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The Reynold's Pamphlet
by
Joanna Zhang
Played 24 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Reynold's Pamphlet" Porch is a room. "You are Senator Aaron Burr in the year 1795 on the hunt to destroy your life-long political enemy, Alexander Hamilton's, reputation. You’ve heard speculation about questionable financial withdraws, but you have yet to find conclusive evidence. What better way to find damning documentation than to break into his house and unlawfully search his property! You are standing on the porch of Alexander Hamilton's house. You survey your surroundings for a way to get in. There’s a window, wide open, to your west, and the classic front door, inconveniently locked, to the south. There's also a small box near your feet. Maybe there's something of use inside." The box is in the porch. The box is a closed openable container. The gold key is in the box. The gold key unlocks the front door. The front door is a closed locked door. Front Door is south of Porch. The front door is north of the front foyer. The front foyer is a room. "You're in! Welcome to Alexander Hamilton's front foyer. You look around, if only your foyer was this magnificent. Looking around, you see a dark doorway and a large, intimidating, wooden door. But wait, is that a staircase? Where should you go?? The black doorway is to the northwest. The wooden door is to the east. The stairs are to the south. The front door is to the north." The wooden door is a door. The wooden door is east of the front foyer. The wooden door is west of the dining room. The dining room is a room. "So this is where the infamous Mr. Hamilton eats the very meals that fuel his cruel writing. Interesting. Is that a doorway... painted white? Wow it's almost blinding. The white doorway is to the north. The wooden door is to the west." stairs is a door. stairs is south of the front foyer. stairs is north of the hallway. The hallway is a room. "Great. It's a hallway. Welcome to a hallway. A boring, useless, empty, room between rooms that has provided absolutely nothing for you. At least there are colorful doors to entertain you as you waste your time standing in this pointless room. White, pink, and gold. You hear Alexander Hamilton-sounding snores coming from the room behind the white door. The white door is to the west. The gold door is to the south. The pink door is to the east." The white door is a door. The white door is west from the hallway. The white door is east from the bedroom. The bedroom is a room. "You're in the bedroom. It's Alexander! He's in the bed!" The pistol is in the bedroom. The description of the pistol is "It's a regular pistol. Mr. Hamilton is a proud gun owner, good for him. He keeps it under his pillow, obviously. That's just the kind of man he is." Alexander Hamilton is a person. Alexander Hamilton is in the bedroom. "Ahh, the man himself. Alexander Hamilton stands before you in his new money clothes. He's in bed. Looks like you've disturbed him." Every turn when the player can see Alexander Hamilton in the bedroom: say "YOU'VE WOKEN HIM UP! HE SCREAMS! ALEXANDER HAMILTON KILLS YOU IN AN ACT OF SELF DEFENSE. YOU ARE DEAD!"; end the game in death. The gold door is a door. The gold door is south from the hallway. The gold door is north from the office. The office is a room. "It's too dark to see anything. You feel around and find a lamp on what feels like a desk next to you." The lamp is a switched off device in the office. Carry out switching off the lamp: now the office is dark. Carry out switching on the lamp: now the office is lighted. Every turn when the lamp is switched on: say "What an orderly office for someone who seems to write like they're running out of time. You see a desk, a locked drawer, a stack of 51 essays, and the small lamp. Interesting setup for an interesting man you guess." The desk is in the office. The 51 essays is in the office. The description of the 51 essays is "You quickly flip, trying to make sense of his thousands of pages of writing, he really does write like he's running out of time. Oh my goodness. This man is blinded by political pursuit, he has written FIFTY ONE essays defending the US constitution! How does he write like tomorrow won't arrive! But wait, in the corner... what does that say? 