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Dollhouse
by
Jeffrey Johnson Lee
Played 1,440 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
The Bedroom is a room. "You were walking on a street alone and suddenly you get knocked out. You wake up in a children's bedroom. To the north is a locked gold door leading to the Washroom. To the east is a white door leading to the Attic." There is a desk in the Bedroom. "There is a desk with a drawer. The drawer is a closed, openable container." The drawer is part of the desk. The drawer is a closed openable container. In the drawer is a gold key and a flashlight. On the desk is a glass of water. The description of the gold key is "It is a shiny object that looks majestic." The description of the flashlight is "looks like a cheap flashlight but it still works." The description of the desk is "just a standard desk that looks in good shape." The description of the glass of water is " crystal clear water is always the best." The white door is a closed door. The gold door is a closed locked door. The gold key unlocks the gold door. The white door is east of the bedroom and west of the attic. The gold door is north of the Bedroom and south of the Washroom. The Attic is southeast of the Washroom. The black door is south of the Attic and north of the kitchen. Road 1 is south of the Kitchen. Road 2 is west of Road 1. The washroom is a room. "You are now in the Washroom. There is a cabinet, a shower, a toilet, and a sink. The cabinet is a closed openable container."The cabinet is in the Washroom. The cabinet is a closed openable container. In the cabinet is a swiss army knife. There is a toilet, a sink, and a shower in the Washroom. The description of the swiss army knife is "Those hardcore gadgets all included in one swiss army knife." The description of the sink is "My hands aren't dirty. I don't need to wash them." The description of the shower is "A nice way to refresh yourself for the day." The description of the toilet is "Used to do your business." The Attic is a room. "You are in a dark room. You see a glimpse of light on the wall to the east. It might be a window. In the corner there is a brown chest along with a stand. You hear a loud crash. To the south is a locked black door leading to the kitchen." The brown chest is in the Attic. The brown chest is a closed openable container. In the brown chest is a sweater. The sweater is a wearable object. The description of the sweater is "makes me feel warm." There is a window in the Attic. The description of the window is "lets in a lot of light." A stand is in the Attic. The stand is fixed in place. The blue key is on the stand. The black door is a closed locked door. The blue key unlocks the black door. The Kitchen is a room. "You are in the kitchen. You see a scooter here. You see the thief taking a backpack and searching through it. At that moment, he stops to pick his phone up and is talking. You haven't eaten in a while. You are very hungry. There is an apple on the table. In the corner of the kitchen is your backpack. To the south is the road 1." The apple is in the kitchen. The apple is edible. After eating the apple: say "You eat the apple and the thief hears your loud, nasty chewing and comes to poison you. You die because this is a lose condition."; end the game in death. The backpack is in the kitchen. The description of the backpack is "MY BACKPACK YAY!" After taking backpack: say "You take the backpack. You have your stuff back now."; award 50 points. The scooter is in the kitchen. The scooter is a wearable object. The description of the scooter is "I will probably get out of here faster with this." Road 1 is south of the kitchen. Road 1 is a room. "You are on the Road. The thief is now coming to get you and boy, he is fast. What if you had something to ride? It's also freezing outside. You will freeze if you don't have a sweater or jacket. To the west is road 2." Road 2 is west of Road 1. Road 2 is a room. "The thief seems to have given up on you and is not chasing you anymore. You can hear him cursing out loud and slowly walking home. You see free hot dog samples by the road. Now is a good time to eat. You deserve it." The hot dog samples are in Road 2. The description of the hot dog samples is "fresh from the grill." The hot dog is edible. After eating hot dog samples: say "You eat the hot dog samples. It tastes delicious."; award 50 points. Every turn while in Road 2: if score is 100 begin; say "You have won the game because it's a win condition if you eat take the backpack and eat the hot dog samples"; end the game in victory; end if.