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Candy Land
by
Kailash Imnotgivingyoumylastname
Played 64 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Candy Land" by Alan and Kailash The house is a room. "[if the house is unvisited]You're just another gingerbread man out of the trillions of gingerbread men. You aren't special in any manner. You wish that you could be special. Perhaps the feelings of unimportance within you was brought about by the reign of terror that your motherly figure imposed upon you at a young age. You believe that you could become important, if only you'd had an opportunity. You awake from your slumber. Slowly, your eyes gather the natural light of the room, which you proccess through the occipital lobe which you possess in your cranium. Within the shallow depths of your living chamber rests a grand inventory of bizarre items. On the cupboard, a gold-plated trophy created of the most edible golden Dubai chocolate is stored, in all of its visible glory. There's an apple on a nearby table. [end if][if the house is visited]You walk back into your house, everything is as you last left it. Within the shallow depths of your living chamber rests a grand inventory of bizarre items. On the cupboard, a gold-plated trophy created of the most edible golden Dubai chocolate is stored, in all of its visible glory. There's an apple on a nearby table.[end if]" The description of the player is "You're just another gingerbread man out of the trillions of gingerbread men. You aren't special in any manner. You wish that you could be special. Perhaps the feelings of unimportance within you was brought about by the reign of terror that your motherly figure imposed upon you at a young age. You believe that you could become important, if only you'd had an opportunity." The apple is a scenery supporter in the house. The description of the apple is "It's very moldy. You shouldn't eat it unless you want some sort of disease." Inside the house is the battered radio. The battered radio is an object. "There is an old, battered radio on a nearby table, but you're pretty sure it still works.". The battered radio is fixed in place. The description of the battered radio is "You go over to the radio, it doesn't seem to be saying anything important at the moment. You hear something about an ad for cleaning supplies." The light switch is a device in the house. "There is a light switch on the wall." The light switch is fixed in place. The light switch is switched off. The description of the light switch is "The switch commands the bringing of light within your bedroom." Carry out switching off the light switch: say "The house is a little dim now, but the natural light is enough to allow you to see." Carry out switching on the light switch: say "The house is now illuminated by the light." Instead of switching on the light switch when the light switch is switched on: say "The light is already on." Instead of switching off the light switch when the light switch is switched off: say "The light is already off." Instead of switching on the light switch: say "You switch the light on. The house is now illuminated by the light."; now the light switch is switched on. Instead of switching off the light switch: say "You switch the light off. The house is a little dim now, but the natural light is enough to allow you to see."; now the light switch is switched off. The trophy is a scenery supporter in the house. The description of the trophy is "The trophy on the cupboard is an old possession of your Gingerbread brother. He was much more successful than you, but he unfortunately passed away while mountaineering." The wood door is a closed door. "There is a chocolate door. It is to the west of the house and the east of the yard." The wood door is west of the house. The yard is west of the wood door. "[if the yard is unvisited]You are outside your house, in the yard. Moving eastward brings you back to your house. You breathe in the wonderful natural aroma of chocolate and cotton candy. Shrubs and flowers are all around you... your brother would have liked this. He loved nature.You see a mountain in the north. The path leading up to Mount Dew splits into NorthEast and NorthWest directions. Suddenly, the battered radio in your room starts saying something about a 1 billion chocolate coin lollipop that fell from the sky, onto Mount Dew. Funnily enough, you look up, and it's right there. You really want to get this, maybe it can solve the issue of unimportance in your life. While you're busy thinking, the radio explains another important detail. A tsunami is coming soon, made out of chocolate/maple syrup/coca-cola/sprite, and it will hit your village soon, the magic lollipop is the only thing that can stop it. This new detail cements the idea in your head. You've decided that you're going.[end if][if the yard is visited]You are outside your house, in the yard. You see the mountain in the north with the lollipop on it. Moving eastward brings you back to your house. The path leading up to Mount Dew splits into NorthEast and NorthWest directions. You really want to get this lollipop, maybe it can solve the issue of unimportance in your life.