Home
Start a new game
Explore games
Help
Log in or sign up
Log in
Username
Password (
Forgot it?
)
×
New to Playfic?
Full Name
Email
Username
Password
Password (confirm)
Are you sure about this?
The Reynold's Pamphlet
by
Joanna Zhang
Played 111 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"The Reynold's Pamphlet" Porch is a room. "You are Senator Aaron Burr in the year 1795 on the hunt to destroy your life-long political enemy, Alexander Hamilton's, reputation. You’ve heard speculation about questionable financial withdraws, but you have yet to find conclusive evidence. What better way to find damning documentation than to break into his house and unlawfully search his property! Thankfully, his wife and son aren't home, away on a visit to her father, and Hamilton is probably away at afternoon tea. You are standing on the porch of Alexander Hamilton's house. You survey your surroundings for a way to get in. There’s a window, wide open, to your west, and the classic front door, inconveniently locked, to the south. There's also a small closed box near your feet, but it doesn't seem like it's locked. Maybe there's something of use inside." The box is in the porch. The box is a closed openable container. The front door is a closed locked door. Front Door is south of Porch. The front door is north of the front foyer. The front door is unlocked by the gold key. The gold key is a thing. The gold key is in the box. The gold key unlocks the front door. The description of the gold key is "This key unlocks the front door. You've seen Alexander use it before." The front foyer is a room. "You're in! Welcome to Alexander Hamilton's front foyer. You look around, if only your foyer was this magnificent. Looking around, you see a dark doorway to the northwest and an intimidating, wooden door to the east. Turning to the south, you see a staircase. Where should you go? To go back outside, exit through front door to the north." The wooden door is a door. The wooden door is east of the front foyer. The wooden door is west of the dining room. The dining room is a room. "So this is where the infamous Mr. Hamilton eats the very meals that fuel his cruel writing. Turning around to the north, a grand marble doorway leads to the source of a very appealing smell. The wooden door you came from is to the west. Where should you go?" stairs is an open door. stairs is south of the front foyer. stairs is north of the hallway. The hallway is a room. "Entering the bland hallway, you spot 3 doors crowded together, white, pink, and gold. Approaching the doors, you hear Alexander Hamilton-sounding snores coming from behind the white door to the west. He probably wouldn’t be very happy to see you… The other two doors, gold and pink, are to the south and east, respectively." The white door is a door. The white door is west from the hallway. The white door is east from the bedroom. The bedroom is a room. "You enter the dark bedroom rather noisily. He lazily pats the side of the bed and rumbles, ‘Maria…is that you? Let me light the lamp.’ As the light creeps through the room, his eyes trace your figure. He suddenly jerks upright and before he even fully wakes up, he reaches under his pillow. Upon realizing your identity, he yanks his hand out to reveal a pistol."; Alexander Hamilton is a person. Alexander Hamilton is in the bedroom. Every turn when player can see Alexander Hamilton in the bedroom: say "HE REFLEXIBLY REACHES HIS HAND FORWARD… AND FIRES HIS PISTOL!! The last thing you hear are your enemy’s finals words to you: ‘AT LONG LAST OUR FEUD REACHES ITS END, AND ALONG WITH IT YOUR LIFE!!! GOODBYE SENATOR BURR, GOODBYE.’"; end the game in death. The gold door is a door. The gold door is south from the hallway. The gold door is north from the dark office. The dark office is a room. "The door creaks as you are enveloped by darkness. You feel around and find a lamp on what feels like a desk next to you. The hallway is to the north." The lamp is a device in the dark office. Instead of switching on the lamp: say " "; now the player is in the light office. Every turn when player is in the light office: move the lamp to the light office; Every turn when player is in the dark office: move the lamp to the dark office; Instead of switching off the lamp: say " "; now the player is in the dark office. The light office is a room. "What a fitting office for someone who seems to write like they're running out of time. Through the mess, you see a desk, a locked drawer, a stack of 51 essays, and the small lamp. Interesting setup for an interesting man you guess. You should examine that drawer, maybe a closer look will reveal something you wouldn't expect. Before you leave you'd better turn that lamp back off. Can't have Hamilton knowing you were