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Candy Land
by
Kailash Imnotgivingyoumylastname
Played 9 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Candy Land" by Alan and Kailash The house is a room. "[if the house is unvisited]You awake from your slumber. As you shift your unclear gaze to the westward direction, your retina gathers the reflected light of the chocolate door that you now have processed through the occipital lobe of which you possess in your cranium. Within the shallow depths of your living chamber rests a grand inventory of bizarre items. On the cupboard, a gold-plated trophy created of the most edible golden Dubai chocolate is stored, in all of its visible glory. There's an apple on a nearby table. [end if][if the house is visited]You walk back into your house, everything is as you last left it. As you shift your unclear gaze to the westward direction, your retina gathers the reflected light of the chocolate door that you now have processed through the occipital lobe of which you possess in your cranium. Within the shallow depths of your living chamber rests a grand inventory of bizarre items. On the cupboard, a gold-plated trophy created of the most edible golden Dubai chocolate is stored, in all of its visible glory. There's an apple on a nearby table.[end if]" The description of the player is "You're just another gingerbread man out of the trillions of gingerbread men. You aren't special in any manner. You wish that you could be special. Perhaps the feelings of unimportance within you was brought about by the reign of terror that your motherly figure imposed upon you at a young age. You believe that you could become important, if only you'd had an opportunity." The apple is a scenery supporter in the house. The description of the apple is "It's very moldy". Inside the house is the battered radio. The battered radio is an object. "There is an old, battered radio on a nearby table, but you're pretty sure it still works.". The battered radio is fixed in place. The description of the battered radio is "You are fat". The light switch is a device in the house. "It is fixed on the wall and commands the bringing of light within the room." The light switch is fixed in place. The light switch is switched off. The description of the light switch is "The switch commands the bringing of light within your bedroom.". Carry out switching off the light switch: say "The house is a little dim now, but the natural light is enough to allow you to see.". Carry out switching on the light switch: say "The house is now illuminated by the light.". Instead of switching on the light switch when the light switch is switched on: say "The light is already on.". Instead of switching off the light switch when the light switch is switched off: say "The light is already off.". Instead of switching on the light switch: say "You switch the light on. The house is now illuminated by the light."; now the light switch is switched on. Instead of switching off the light switch: say "You switch the light off. The house is a little dim now, but the natural light is enough to allow you to see."; now the light switch is switched off. The trophy is a scenery supporter in the house. The description of the trophy is "The trophy on the cupboard is an old possession of your Gingerbread brother. He was much more successful than you, but he unfortunately passed away while mountaineering.". The wood door is a closed door. The wood door is west of the house. The yard is west of the wood door. "[if the yard is unvisited]You are outside your house, in the yard. You see a mountain from afar. Moving eastward brings you back to your house. To the North, the path splits into NorthEast and NorthWest directions. Suddenly, the battered radio in your room starts saying something about a 1 billion chocolate coin lollipop that fell from the sky, on Mount Dew. Funnily enough, you look up, and it's right there. You really want to get this, maybe it can solve the issue of unimportance in your life.[end if][if the yard is visited]COPY AND PASTE OF UNVISITED TEXT WITH NO BATTERED RADIO.