[end if]" The mountain is a room. The mountain is northwest of the yard. "You climb up the first path and you reach a sharp incline full of jagged black rock. You can't hike up this. It's too risky. You see other fallen candies on the ground beside you, maybe eatifying them can help you get across. In this world, eating different candies leads to different abilities gained. This process is called eatification. You look closer at the candies around you, there is a gummy bear, taffy, geplak, and pocky sticks. You shouldn't be too hasty in eatifying them though. This candy isn't raw from the sky, it's probably dirty, and you have a feeling one of them might kill you. To your west there are more candies, you can't make them out though since they're pretty far away." eatifying is an action applying to one thing. Understand "eatify [something]" as eatifying. Understand "eatificate [something]" as eatifying. In the mountain is the gummy bear. It is a scenery supporter. The description of the gummy bear is "A gummy bear lays on the ground, the suns rays refracting through it to create beautiful coloured caustics. However, these caustics look quite haunting, but you don't know if your brain is just making up these images, it is of a man getting ripped apart from the inside. You look away with a chill." In the mountain is the taffy. It is a scenery supporter. The description of the taffy is "A spare piece of taffy left on the ground, it looks like it's been there for a long time... maybe since the dinosaurs or something. As you look away from the taffy, you notice a slight change of light refraction at the corner of your eye." In the mountain is the geplak. It is a scenery supporter. The description of the geplak is "A sweet indonesian candy, maybe a strong wind blew it over here. It's very bright and colourful, with it being made of grated coconut and sugar." In the mountain is the pocky. It is a scenery supporter. The description of the pocky is "A few pocky sticks lay on the ground, their chocolate glimmering, stuck in the perfect state between frozen solid and melted. The cracker underneath it looks perfect as well, as if it was in an advertisement, not a single crack to be found. They are all also put into the perfect formation to appeal to you in the most efficient way. It's also so tall, so tall compared to it's slim proportions, like a tree branch." Understand "pocky sticks" as pocky. Understand "pocky stick" as pocky. Understand "pockies" as pocky. Carry out eatifying the gummy bear: remove the gummy bear from play; say "You ate the gummy bear. However, you didn't realize that the gummy bear was alive. After the gummy bear entered your stomach, it punched you from the inside and ripped a hole through your body. Unfortunately, you couldn't survive and was devoured from the inside by the gummy bear."; end the game in death. Carry out eatifying the taffy: remove the taffy from play; say "You ate the taffy. Taffy is usually sweet, but this is quite possibly the least sweet candy you've ever eaten in your life. The taffy tastes of dinosaur spit." Carry out eatifying the geplak: remove the geplak from play; say "You ate the geplak. Your mind gets transported to a relaxing beach with palm trees and coconuts. You feel at bliss for a few minutes, until the geplak had been fully eaten." Carry out eatifying the pocky: remove the pocky from play; say "You stick the pocky into your mouth and take a nice big crunch, it's as good as it looked. You close your eyes because of how good it is, and when you open them again, you seem... higher than before. You look down and it's true, you're getting taller. When you reach the top of the cliff you grab onto it and the effect wears off." In the mountain is coinstwo. it is an object. "As well, you see something glimmering in the snow, something shiny, but it's probably just a trick of the light." The printed name of coinstwo is "coins". After taking coinstwo: say "After digging through the snow/cotton candy, you find out that that glimmering object was actually a handful of coins, 5 to be specific." Instead of examining coinstwo: say "Five golden coins with designs engraved into each. You can smell the chocolate through the aluminum foil and smell of the cotton candy casing it." Understand "glimmering object" as coinstwo. Understand "shiny" as coinstwo. Understand "glimmering" as coinstwo. Understand "coin" as coinstwo. Understand "light" as coinstwo. Understand "snow" as coinstwo. Understand "thing" as coinstwo. Understand "shiny object" as coinstwo. Understand "glimmering thing" as coinstwo. Understand "shiny thing" as coinstwo. Understand "money" as coinstwo. Understand "chocolate coin" as coinstwo. Understand "chocolate coinstwo" as coinstwo. The barricadetwo is a closed locked door. "." The barricadetwo is north of the mountain. The clearing is a room. The clearing is west of the mountain. "You go west and find more candies, you can now see them more closely. There is a gummy worm. The ground is very flat here, thin powdered snow layers the ground. It's actually quite beautiful when you take in the view, it makes sense why your brother mountaineered so much, it's quite peaceful." In the clearing is the gummy worm. It is a scenery supporter. The description