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Prison Escape
by
Jarod
Played 1,328 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
A room can be timed or untimed. X is a number variable. X is 0. When play begins: say “Prison has been hell these past couple of years. Wouldn’t it be great if you could escape somehow. One morning you awake to the sound of sirens and loud noises. You notice that the door to your cell is open. Do you wish to go out into the hall and see what’s going on or is it better to stay where you are?†The cell is a room. “You’re in a cramped cell, there is nothing special about it. However, you notice that your cellmate, Andy Duphrane, is missing. The cell exits to the east.†The cell is an untimed room. The hallway is east of the cell. “The sirens are louder here. All of the other cells in the cellblock are open as well. Your cell is on the west wall, and there is an open room to the south.†The hallway is untimed. The adjoining room is south of the hallway. The adjoining room is an untimed room. “The unconscious guard is in the adjoining space. The unconscious guard is holding an open chest to the south side of the room. The gun is by the guard in the chest. There are three doors here, one leading north to the cellblock, one west to the Control room, or a red door leading east to the next hall.†A chest is in the adjoining room. It is fixed in place. The gun is in the chest. The chest is an open container. The unconscious guard is on the south side of the room. Shooting it with is an action applying to two things. Check shooting something with something: if the player is not carrying the gun, say "You don't have a gun!" instead; if the second noun is not the gun, say "That doesn't feel like something you should attack with." instead; if the noun is not the regular guard, say "That doesn't seem like a very good idea." instead. Carry out shooting regular guard with gun: say "You take aim at the guard and pull the trigger. The shot rings out and the he collapses into a heap. Your friend gives you an appreciative nod before yelling at you to get out of here."; remove regular guard from play. Understand "shoot [gun] at [something ungunlike]" as shooting it with (with nouns reversed). Definition: a thing is ungunlike if it is not the gun. Understand "shoot [something ungunlike] with [gun]" as shooting it with. Understand "shoot [something] with [something]" as shooting it with. Understand "shoot [something] at [something]" as shooting it with (with nouns reversed). Understand "fire [gun] at [something ungunlike]" as shooting it with (with nouns reversed). Understand "fire at [something ungunlike] with [gun]" as shooting it with. Understand "fire at [something] with [something]" as shooting it with. The red door is a door. The red door is east of the adjoining room and west of the hall. The red door is locked. The red key unlocks the red door. The control room is west of the adjoining room. “There is a lot of equipment here that could be used to escape. There is a cabinet that might contain something useful, a desk used by guards, and some computers that control security cameras. You came in from the east. [if the control room is unvisited] Careful, you may not want those cameras on.†The control room is an untimed room. computers are in the control room. computers are fixed in place. The description of computers is “I don’t have enough time to go through these….but there is a big red button here.†The big red button is in the control room. The big red button is fixed in place. The description of the big red button is “A big red button. It probably does something important.†Instead of pushing the button for the first time: Say “That probably turned off the security cameras, right?â€; now X is 1. A desk is in the control room. The desk is fixed in place. The description of the desk is “This desk looks like it is used by the guards, it might contain something useful.†The desk is an openable container. The desk is closed. The blue key is in the desk. The red key is in the desk. A cabinet is in the control room. The cabinet is fixed in place. It is a locked container. The wire cutter is in the cabinet. Understand "wire cutters" as wire cutter. The description of the wire cutter is "These should help get through the fence outside." The blue key unlocks the cabinet. The hall is east of the red door. "A long, narrow hallway that leads to the yard. The main prison complex is back to the west, and to the east is the 'great' outdoors."The hall is untimed. The yard is a timed room. " You see mayhem out here. The entrance to the prison is to the west, and to the north, past the fence, you see a car waiting on the road. [if the yard is unvisited] There is a fight going on between one of your friends and a guard, but it looks like it won't be long before the guards get the situation under control. Your friend sees you and calls out for help, what do you do?" The yard is east of the hall. friend is a person. friend is in the yard. The description of friend is "He's been your buddy for a few years now. He looks pretty roughed up.". The regular guard is a person. The regular guard is in the yard. The description of the regular guard is "A prison guard, caught up in a struggle with your friend.". Understand "guard" as regular guard. The fence is a door. The fence is north of the yard and south of the car. The fence is locked. The wire cutter unlocks the fence. The description of the fence is "A massive wall of chain link and razor wire, it's probably best to cut through this." A car is a room. The car is north of the fence. "Upon getting closer, you see that the car is unlocked, and with the key in the ignition. Someone must have left it as a getaway car for one of the other prisoners. Whatever, it's yours now." Carry out going to a unvisited timed room: now the time of day is 11 AM. At 11:05 AM: say "You took too long to escape and now the guards have caught you."; End the story. Every turn: If the player is in the car: If X is 1: say "You start the car and drive off into the distance. Looking in the rearview mirror you see no police cars following you, it seems you've successfully escaped from prison."; end the story; otherwise: say "You start the car and drive off into the distance. A few days after your escape, you are caught by the police. It seems that the security cameras recorded you getting into the car, and now you will go back to jail."; end the story.