[end if]" The cliff is a room. the cliff is northeast of the yard. "You climbed up the second path when you reach a bridge, but it's broken. You see other fallen candies on the ground beside you, maybe eating them can help you get across. In this world, eating different candies leads to different abilities gained." In the cliff is placeholder. it is an object. "As well, you see something glimmering in the snow, something shiny, but it's probably just a trick of the light." After taking placeholder: say "After digging through the snow/cotton candy, you find out that that glimmering object was actually a handful of coins, 5 to be specific." Instead of examining placeholder: say "Five golden coins with designs engraved into each. You can smell the chocolate through the aluminum foil and smell of the cotton candy casing it." Understand "glimmering object" as placeholder. Understand "shiny" as placeholder. Understand "glimmering" as placeholder. Understand "coin" as placeholder. Understand "light" as placeholder. Understand "snow" as placeholder. Understand "thing" as placeholder. Understand "shiny object" as placeholder. Understand "glimmering thing" as placeholder. Understand "shiny thing" as placeholder. The faulty bridge is an open locked door. The faulty bridge is north of the cliff. Understand "bridge" as faulty bridge. The stranger is a room. The stranger is north of the bridge. "You reach a clearing on the mountain, only a cave is seen and the lollipop in the northwest. You peer closer and see a stranger in the cave, he appears to be made of black liquorice. He also seems to have a shop set up, there's a crafting bench behind him, curious. He keeps tapping his hands on the table, should you trust him?." The crafting bench is an object. Black Liquorice is a man in the stranger. Every turn when the player can see Black Liquorice: say "Liquorice [one of]taps[or]drums[as decreasingly likely outcomes] his fingers on the cool surface." The description of Black Liquorice is "You look closer to analyze his features, he is made of Black Liquorice with arms and legs, his expression seems untrustworthy but you shouldn't judge a book based on it's cover, right? It is hard to see him well because of the darkness of the cave." Understand "Liquorice" as Black Liquorice. Understand "Licorice" as Black Liquorice. Understand "Black Licorice" as Black Liquorice. Instead of asking Black Liquorice about "crafting bench": say "Oh this. That's funny you ask of that. You see, I am a prophet and I sense that your journey will be very perilous OooOooOooOh! The only way I see you surviving will be by buying one. And mine is actually the only one that will work for your purposes. And the best of all, it's only 5 coins, what a deal! So what do ya say, valued customer?." Instead of giving placeholder to Black Liquorice: say "Ah, right choice, customer. Eugh, this is covered in candy floss! Where did you find this? The ground? I digress, here is your crafting bench. Take it and use it wisely, for it will save your life." now the player carries the crafting bench. After taking crafting bench: say "You take the crafting bench, it's pretty heavy but you can handle the weight. You look at the crafting bench you got, it's such trashy washy, nobber wobbery, nonsense, junk. That guy sold you shotty products that were way overpriced. He looked fishy from the start. It's no use throwing it out though, what that guy said about the prophecy spooked you, even if it's just a little." Instead of examining crafting bench: say "You look at the crafting bench you got, it's such trashy washy, nobber wobbery, nonsense, junk. That guy sold you shotty products that were way overpriced. He looked fishy from the start. It's no use throwing it out though, what that guy said about the prophecy spooked you, even if it's just a little. The bench can craft things, it's best when working with Graham wood." Understand "crafting table" as crafting bench. Northwest of the stranger is the peak. The peak is a room. "[if the peak is unvisited]You finally get to the top of the mountain, the tsunami is fast approaching but that fear fades away when you set your eyes upon the 1 billion chocolate coin lollipop that fell from the sky. Literally. It's now stuck in the snow upright. You look around and can see the environment, there's a decently big tree next to you and to your west the river runs. You can see swedish fish swimming in it, no that can't be possible, they don't like this river. You forget about it and take the lollipop. It smells great, of sugar and of money.[end if][if the peak is visited]You are at the top of the mountain, the tsunami is still fast approaching. You look around and can see the environment, to your west the river runs.[end if]" The tree is in the peak. The tree is an object. The tree is fixed in place. Instead of taking the tree: say "You need something to chop it down." West of the peak is the river. The river is a room. "[if the river is unvisited]They weren't fish swimming in it, you think as you run closer towards the wading river, it's an axe submerged at the bottom of it.[end if][if the river is visited]You reach the river, to your east is the mountain peak.[end if]" In the river is axe. It is an object. After taking axe: say "You take the axe. It's so sticky. Covered in Coca-cola/Sprite/Chocolate/Maple Syrup." Instead of examining axe: say "It's an axe made of candy covered in Coca-cola/Sprite/Chocolate/Maple Syrup. It's just dripping from the axe. Getting all over your hands."