snooping around." essays is in the light office. The essays is a closed openable container. A note is a thing. The note is in the essays. [Hidden at first] The description of the note is "You pick up the note that has suspiciously fallen out of Alexander Hamilton's essays. It reads 'Stay away from that Aaron Burr...he can never know of this. I must make sure that drawer stays locked. Burr musn't find the three keys I've hidden away! My secrets must stay buried!' Alas, where to look now but that suspicious drawer. It is calling for you, it must have exactly what you're looking for." The description of the drawer is "Hidden behind his scrapyard of a desk, a mahogany drawer peeks out from beneath the rubble. Digging it up, you find that the drawer is oddly wellkept for the room its in… it must carry something important. What secrets could he be keeping in here? Looks like it's locked with three keyholes that would fit a red, white, and blue key. The first hole is red..." The red key unlocks the drawer. Instead of unlocking the drawer with the red key: if the player does not carry the red key or the player does not carry the white key or the player does not carry the blue key: say "You pull and pull on the drawer but it won't open. Looks like you need three keys to open this drawer. A red one, a blue one, and a white one."; stop the action; otherwise: now the drawer is unlocked; say "You stick the red key in the first keyhole, then the blue key in the next, and finally the white key into the final keyhole. You turn them one by one and... Hurrah! It's open! Now open the drawer and let's see what's so important that he needed 3 locks!"; Instead of unlocking the drawer with something (called the key used): if the key used is not the red key: say "Burr, I really thought you'd be smarter than this... You have to unlock the drawer with the red key first."; else: continue the action A white key is a thing. The white key is in the essays. [Hidden at first] Understand "turn page" or "turn pages" as turning the page. Turning the page is an action applying to one thing. Understand "turn pages in [something]" as turning the page. Understand "turn page in [something]" as turning the page. Understand "turn page of [something]" as turning the page. Understand "turn pages of [something]" as turning the page. Understand "turn the pages in [something]" as turning the page. Understand "turn the page in [something]" as turning the page. Understand "turn the page of [something]" as turning the page. Understand "turn the pages of [something]" as turning the page. Check turning the page: if the noun is not the essays: say "You can only turn the pages of something that has pages, like the essays." instead; if the essays is closed: say "The essays are closed. Maybe open them first." instead. Carry out turning the page: if the note is in the essays: now the note is in the light office; say "As you turn the page a note falls out! You should take a closer look at what it says."; if the white key is in the essays: now the white key is in the light office; say "As you turn the page a white key falls out!"; else: say "You leaf through the brittle paper carefully."; Instead of opening the essays: now the essays is open; say "You open the essays to the first page. As you read you try to make sense of his thousands of pages of writing, he really does write like he's running out of time. Oh my goodness. This man is poisoned by political pursuit, he has written FIFTY ONE essays defending the US constitution! How does he write like tomorrow won't arrive! It feels like there might be something on the next page. Turn the page to find out."; The drawer is a lockable locked closed openable container in the light office. After opening the drawer: say "You see a series of checks sitting in the drawer. AHA! THIS IS IT! THIS EVIDENCE SHOWS THAT ALEXANDER HAMILTON ENGAGED IN SPECULATION! I CAN FINALLY DEFEAT HIM! GET READY FOR YOUR DOWNFALL HAMILTON! MWAHAHAHA!"; end the game in victory. The lamp is in the dark office. The pink door is a door. The pink door is east from the hallway. The pink door is west from Phillip Hamilton's bedroom. Phillip Hamilton's bedroom is a room. "This is definitely a child's room. Could there be something of use in here? You look around and see a small writing desk. That hypocrite is trying to make his son just as much of a menace. Is that a diary? How cute." Phillip Hamilton's diary is in Phillip Hamilton's bedroom. The description of Phillip Hamilton's diary is "You should read those entries. Maybe you'll find something." Phillip Hamilton's diary is a closed openable container. Phillip Hamilton's diary entries is in Phillip Hamilton's diary. Phillip Hamilton's diary entries is an open openable container. The description of Phillip Hamilton's diary entries is "You open the diary to the latest entry. It reads, 'deur direy pops is in his office for all day. i miss him. i watch him from small crack and he writes checks but he hide it all away when moma coms in. i wonder who he will give check to. maybe pretty lady? me no know. tak to you later diry!!!!!!!!!' You flip the page. 