'My enemy Aaron Burr, can never know of this. I must make sure my drawer stays locked, I must make sure he never gets hold of the silver key! My secrets must stay buried!' Alas, where to look now but that suspicious drawer. It is calling for you, it must have exactly what you're looking for." The drawer is in the office. The drawer is a closed locked openable container. checks is in the drawer. The silver key unlocks the drawer. The description of the drawer is "Hmm a locked drawer. What secrets could he be keeping in here. Looks like it needs a key. Have you checked the basement yet?". After opening the drawer: say "You see a series of checks sitting in the drawer. AHA! THIS IS IT! THIS EVIDENCE SHOWS THAT ALEXANDER HAMILTON ENGAGED IN SPECULATION! I CAN FINALLY DEFEAT HIM! GET READY FOR YOUR DOWNFALL HAMILTON! MWAHAHAHA!"; end the game in victory. The lamp is in the office. The pink door is a door. The pink door is east from the hallway. The pink door is west from Phillip Hamilton's bedroom. Phillip Hamilton's bedroom is a room. "This is definitely a child's room. Could there be something of use in here? You look around and see a small writing desk. That hypocrite is trying to make his son just as much of a menace. Is that a diary? How cute." Phillip Hamilton's diary is in Phillip Hamilton's bedroom. Phillip Hamilton's diary is a closed openable container. Phillip Hamilton's diary entries is in Phillip Hamilton's diary. The description of Phillip Hamilton's diary entries is "You open the diary to the latest entry. It reads, 'deur direy pops was in his office for all day. i miss him. i watch him from small crack and he writes checks but he hide it all away when moma coms in. i wonder who he will give check to. maybe pretty lady? me no know. tak to you later diry!!!!!!!!!' You flip the page. 'deer dairy today i see my pops. he walking with lady in very pretty pops-face-when-he-mad-colored dress. she dont look like mama. maybe pops finally get some friends!'" The white doorway is a door. The white doorway is north from the dining room. The white doorway is south from the kitchen. The kitchen is a room. "You are in the kitchen now. It reeks of perfectly caramelized onions and veal. That lucky jerk. It looks like there's nothing in this room but your own envy and the sound of a rumbling stomach, I wonder whose that could be. The white doorway is to the south." The open window is a closed openable door. The open window is west of Porch. The open window is east of the living room. The living room is a room. "You enter his living room. It's very spacious…much larger than yours. In the corner, a ladder heads down into what seem like an abyss. You wonder where that leads… On the other side of the room, a black-painted doorway leads southeast. To exit back to the porch, go back east through the open window." The black doorway is a door. The black doorway is northwest of the front foyer. The black doorway is southeast of the living room. The ladder is an open door. The ladder is in the living room. The ladder is down from the living room. The ladder is up from the basement. The basement is a room. "Wow it's dark down here. And awfully cold.. You scan the area, looking for anything useful and there's absolutely nothing. Hold on, is that a woman? In Alexander Hamilton's basement? Is that.. Maria Reynolds? She's holding a silver key that looks like it would open some drawer... hmm... The ladder goes up." Maria Reynolds is a person. Maria Reynolds is in the basement. Maria Reynolds carries the silver key. "Maria Reynolds is wearing a beautiful red dress. She looks kinda sad... I wonder what she's doing in Alexander Hamilton's basement." Instead of asking Maria Reynolds about "key": say "'Maybe you'll need it later...' says Maria."; now the player carries the silver key; say " Maria hesitantly hands you the silver key, looking paranoid."; Instead of asking Maria Reynolds about "the key": say "'Maybe you'll need it later...' says Maria."; now the player carries the silver key; say "Maria hesitantly hands you the silver key, looking paranoid."; Instead of asking Maria Reynolds about "silver key": say "'Maybe you'll need it later...' says Maria."; now the player carries the silver key; say "Maria hesitantly hands you the silver key, looking paranoid."; Instead of asking Maria Reynolds about "the silver key": say "'Maybe you'll need it later...' says Maria."; now the player carries the silver key; say "Maria hesitantly hands you the silver key, looking paranoid."; Every turn: if Maria Reynolds is in a room (called the current space): let next space be a random room which is adjacent to the current space; Instead of asking Maria Reynolds about something: say "I don't know.. I shouldn't be talking to you.". Instead of telling Maria Reynolds about something: say "I don't know.. I shouldn't be talking to you." Every turn when player can see Maria Reynolds: say "[one of]Maria anxiously paces around the basement, wondering where Alexander has gone[or]Maria sits on a simple chair in the corner of the basement, reading, this seems to be a familiar space to her[or]I wonder what she's doing here. Her husband James must be worried[at random]."