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NET2-4
by
Gaotian
Played 1,483 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Support pour la contrainte" by Gaétan. [includes] Include French by Eric Forgeot. Use French language. [variables globale] Choix is a number variable. Choix is 0. [le déroulé du texte] le départ is a room. "C'est une grande pièce vide aux murs blancs." le couloir1 is a room. It is north of le départ. "Le couloir est vide et blanc." The printed name of le couloir1 is "Le couloir". le couloir2 is a room. It is north of le couloir1. "Le couloir est désespérément vide et blanc". The printed name of le couloir2 is "Le couloir". le couloir3 is a room. It is north of le couloir2. "Le couloir est tragiquement vide et blanc. Ca ne changera jamais." The printed name of le couloir3 is "Le couloir". l'arrivée is a room. It is north of le couloir3. "Vous pouvez choisir d'aller à l'est ou à l'ouest." Instead of going east when the player is in l'arrivée: say "Vous jetez un coup d'oeil à l'est avant de revenir sur vos pas. Quelque chose a changé."; now choix is 1; Instead of going west when the player is in l'arrivée: say "Vous jetez un coup d'oeil à l'ouest avant de revenir sur vos pas. Quelque chose a changé."; now choix is 2; l'artefact is an object. la fin is an object. before going south when the player is in l'arrivée: if choix is 1: now the description of couloir3 is "Les murs sont bleu."; now the description of couloir2 is "Les murs sont bleu, désespérement bleu."; now the description of couloir1 is "Les murs sont bleu, tragiquement bleu."; otherwise if choix is 2: now the description of couloir3 is "Les murs sont rouge."; now the description of couloir2 is "Les murs sont rouge, désespérement rouge."; now the description of couloir1 is "Les murs sont rouge, tragiquement rouge."; unless choix is 0: now l'artefact is in le couloir2; now la fin is in le couloir1; otherwise: say "Il faut choisir : aller à l'est ou à l'ouest."; stop the action; instead of going south when the player is in le couloir2: end the story;