of the gummy worm is "A gummy worm lays on the ground, it is so slippery and slimy." Carry out eatifying the gummy worm: remove the gummy worm from play; say "You ate the gummy worm. It suddenly turns alive in your throat and starts taking away the nutrients from your body. You perish from the worm after it sucks out all of your remaining life energy."; end the game in death. The crafting benchtwo is an object. The printed name of the crafting benchtwo is "crafting bench". Understand "crafting table" as crafting benchtwo. The strangertwo is a room. The printed name of the strangertwo is "stranger". The strangertwo is north of the barricadetwo. "You reach a clearing on the mountain, only a cave is seen and the lollipop in the northeast. You peer closer and see a stranger in the cave, he appears to be made of black liquorice. He also seems to have a shop set up, there's a crafting bench behind him, curious. He keeps tapping his hands on the table, should you trust him? (yes: ask liquorice about crafting benchtwo) (no: northeast)." After eatifying the pocky: move the player to the strangertwo. Red Liquorice is a man in the strangertwo. Every turn when the player can see Red Liquorice: say "Liquorice [one of]taps[or]drums[or]patters[as decreasingly likely outcomes] his fingers on the cool surface." The description of Red Liquorice is "You look closer to analyze his features, he is made of Red Liquorice with arms and legs, his expression seems untrustworthy but you shouldn't judge a book based on it's cover, right? It is hard to see him well because of the darkness of the cave." Understand "Liquorice" as Red Liquorice. Understand "Licorice" as Red Liquorice. Understand "Red Licorice" as Red Liquorice. Instead of asking Red Liquorice about "crafting benchtwo": say "Oh this. That's funny you ask of that. You see, I am a prophet and I sense that your journey will be very perilous OooOooOooOh! The only way I see you surviving will be by buying one. And mine is actually the only one that will work for your purposes. And the best of all, it's only 5 coins, what a deal! So what do ya say, valued customer? (yes: give liquorice coinstwo) (no: northeast)." Instead of giving coinstwo to Red Liquorice: say "Ah, right choice, customer. Eugh, this is covered in candy floss! Where did you find this? The ground? I digress, here is your crafting bench. Take it and use it wisely, for it will save your life."; Move the crafting benchtwo to the player; remove the coinstwo from play; say "Liquorice stood up, took the crafting bench and carried it over to you. You take the crafting bench, it's pretty heavy but you can handle the weight. You look at the crafting bench you got, it's such trashy, nonsense, junk. That guy sold you shotty products that were way overpriced. He looked fishy from the start. It's no use throwing it out though, what that guy said about the prophecy spooked you, even if it's just a little. You can go Northeast from here, if you want." Instead of examining crafting benchtwo: say "You look at the crafting bench you got, it's such trashy, nonsense, junk. That guy sold you shotty products that were way overpriced. He looked fishy from the start. It's no use throwing it out though, what that guy said about the prophecy spooked you, even if it's just a little. The bench can craft things, it's best when working with Graham wood." The cliff is a room. the cliff is northeast of the yard. "You climb up the second path and you reach a bridge, but it's broken. You see other fallen candies on the ground beside you, maybe eatifying them can help you get across. In this world, eating different candies leads to different abilities gained. This process is called eatification. You look closer at the candies, there is a gumball, a mint, a candy corn, a candy cane, and a kitkat. You shouldn't be too hasty in eatifying them though. This candy isn't raw from the sky, it's probably dirty, and you have a feeling one of them might kill you." In the cliff is the gumball. It is a scenery supporter. The description of the gumball is "The spherical gumball is bright red, contrasting with the blues and whites of the mountain. It's a perfect ball, that scares you a bit. No ball should be 100% perfect... but this one is." Understand "gum ball" as gumball. In the cliff is the mint. It is a scenery supporter. The description of the mint is "The mint gives off an essence of heaven. Simply smelling the mint makes you feel like flying high, but nothing lasts forever..." In the cliff is the candy corn. It is a scenery supporter. The description of the candy corn is "The candy corn is separated into orange, yellow, and white sides. You stare at it for a while. Absorbing its controversial smell." In the cliff is the candy cane. It is a scenery supporter. The description of the candy cane is "It's a glossy red and white striped beauty, but that candy cane looks like it's from the honey age." In the cliff is the kitkat. It is a scenery supporter. The description of the kitkat is "It looks like a normal Kit-Kat... How long has it been here?" Understand "kit kat" as kitkat. Understand "kit-kat" as kitkat. Understand "kit—kat" as kitkat. Understand "kit–kat" as kitkat. Carry out eatifying the