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Wheels
by
Jaeha Park
Played 583 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
test car with "get key / s / open car / unlock car / open car / enter car / close car" South of the House is the Garage. House is a room. "You wake up by the noisy sound of your alarm clock. The clock is pointing at 8 o'clock. You are surprised that you are supposed to be sitting in your office by the time now. There is a door to your south." The table is in the House. The description of the table is "A flat piece of wood with a leg taped on to it's body. It would have looked as old as Abraham if he was still alive." A mobile phone is on the table. The description of the phone is "One of your most valuable possession but still it is closer to piece of junk. On the screen it says '10 missed calls from Boss'" A key is on the table. the description of the key is "A key with two buttons that seems like a car key." The key unlocks the car. East of the garage is the storage room. The Garage is a room. "A very messy place where you can't see anything interesting but a car that seems like it has been used for few decades. There is a door to your east " A car is a vehicle in the garage. The description of the car is "A rusty piece of metal that looks like it would be better in a museum than in a garage. You notice that one of the front wheel of the car is missing. " The car is lockable and locked. after closing the car: say "Quick! You have to get to work."; now the car is lit. Storage room is a room. "The room is more of a trash can than a storage that is fully covered with dust." Two shelves are in the Storage room. "The shelves are aligned with the wall of the room. The shelves are full of useless things." The dusty, old wheel is a thing. Instead of examining the shelves: move the wheel to the shelves; say "You can see a dusty, old wheel in the corner of one of the shelves."