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Project Alpha
by
Group Project
Played 276 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
“Project Alpha” The English Class is a room. “You wake up in the English classroom at midnight and find your English teacher, Mr. Dangerous, transforming into a werewolf. So, you decide to stay in the English classroom until he walks away. You must escape, but remember, trust no one!.” Here is a water bottle. The description of the water bottle is “This is a clean, fresh, unopened water bottle.” The water bottle is edible. After eating the water bottle: say “You feel hydrated, but the sickening feeling doesn’t fade away.” Here is an apple. The description of the apple is “This is a crunchy, Honeycrisp apple.” The apple is edible. After eating the apple: say “You feel so much better after taking a bite of that crispy, juicy, sweet, scrumptious bite of the Honeycrisp apple, you feel refreshed and ready for an adventure.” “You find an unopened water bottle lying on the classroom floor and an apple sitting inside someone’s open lunchbox. You should keep these in your bag instead of munching right away. To leave this classroom, go south where the hallway is.” South of English class is Hallway. Hallway is a room. “ You step outside of the English classroom to the hallway. You feel the cold breeze gently scratching through your skin. You check the flicking lighting, the dusty window frames, and the dripping sounds from leaking pipes. However, you end up with nothing and discover a sick nausea. The odd feeling in your stomach rapidly grows as you walk down the long, lonely hallway. You feel your heart pounding faster and faster as you hear the scattering sounds of cockroaches and spiders above you. Remember, you have the water bottle you brought from the English classroom earlier, which could calm your stomach. You look around and discover that the wind is coming from the Cafeteria, located on the west side of the hallway. The bathroom is located to the east.” West of Hallway is Cafeteria. Cafeteria is a room. “As you cautiously walk inside the Cafeteria, you see bright lighting coming from the kitchen, located to the south. So, you nervously walk towards it, but as you step closer and closer, fear and tension start to build up as you hear a screeching noise of two metals rubbing against each other.” The Kitchen is a room. The Kitchen is north of the Cafeteria. “Although you feel butterflies in your stomach telling you to stop, your curiosity brings you into the kitchen. There is a dining table with a drawer. The drawer is closed in an openable container. Underneath the table, you spot an erratic creature happily humming and making unbearable sounds with metal and glass appliances. Do you want to keep the lonely fellow company by telling him a story or asking questions?” The dining table is in the Kitchen. The drawer is a part of the dining table. The drawer is a closed openable container. In the drawer are a metal fork, a glass cup, and a floral-painted plate. The description of the dining table is “This is the premium SSS+ 2023 dining table with a single drawer.” The description of the drawer is “This drawer is part of the dining table.” The description of the metal fork is “This is a metal fork. It can be used for poking, cutting, and stabbing foods.” The description of the glass cup is “This is a glass cup. The bottom of the cup has a fragile sticker in red.” The description of the floral-painted plate is “This is a floral-painted plate. It has yellow and pink flowers aligned in a straight line with green wiggly veins surrounding them.” The creature is a person in the kitchen. The creature can be active or passive. The creature is active. Before doing something to the creature: now the creature is passive; Instead of telling the creature about something: say “They ignore you and giggle like a five-year-old while playing their screeching music with utensils.” Instead of asking the creature about something: say "The creature stares at you for a few seconds, then shakes their head, showing that they don't understand your question." East of Hallway is Bathroom. Bathroom is a room. “You walk into the bathroom and smell the worst possible smell ever. It’s coming from the toilet.” The garbage is in Bathroom. The garbage contains a vape. The toilet is in Bathroom. The toilet contains The black key. The description of The black key is “This key can unlock the stairs door.” South of Hallway is South Hallway. South Hallway is a room. “As you go further down the hallway the bad smell coming from the bathroom starts to fade. You find yourself another three rooms. To the south is the gym, to the west is the office, and to the east is the library.” West of South Hallway is Office. Office is a room. Instead of going south from Office while the black key is not carried: say "You will need the key to open the door."; stop the action; “As you enter the office, you see a closed blue and white cardboard container and a small mini fridge cramped inside piles of paper. The cardboard container is a closed, openable container. The fridge is a closed, openable container. On the front desk is a yellow sticky note that says, ‘Do not eat any food in the fridge! Everything has gone expired or rotten since the power outage!’” The front desk is in the office. On the front desk is a sticky note. The description of the front desk is “This is a front desk of the office.” The cardboard container is in the office. The cardboard container is a closed openable container. In the cardboard container is a mask. The description of the cardboard container is “This is a cardboard container. There are sheets of masks inside it. You are welcome to open it and carry it off with the item inside it.” The description of the mask is “This is a mask. The mask protects and ensures your health from the dusty musty air quality of this crusty school.” The fridge is in the office. The fridge is a closed openable container. In the fridge is yogurt. The description of the fridge is “This is a mini fridge.” The yogurt is edible. The description of the yogurt is “Artificially flavored strawberry yogurt, 4% fat. There is a strong strawberry scent mixed with an unknown sour smell from the yogurt.” After eating the yogurt: say “You eat the yogurt and die because it was spoiled and was full of deadly bacteria! You should’ve paid close attention