gumball: remove the gumball from play; say "As you place the gumball in your mouth, you quickly swell up into an orbular shape. That didn't work. After waiting 30 seconds, you return to your normal state." Carry out eatifying the mint: remove the mint from play; say "You feel a sense of calmness wrap around your body, soothing you. You close your eyes, to enjoy that feeling to it's fullest potential. You feel weightless. Wait, no, you ARE weightless! You are flying up into the sky, you're above the lollipop now, and now you're above the highest peak in the mountain. Suddenly, your serenity fades away with your weightlessness. The candy's effects are dispersing. You can't help but watch as your gingerbread body falls down to the cold hard ground and cracks."; end the game in death. Carry out eatifying the candy corn: remove the candy corn from play; say "You slowly start fading to an orange hue, while your hair turns yellow-white. You suddenly get the urge to wear a suit and the largest tie known to man. You can feel your brain shrinking by the moment as your facial features distort. After 30 seconds or so, this goes back to normal. Dodged a bullet there." Carry out eatifying the candy cane: remove the candy cane from play; say "You rapidly start aging and a chip of your head falls off. it grows in length and you grab it for stability. You look hundreds of years old, the only way you seem to be standing is through your cane. Then the cane breaks, you fall on the floor and die. But then the effects of the candy wear off, time travels backwards and you are the same as you were before, again. This stuff would NOT pass by the FDA." Carry out eatifying the kitkat: remove the kitkat from play; say "The kitkat is stale. Ewwwww." In the cliff is coins. it is an object. "As well, you see something glimmering in the snow, something shiny, but it's probably just a trick of the light." After taking coins: say "After digging through the snow/cotton candy, you find out that that glimmering object was actually a handful of coins, 5 to be specific." Instead of examining coins: say "Five golden coins with designs engraved into each. You can smell the chocolate through the aluminum foil and smell of the cotton candy casing it." Understand "glimmering object" as coins. Understand "shiny" as coins. Understand "glimmering" as coins. Understand "coin" as coins. Understand "light" as coins. Understand "snow" as coins. Understand "thing" as coins. Understand "shiny object" as coins. Understand "glimmering thing" as coins. Understand "shiny thing" as coins. Understand "money" as coins. Understand "chocolate coin" as coins. Understand "chocolate coins" as coins. The barricade is a closed locked door. "." The barricade is north of the cliff. The faulty bridge is a scenery supporter inside the cliff. Understand "bridge" as faulty bridge. Carry out eatifying the faulty bridge: say "You start becoming more and more slim, your arms keep drooping downwards continually but you still have control over them. You whip them forwards and grab onto the branch of a tree that hangs above the crevice. Then, without much thought, you let yourself free and you swing to the other side. You let go when you reach the peak of your swing and fall into the cotton candy snow." The crafting bench is an object. Understand "crafting table" as crafting bench. The stranger is a room. The stranger is north of the barricade. "You reach a clearing on the mountain, only a cave is seen and the lollipop in the northwest. You peer closer and see a stranger in the cave, he appears to be made of black liquorice. He also seems to have a shop set up, there's a crafting bench behind him, curious. He keeps tapping his hands on the table, should you trust him? (yes: ask liquorice about crafting bench) (no: northwest)." After eatifying the faulty bridge: move the player to the stranger. Black Liquorice is a man in the stranger. Every turn when the player can see Black Liquorice: say "Liquorice [one of]taps[or]drums[or]patters[as decreasingly likely outcomes] his fingers on the cool surface." The description of Black Liquorice is "You look closer to analyze his features, he is made of Black Liquorice with arms and legs, his expression seems untrustworthy but you shouldn't judge a book based on it's cover, right? It is hard to see him well because of the darkness of the cave." Understand "Liquorice" as Black Liquorice. Understand "Licorice" as Black Liquorice. Understand "Black Licorice" as Black Liquorice. Instead of asking Black Liquorice about "crafting bench": say "Oh this. That's funny you ask of that. You see, I am a prophet and I sense that your journey will be very perilous OooOooOooOh! The only way I see you surviving will be by buying one. And mine is actually the only one that will work for your purposes. And the best of all, it's only 5 coins, what a deal! So what do ya say, valued customer? (yes: give liquorice coins) (no: northwest)." Instead of giving coins to Black Liquorice: say "Ah, right choice, customer. Eugh, this is covered in candy floss! Where did you find this? The ground? I digress, here is your crafting bench. Take it and use it wisely, for it will save your life."; Move the crafting bench to the