'deer dairy today i see my pops. he walking with lady in very pretty pops-face-when-he-mad-colored dress. she dont look like mama. maybe pops finally get some friends!' Hamilton with another woman... this may be just the thing you need to tear his career apart. You flip another page. A blue key falls out." The blue key is in the Phillip Hamilton's diary entries. The marble doorway is a door. The marble doorway is north from the dining room. The marble doorway is south from the kitchen. The kitchen is a room. "You are in the kitchen now. It reeks of perfectly caramelized onions and veal… of course Hamilton has a cook. That lucky jerk. It looks like there's nothing in this room but your own envy and the sound of a rumbling stomach. Wait a second! A note! Stuck on the wall with a pin. Looks like it's the chef's meal plan for the week. Looking away from the displeasing scene, you see the marble doorway to the south." The meal plan is in the kitchen. The description of the meal plan is "You read the meal plan on the wall. You quickly skim through the cursive writing, looking for something important. Hold on! Look there! 'Monday: 2 plates steak and peas, 2 cups champagne Tuesday: 2 plates baguettes (grab from Lafayette's gift box in storage), 2 cups rose Wednesday: 2 plates chicken and carrots, 2 cups red wine (celebratory)' Why does Hamilton need 2 plates... Maybe he's really hungry... But wait, 2 cups? The Hamilton you know isn't an alcoholic.. He mustn't be dining alone." The open window is a closed openable door. The open window is west of Porch. The open window is east of the living room. The living room is a room. "You enter his living room. It's very spacious…much larger than yours. In the corner, a ladder heads down into what seem like an abyss. You wonder where that leads… On the other side of the room, a black-painted doorway leads southeast. To exit back to the porch, go back east through the open window." The black doorway is a door. The black doorway is northwest of the front foyer. The black doorway is southeast of the living room. The ladder is an open door. The ladder is in the living room. The ladder is down from the living room. The ladder is up from the basement. The basement is a room. "Wow it's dark down here. And awfully cold…You scan the area, looking for anything useful. You notice a figure approaching from the darkness. Hold on…is that a woman? In Alexander Hamilton's basement!? Oh dear, you are about to expose the scandal of the century! She looks like she knows some information about this situation… The ladder goes up." Maria Reynolds is a person. Maria Reynolds is in the basement. Maria Reynolds carries the red key. "Maria Reynolds is wearing a beautiful red dress. She looks kinda sad... I wonder what she's doing in Alexander Hamilton's basement. She's holding a red key that looks like it would open some drawer... hmm... You should try asking her about that." Instead of asking Maria Reynolds about "key": say "'Maybe you'll need it later...' says Maria."; now the player carries the red key; say " Maria hesitantly hands you the red key, looking paranoid."; Instead of asking Maria Reynolds about "the key": say "'Maybe you'll need it later...' says Maria."; now the player carries the red key; say "Maria hesitantly hands you the red key, looking paranoid."; Instead of asking Maria Reynolds about "red key": say "'Maybe you'll need it later...' says Maria."; now the player carries the red key; say "Maria hesitantly hands you the red key, looking paranoid."; Instead of asking Maria Reynolds about "the red key": say "'Maybe you'll need it later...' says Maria."; now the player carries the red key; say "Maria hesitantly hands you the red key, looking paranoid."; Every turn: if Maria Reynolds is in a room (called the current space): let next space be a random room which is adjacent to the current space; Instead of asking Maria Reynolds about something: say "I don't know.. I shouldn't be talking to you.". Instead of telling Maria Reynolds about something: say "I don't know.. I shouldn't be talking to you." Every turn when player can see Maria Reynolds: say "[one of]Maria anxiously paces around the basement, wondering where Alexander has gone[or]Maria sits on a simple chair in the corner of the basement, reading, this seems to be a familiar space to her[or]I wonder what she's doing here. Her husband James must be worried[at random]."