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Kingdom Hearts: Building the Raft
by
julie blauch
Played 1,289 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Kingdom Hearts: Building the Raft" by Julie Blauch The story creation year is 2016. The maximum score is 5. [Introduction] When play begins: say "You've woken up after a long confusing dream. Which parts were real and which were the dream? You realize you had plans to build a raft so that you can leave the island. You remember that you need three things for your journey: cloth, a water bottle, and wooden planks." [entry room] The beach is a room. "You are standing on a large beach. The sand beneath your feet is soft and white. You hear the roar of the ocean behind you. You smell the salty sea air." The crate is an openable container in the beach. The crate is closed. The crate is fixed in place. The description of the crate is "a large wooden crate." Instead of taking the crate, say "the crate is too heavy to pick up." Inside the crate is cloth. Cloth is an object. The description of cloth is "A large, thin piece of white cloth." After taking cloth: increase score by 1; say "good work! You're well on your way!" The spring is east of the beach. "The spring flows peacefully. Fresh water fills the spring." The palm trees are a scenery supporter. Instead of taking the palm trees, say "those are better for climbing. What about the spring?" There is a water bottle next to the spring. The water bottle contains fresh drinking water. The description of the bottle is "A water bottle full of fresh water. This would be helpful on your journey." After taking water bottle: increase score by 2; say "good work! You're well on your way!" The shack is north of the beach. "you come upon a small wooden shack. What could be inside?" The shack is a dark room. There is a wooden plank inside the shack. The wooden plank is an object. The description of the wooden plank is "A wooden plank. Wood is smooth, without too many splinters. This will perfect for the raft." After taking the wooden plank: increase score by 2; say "good work! You're well on your way!" [ending] Every turn: if score is 5 begin; say "With items in hand, you are now ready to begin your journey. You know you have a long, perilous time ahead of you, but you know that it will all be worth it when you see the other worlds out there."; end the story finally; end if.