player; remove the coins from play; say "Liquorice stood up, took the crafting bench and carried it over to you. You take the crafting bench, it's pretty heavy but you can handle the weight. You look at the crafting bench you got, it's such trashy, nonsense, junk. That guy sold you shotty products that were way overpriced. He looked fishy from the start. It's no use throwing it out though, what that guy said about the prophecy spooked you, even if it's just a little. You can go Northwest from here, if you want." Instead of examining crafting bench: say "You look at the crafting bench you got, it's such trashy, nonsense, junk. That guy sold you shotty products that were way overpriced. He looked fishy from the start. It's no use throwing it out though, what that guy said about the prophecy spooked you, even if it's just a little. The bench can craft things, it's best when working with Graham wood." Northwest of the stranger is the peak. The peak is a room. "[if the peak is unvisited]You finally get to the top of the mountain, the tsunami is fast approaching but that fear fades away when you set your eyes upon the 1 billion chocolate coin lollipop that fell from the sky. Literally. It's now stuck in the snow upright. You look around and can see the environment, there's a decently big tree next to you and to your west the river runs. You ponder how high your brother got up this mountain before the accident... You can see swedish fish swimming in it, no that can't be possible, they don't like this river. You forget about it and take the lollipop. It smells great, of sugar and of money.[end if][if the peak is visited]You are at the top of the mountain, the tsunami is still fast approaching. You look around and can see the environment, to your west the river runs.[end if]" chopping is an action applying to one thing. Understand "Cut down [something]" as chopping. Understand "Chop [something]" as chopping. Understand "Chop down [something]" as chopping. The tree is in the peak. The tree is an object. the log is an object. The small boat is an object. West of the peak is the river. In the river is the axe. It is an object. The description of the tree is "A tall and proud tree made of Graham crackers and leaves made of gummies." Instead of taking the tree: if the player carries the axe: move the log to the player; remove the tree from play; say "You chop down the tree. When it hits the ground, a rumble rings out and a large log remains."; Otherwise: say "You'll need something to cut it with." Carry out chopping the tree: if the player carries the axe: move the log to the player; remove the tree from play; Otherwise: say "You'll need something to cut it with." After chopping the tree: if the player carries the axe: say "You chop down the tree. When it hits the ground, a rumble rings out and a large log remains." crafting a boat is an action applying to one thing. Understand "craft boat with [something]" as crafting a boat. Understand "make boat with [something]" as crafting a boat. Understand "make something with [something]" as crafting a boat. Carry out crafting a boat: if the player carries the log: if the player carries the crafting bench: move the small boat to the player; remove the log from play; Otherwise: say "You can't do that with what you have." After crafting a boat: if the player carries the small boat: say "You took out the crafting bench that Liquorice guy gave to you and started working away with the wood of the tree to make a small boat, not much but big enough to get you down safely and fit you and the lollipop. Huh, I guess that guy was right. You hop in the boat, the river carrying you downwards, just in the nick of time before the tsunami comes in. Suddenly, the lollipop generates a forcefield resisting against the tsunami. In the fight against the water, the lollipop eventually won, pushing back the tsunami once and for all. You breathe a sigh of relief, for you saved your entire village and family. You eventually reach the bottom of the mountain, you see your home again. You feel a sense of catharsis with this whole experience but something tugs at you. Although you feel accomplished, and although you've had enough excitement for an entire lifetime, your sense of unimportance is still there. It was given to you by your mother in her abusive parenting, it wasn't solveable by adventure in the first place. Only now you truly understand what your late brother did all those years ago, you are responsible for your own self worth."; end the game in victory. The river is a room. "[if the river is unvisited]They weren't fish swimming in it, you think as you run closer towards the wading river, it's an axe submerged at the bottom of it.[end if][if the river is visited]You reach the river, to your east is the mountain peak.