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The Average Day in Nkridgediacreburgh test 1
by
Teddy
Played 580 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Average Day in Nkridgediacreburgh" by Teddy when play begins: now the player has a Room Key. The description of the Room Key is "An ordinary room key, with the number of your key scratched into the top." The player is in a Inn Room. The description of the Inn Room is "Good Morning! You are in your room. It's a bright sunny day. You can hear birds chirping and if you look outside your window, you can see the rest of the town." There is a Bed in the Inn Room. The description of the Bed is "This is your bed. It's comfortable. You don't want to sleep right now though." Instead of taking the Bed: say "That's too heavy to carry." The Wood Door is west of the inn room and the east of the Hallway. The description of the Wood Door is "It's a wood door. It leads to the hallway. It is closed." The Hallway is a room. The Window is east of the inn room. The description of the Window is "It's a window. I don't know." The Wood Door is a closed door. The Window is an open door. The window can be broken or unbroken. After attacking an unbroken window: say "Crack!"; now the noun is broken. Understand the broken property as describing a window. Before printing the name of a broken window, say "broken ". Before printing the name of an unbroken window: if a window is broken, say "unbroken ". After going through the window: say "You fall through the window and break your leg. Game Over"; end the game in death. The Plaza is east of the Window. The Plaza is a room. The description of the Hallway is "There are other rooms lined up against the walls of the hallway, but they're all locked. There are stairs at the end of the hallway, which lead down to the reception." [Write go down to go down nothing else works] The stairs are in the Hallway. The description of the stairs are "Some stairs. These lead down to the Reception." A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. The stairs is a staircase. It is below the Hallway and above the Reception. It is scenery. The Reception is a room. The description of the Reception is "The receptionist doesn't look up as you enter the reception, no doubt used to the daily ins and outs of weary travellers. Feel free to explore." The Receptionist is a person in the Reception. There is a Stained Glass Door in the Reception. There is a Desk in the reception. The plural of a sweet is sweets. A sweet is a kind of thing. Sweets are always edible. There is a Glass Jar on the Desk. The jar is a transparent openable container. The jar is open. There are 18 sweets in the jar. After eating a sweet: say "Yum!" Toxicity is a kind of value. The toxicities are safe and poisonous. A sweet has a toxicity. Sweets are usually safe. After eating a poisonous sweet: say "There was something wrong with that sweet. Oh no. You clutch your stomach and fall to the ground. The sweet was poisoned! Game Over."; end the game in death. When play begins: now a random sweet is poisonous. Instead of taking the jar: say "The receptionist wouldn't like that." Instead of taking the desk: say "That's too heavy to take." The description of the receptionist is "A female halfling. She's wearing a green and purple dress, and has her hair up in a half up half down bun. Her hair is a firey red and wound up in tightly packed curls. She's currently sat at the desk, writing something down." Understand "talk to [someone]" as a mistake ("To start a conversation, try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something."). Instead of asking the receptionist about something: say "'Are you checking out?'" Instead of telling the receptionist about something: say "The receptionist doesn’t answer. She doesn't look too interested.". Every turn when player can see the receptionist: say "The receptionist continues to write diligently in her book.". [The receptionist can be handsome or ugly. Every turn: If the player has been in the reception for 2 turns, say "The receptionist, without looking up speaks to the player. 'Are you checking out?'"; If player consents, now the Receptionist is handsome; otherwise now the Receptionist is ugly; Say "The Receptionist nods.". Before opening the Stained Glass door: If the receptionist is handsome, Say "Give me the key before you leave."]