You can smell the musty scent of paper and decayed wood coming off the two walls of bookshelves covering both sides of the room. A nearly spent candle flickering atop a small wooden table dimly illuminates the room. To the side of the table sits an old armchair, clearly worn down with age. A green book balances on the armrest." [HALLWAY] The north door is a door. The north door is a locked closed door. The hallway is a room. The hallway is north of the north door. The hallway is north of the Central Chamber. [INTRODUCTION] When play begins: say "You wake up in a cold, dimly lit cave, the air thick with the smell of decay and damp stone. A dull ache pulses through your head and you realize you can’t remember how you got here. Flickering torches cast dancing shadows across the room, revealing faded markings you can’t read."