[end if]" After taking the axe: say "You take the axe. It's so sticky. Covered in Coca-cola/Sprite/Chocolate/Maple Syrup." Instead of examining the axe: say "It's an axe made of candy covered in Coca-cola/Sprite/Chocolate/Maple Syrup. It's just dripping from the axe. Getting all over your hands." Northeast of the strangertwo is the peaktwo. The peaktwo is a room. The printed name of peaktwo is "peak". "[if the peaktwo is unvisited]You finally get to the top of the mountain, the view is a hundred times better here, you ponder how high your brother got up this mountain before the accident... The tsunami is fast approaching but that fear fades away when you set your eyes upon the 1 billion chocolate coin lollipop that fell from the sky. Literally. It's now stuck in the snow upright. You look around and can see the environment, there's a decently big tree next to you and to your west the river runs. You can see swedish fish swimming in it, no that can't be possible, they don't like this river. You forget about it and take the lollipop. It smells great, of sugar and of money.[end if][if the peaktwo is visited]You are at the top of the mountain, the tsunami is still fast approaching. You look around and can see the environment, to your west the river runs.[end if]" The treetwo is in the peaktwo. The treetwo is an object. The printed name of treetwo is "tree". the logtwo is an object. the printed name of logtwo is "log". The small boattwo is an object. The printed name of the small boattwo is "small boat". West of the peaktwo is the rivertwo. In the rivertwo is the axetwo. It is an object. The printed name of the axetwo is "axe". The description of the treetwo is "A tall and proud tree made of Graham crackers and leaves made of gummies." Instead of taking the treetwo: if the player carries the axetwo: move the logtwo to the player; remove the treetwo from play; say "You chop down the tree. When it hits the ground, a rumble rings out and a large log remains."; Otherwise: say "You'll need something to cut it with." Carry out chopping the treetwo: if the player carries the axetwo: move the logtwo to the player; remove the treetwo from play; Otherwise: say "You'll need something to cut it with." After chopping the treetwo: if the player carries the axetwo: say "You chop down the tree. When it hits the ground, a rumble rings out and a large log remains." Carry out crafting a boat: if the player carries the logtwo: if the player carries the crafting benchtwo: move the small boattwo to the player; remove the logtwo from play; say "You took out the crafting bench that Liquorice guy gave to you and started working away with the wood of the tree to make a small boat, not much, but big enough to get you down safely, and fit you and the lollipop. Huh, I guess Red Liquorice was right. You hop in the boat, the river carrying you downwards, just in the nick of time before the tsunami comes in. Suddenly, the lollipop generates a forcefield resisting against the tsunami. In the fight against the water, the lollipop eventually wins, pushing back the tsunami once and for all. You breathe a sigh of relief, for you saved your entire village and family. You eventually reach the bottom of the mountain, you see your home again. You feel a sense of catharsis with this whole experience but something tugs at you. Although you feel accomplished, and although you've had enough excitement for an entire lifetime, your sense of unimportance is still there. It was given to you by your mother in her abusive parenting, it wasn't solveable by adventure in the first place. Only know you truly understand what your late brother did all those years ago, you are responsible for your own self worth."; end the game in victory; Otherwise: say "You can't do that with what you have." After crafting a boat: say "check 1"; if the player carries the small boattwo: say "You took out the crafting bench that Liquorice guy gave to you and started working away with the wood of the tree to make a small boat, not much but big enough to get you down safely and fit you and the lollipop. Huh, I guess that guy was right. You hop in the boat, the river carrying you downwards, just in the nick of time before the tsunami comes in. Suddenly, the lollipop generates a forcefield resisting against the tsunami. In the fight against the water, the lollipop eventually won, pushing back the tsunami once and for all. You breathe a sigh of relief, for you saved your entire village and family. You eventually reach the bottom of the mountain, you see your home again. You feel a sense of catharsis with this whole experience but something tugs at you. Although you feel accomplished, and although you've had enough excitement for an entire lifetime, your sense of unimportance is still there. It was given to you by your mother in her abusive parenting, it wasn't solveable by adventure in the first place. Only now you truly understand what your late brother did all those years ago, you are responsible for your own self worth."; end the game in victory. The rivertwo is a room. The printed name of rivertwo is "river"."[if the rivertwo is unvisited]They weren't fish swimming in it, you think as you run closer towards the wading river, it's an axe submerged at the bottom of it.[end if][if the rivertwo is visited]You reach the river, to your east is the mountain peak.[end if]" After taking the axetwo: say "You take the axe. It's so sticky. Covered in Coca-cola/Sprite/Chocolate/Maple Syrup." Instead of examining the axetwo: say "It's an axe made of candy covered in Coca-cola/Sprite/Chocolate/Maple Syrup. It's just dripping from the axe. Getting all over your hands."