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Murder Mystery Troll
by
Jordan Agee
Played 781 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
when play begins: say "You are standing in a Hallway and it is dark outside and very little lighting inside; there are rooms in every direction you go. The Dinning Room is North, The Billiard Room is East, The Study is South, The Ballroom is West, The Conservatory is Northeast, The Lounge is Southeast, The Library is Southwest, and the Kitchen is Northwest. Find Mr. Smith and stop the killer.Good Luck and be aware". The Hall is a room. The Dining Room is a room. The Dining Room is north of the Hall. The Billiard Room is a room. The Billiard Room is east of the Hall. The Study is a room. The Study is south of the Hall. The description of the Study is " It is 'dark' in this room turning on a light would be very helpful so I can see what I am doing." The Ballroom is a room. The Ballroom is west of the Hall. The Conservatory is a room. The Conservatory is northeast of the Hall. The Lounge is a room. The Lounge is southeast of the Hall. The description of the Lounge is "This room is 'very nice'; maybe to nice something must have happened here and someone does not want any one to know about it." The Library is a room. The Library is southwest of the Hall. The Kitchen is a dark room. The Kitchen is northwest of the Hall. The Dungeon is a room. The Cellar is a room. The Wooden Door is a closed locked door. The Trap Door is a closed locked door. The Silver Key unlocks Wooden Door. The Gold Key unlocks the Fridge. The Bronze Key unlocks the Book. The Key Card unlocks the Glass Box and the Safe. The Bolt Cutters unlocks the Coffee Table, Suite Case, Chest, and Trap Door. The Dungeon is below the Wooden Door. The Wooden Door is below the Kitchen. The Cellar is below the Trap Door. The Trap Door is below the Lounge. Mr Smith is in the Dungeon. The Description of Mr Smith is "there are defensive bruises on his arms and his clothes are ripped up. If you have found his Journal you will know everything Mr. Smith knows.". Mr Smith is a person. Mr Smith is in the Dungeon. The Stove is in the Kitchen. The Fridge is in the Kitchen. The Sink is in the Kitchen. The Trashcan is in the Kitchen. There is a Book in the Library. The Coffee Table is in the Lounge. The Suit Case is in the Lounge. The Chest is in the Lounge. A couple of Wine Glasses are in the Kitchen. There is Blood all over the floor in the kitchen. Your Favorite Slippers are in the Ballroom. The Glass Box is in the Ballroom. The Safe is in the Conservatory. The Desk is in the Study. The Lamp is in the Study. The Rug is an Object. The Rug is in the Hall. The description of the Rug is "This rug is very nice, but something seems to be wrong here. As you look closer you can see the rug has been trapped." After taking the rug: say " You have just set off a trap. After activating the trap the whole house blows up and no one survives."; end the game in death. The Hall Tree is in the hall. The Light Switch is in the Cellar. The Stove is a closed openable container. The Trashcan is a closed openable container. The Fridge is a closed openable locked container. The Book is a closed openable locked container. The Chest is a closed openable locked container. The suit case is a closed openable locked container. The Coffee Table is a open openable container. The Glass Box is a closed openable locked container. The Safe is a closed openable locked container. The Desk is a closed openable container. The Hall Tree is an openable container. The Poisonous Potato is in the Trashcan. The Silver Key is in the Stove. The Dead Body is in the Fridge. The Gold Key is in the Book. The Diamond is in the Glass Box. The Note is in the Book. The Journal is in the Safe. The Brass Lantern is in the Library. The Lantern is a device. The Lantern is switched off. The Key Card is in the Book. The Bolt Cutters are in the Trashcan. The Bronze Key is in the Desk. $10,000 is in the chest. The Light Switch is a device. After switching on the Light Switch: say "I see you have managed to electrocute yourself from a shortage. Hope you did not ruin my Light Switch because I had just installed that."; end the game in death. After switching on the Lantern, now the Lantern is lit. The Lamp is a device. After switching on the Lamp: say "You turned on the lamp and it exploded. The light bulb had lighter fluid in it which caused a fire which led to an explosive making the trap the killer had set for you successful. Better luck next time."; end the game in death. The Lamp is switched off. The Stove, the Fridge, the Trashcan, and the Sink are fixed in place in the Kitchen. The Coffee Table and the Chest are fixed in place in the Lounge. The safe is fixed in place in the conservatory. The Lamp is fixed in place in the Study. The Glass Box is fixed in place in the Ballroom. The Desk is fixed in place in the Study. The Blood all over the floor is fixed in place in the Kitchen. The Poisonous Potato is edible. After eating the Poisonous Potato: say "You eat the Potato and die because it is not healthy for you."; end the game in death. The Hall Tree is an closed openable container. After opening the Hall Tree: say " You have just been baited. After you hung your coat on the Hall Tree you activated a lever which opens a secret door releasing a Tiger. The Tiger tears you to shreds leaving not much of your body left to just rot until someone finds you."; end the game in death. Slippers are wearable. After taking the Slippers when the Slippers is not handled: increase the score by 5. After taking the Diamond when the Diamond is not handled: increase the score by 7. After taking the Lantern when the Lantern is not handled: increase the score by 2. After taking the Journal when the Journal is not handled: increase the score by 3. After taking the Gold Key when the Gold Key is not handled: increase the score by 3. After taking the Silver Key when the Silver Key is not handled: increase the score by 3. After taking the Bronze Key when the Bronze Key is not handled: increase the score by 3. After taking the Key Card when the Key Card is not handled: increase the score by 4. After taking the Bolt Cutters when the Bolt Cutters is not handled: increase the score by 5. After taking the $10,000 when the $10,000 is not handled: increase the score by 50. The description of the Note is " In this little game of mine you must find all the items I have Listed My Slippers, Diamond, Brass Lantern, Gold, Silver, and Bronze Keys, my Key card, the journal, and the Bolt Cutters. If you find all the items go to the Hall and I shall let you leave". The description of the Journal is "Mr.Smith- This is my Personal Journal I have witnessed a crime, and it was a murder. Nobody knows the victims name, and I am not able to describe him do to the fact that he was put in a body bag. This was the most cruel and immoral thing I have ever seen. So be aware of your surroundings for you are not the only one here." The description of the Glass Box is " There is a Diamond inside, but the glass is to thick to break. It looks like I have to unlock it with some sort of key card". Every turn while in the Hall: if score is 87 begin; say "You have just one my first game for this is not the last be prepared for the next round"; end the game in victory; end if.