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Roshambo
by
Zuratustra Guerra
Played 1,988 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Roshambo" by Zura Guerra. The story genre is "Luck". The story headline is "A rock-paper-and-scissors game". The story creation year is 2015. The maximum score is 2. When play begins: silently try switching score notification off; now right hand status line is "Roshambo". The White cube is a room. "You are inside a large glowy white cube, all alone." The computer is a person in the White cube. The description of the computer is "A fancy TRS-80 looking at you with fiery white uni-pixel eyes.[Paragraph Break]'Wanna play something, human? Just take those Ãtems and show me the one you prefer.'" Instead of taking the computer, say "Hey, don't even touch me, dude!" The rock is a thing in the White cube. The description of the rock is "A cold stone." The sheet of paper is a thing in the White cube. The description of the sheet of paper is "A blank sheet of paper." The pair of scissors is a thing in the White cube. The description of the pair of scissors is "A silver pair of scissors with the form of an ibis." Instead of examining the computer: say "A fancy TRS-80 looking at you with fiery white uni-pixel eyes.[Paragraph Break]'Wanna play something, human? Just take those Ãtems and show me the one you prefer. I know you know how to play rock-paper-and-scissors.'"; if a random chance of 1 in 3 succeeds: say "The computer emits a loud 'beep', you suppose it's calculating its answer..."; otherwise if a random chance of 1 in 3 succeeds: say "The computer emits a loud 'beep', you suppose it's calculating its answer..."; increase the score by 1; otherwise: say "The computer emits a long beep, you suppose it's calculating its answer..."; increase the score by 2; Instead of showing the rock to the computer: if the score is 0: say "A pixelated rock is displayed on the screen."; say "'Arrrgh, a tie! Let's play again!'"; end the story; otherwise if the score is 1: say "A white rectangle, which seems to be a sheet of paper, is displayed on the screen."; say "'I win this time!'"; end the story; otherwise: say "A pixelated pair of scissors is displayed on the screen."; say "'You won... Let's play again!'"; end the story; Instead of showing the paper to the computer: if the score is 0: say "A pixelated rock is displayed on the screen."; say "'You won... Let's play again!'"; end the story; otherwise if the score is 1: say "A white rectangle, which seems to be a sheet of paper, is displayed on the screen."; say "'Arrrgh, a tie! Let's play again!'"; end the story; otherwise: say "A pixelated pair of scissors is displayed on the screen."; say "'I win this time!'"; end the story; Instead of showing the scissors to the computer: if the score is 0: say "A pixelated rock is displayed on the screen."; say "'I win this time!'"; end the story; otherwise if the score is 1: say "A white rectangle, which seems to be a sheet of paper, is displayed on the screen."; say "'You won... Let's play again!'"; end the story; otherwise: say "A pixelated pair of scissors is displayed on the screen."; say "'Arrrgh, a tie! Let's play again!'"; end the story;