to the note on the front desk.”; end the game in death South of Office is Stairs Door. Stairs Door is a closed locked door. The black key unlocks Stairs Door. South of Stairs Door is The Basement. After unlocking the Stairs Door with the black key: say “You have unlocked the door. Go south to go down the stairs.” The Basement is a room. “ As you walk down the staircase, you notice the lights getting dimmer and strong smells of rotten flesh breeze past you. Finally, you end up in the basement, you can hear someone sobbing not far from you. To your West is the abandoned storage room dusted in countless spiderwebs, to the East lies a secret room where the soft sobbing noises are coming from, heading south is the private lounge rumored to be where teachers host underground parties after school.” West of The Basement is Storage Hall. Storage Hall is a room. “You see spiders clinging to the walls and cold air sneak up upon you from the broken door sill. There is a blurred sign on the old wooden door that seems to be calling for your attention.” Here is a sign. Sign is fixed in place. “There is a sign on the storage room door. You should probably examine it. Or not.” The description of the sign is “It reads: Founded in 1789, Project Alpha continuing.” West of Storage Hall is Storage Door. Storage Door is a closed locked door. The gold key unlocks the Storage Door. West of Storage Door is Storage Room. The description of Storage Door is “The door seems to be locked, keep on exploring the basement perhaps the key could be in the other rooms.” After unlocking the Storage Door with the gold key: say “The door is now unlocked. Go west to enter room.” Storage Room is a room. “You enter the storage room, the shelves are covered with dust, piles are first aid boxes are lined up neatly on the first level of the shelves. The second level of the shelve holds a small box. There seems to be three buttons to potentially unlock the box. Try pressing each button to see which button unlocks the box.” Here is a box. The box is a locked openable container. The box contains the red key. Button 1 is a device in Storage Room. Button 1 is switched off. Instead of pushing Button 1: say “You hear the floor underneath you start to rumble. The floor suddenly opens up. You start falling into what seems like an endless pit.”; end the game in death; Button 2 is a device in Storage Room. Button 2 is switched off. Instead of pushing Button 2: say “You hear the floor underneath you start to rumble. The floor suddenly opens up. You start falling into what seems like an endless pit.”; end the game in death; Button 3 is a device in Storage Room. Button 3 is switched off. Instead of pushing Button 3: now the box is unlocked; say “You hear the sound of the box unlocking. You may now open the box.”; East of Basement is Jail. Jail is a room. “As you head further East you see a figure standing not far from you, you walk closer and closer you see an unusual girl standing inside the room vaping, above from you.” Here is a cabinet. The cabinet is a container. The gold key is in the cabinet. Here is a sign. Sign is fixed in place. The description of the second sign is “Jail”. A woman called Karina is here. Karina is a person. Karina can be emo and druggy. “You find a woman with a big nose and piercings on her cheeks sobbing in the corner.” Instead of taking the gold key: say "Karina got mad at you for taking the key without permission. She decided to lock you in the jail for life."; end the game in death; South of Basement is Secret Door. Secret Door is a closed locked door. The red key unlocks Secret Door. South of Secret Door is Secret Lounge. Secret Lounge is a room. “You have found the secret lounge. Wow, this is the cleanest room you’ve seen in the school. The floor is covered in a nice red carpet, the room has booth tables and a flat screen tv. To the south you see the exit door. You have to choose one of the three keys to unlock the door.” Instead of unlocking Exit Door with the black key: say "You have chosen the wrong key."; end the game in death; Instead of unlocking Exit Door with the red key: say "You have chosen the wrong key."; end the game in death; After unlocking the Exit Door with the gold key: say “You have unlocked the door. Go south to exit.” South of Secret Lounge is Exit Door. Exit Door is a closed locked door. The gold key unlocks the Exit Door. South of Exit Door is Freedom. Freedom is a room. After going to Freedom: say "Congratultions! You were able to escape this prison of a school. You will no longer have to go to this school or have a fear of getting eaten or trapped in school."; end the game in victory. East of South Hallway is Library. Library is a room. “Wow it’s the Library. There is nothing here but a single book on the table. You can go take a break from trying to escape and read the book if you’d like.” Here is a book. The description of the book is “Project Alpha: Werewolf. Once upon a time there was a student who got locked in school. Their english teacher turns out to be a werewolf and there are many new things they discover about their school.” Understand “read” as examining. South of South Hallway is Gym. Gym is a room. “You have arrived in the Gymnasium. There’s nothing here except a single dodgeball in the middle. You should maybe check it out.” The dodgeball is in the gym. Understand “ball” as dodgeball. West of Gym is closet. Closet is a room. East of Gym is Equipment Room. Equipment Room is a room. Understand “left” as west. Understand “right” as east. Instead of going west from Gym: say "Unfortunately the teacher knew you were going to throw to the left and caught the ball. You lost the game. As punishment the gym teacher decided to lock you up in the gym by yourself forever."; end the game in death; Instead of going east from Gym: say "Wow! That was a perfect throw! After hitting a perfect headshot and defeating the teacher you have been awarded with the gold key. "; say "Make sure to drop the dodgeball before leaving!"; now the player is carrying the gold key; After taking dodgeball: say "A random man appears before you. Oh I think it’s the gym teacher. He wants you to play a dodgeball match against him."; say “ Say left or right to try to hit the teacher.”; Instead of going north from Gym while dodgeball is carried: say "Where do you think you’re going? You must not leave until the match is finished."; stop the action;