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Learn how to die
by
Joanna
Played 1,480 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Use no scoring. When play begins: say "You are stuck in a place of never ending time. You want to end your misery. You want to escape from this dream. You want to die.[Paragraph break]This is a work of fiction. Wanting to die or killing yourself (suicide) is highly NOT recommended as an escape route in real life.[paragraph break]There are currently 2 multiple endings to the game." The walls are a backdrop. The walls are everywhere. The description of the walls is "Plain, dull and blank." The walls are plural-named. The Place is a room. "A simple dim room with a desk. On the desk there is a chest. A grey door leads North." The grey door is a closed locked door.The grey door is closed. The grey key unlocks the grey door. The description of the grey door is "A door that leads north. It seems like it can be unlocked with a key." The grey door is north of the Place and south of the Dull Place. The desk is a thing. The desk is in the Place. The desk is a supporter. The desk is fixed in place. The description of desk is "A wooden piece of furniture. There is nothing special about it." The chest is a closed openable container on the desk. The description of chest is "A closed, but not locked container." In the chest is a marble and a grey key and a glass ball. The marble is in the chest. The glass ball is in the chest. The grey key is in the chest. The grey key unlocks the grey door. The glass ball is a closed container. The glass ball is not openable. The yellow key is a thing. The debris is a thing. Breaking is an action applying to one thing. Understand the command "break" as something new. Understand the command "destroy" as something new. Understand the command "smash" as something new. Understand the command "throw" as something new. Understand "smash [something]" as breaking. Understand "break [something]" as breaking. Understand "destroy [something]" as breaking. Understand "throw [something]" as breaking. The description of the key is "A grey key." The marble is edible. The description of the marble is "A polished gem." The description of the glass ball is "A glass ball the size of your hand. However, you cannot see through it." The Dull Place is a room. "A Dull Room. There is virtually nothing special about this room. There is a Yellow Door which may be the way out. WOW." The box is in the Dull Place. The box is a closed openable container. In the box is a pill. The pill is edible. The Yellow Door is north of the Dull Place. The Yellow Door is a closed locked door. The Yellow Key unlocks the Yellow Door. The description of the Yellow Door is "A bright yellow door." The description of the box is "A faded cardboard box which adds colour to the room. [paragraph break]There appears to be something in the box." The description of the pill is "A pill that has unknown qualities." Understand "table" as desk. Understand "door" as grey door. Understand "room" and "ceiling" and "wall" and "floor" as the walls. Instead of breaking the glass ball: say "The glass ball shatters into a million pieces with a loud 'ping'. [paragraph break]A yellow key is in the debris. You take the Yellow Key."; Remove glass ball from play.; Now player carries yellow key; Instead of eating the pill: say "You swallow the pill and die a painless death."; End the game saying "You win and die. [paragraph break]You left the dull world but it does not mean all your troubles are gone. Now more awaits on the other side."; Instead of eating the key: say "It's too big to fit in your mouth." Instead of eating the chest: say "It's too big to fit in your mouth." Instead of eating the box: say "It's too big to fit in your mouth." Instead of eating the marble: say "You choke on the marble and die a slow painful agonizing death."; End the game saying "You die. [paragraph break]Too easy. You left the dull world but it does not mean all your troubles are gone. Now more awaits on the other side.";