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Lil Boat
by
John Steven Ellingwood
Played 1,655 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Lil Boat" by John Ellingwood Rip in the Hull of SS Bernie Sanders is a room. "Fin swims ahead toward a giant gash in the side of the massive boat sitting on the Ocean Floor. A wave of energy hits you as you get closer suddenly swimming nearly as fast as the only father you ever had. As you near the hull a new wave hits you and something seems strange, you can sense there is life around you but its odd as it isn't like anything you have contacted on either land or in the sea. You may as well enter the hull and see what's inside. Head north to check it out." The Crew's Quarters are north of the Rip in the Hull of SS Bernie Sanders. "The room simply put is ripped to pieces. Bits and pieces of the lives lost when the ship sank remain in this room. The odd sensation is still there but it feels like its above you. You may want to try and find some stairs. There is a door to the north." Dry Pants are in Crew's Quarters. The description of Dry Pants is "That's weird, the pants are underwater but seem to have remained completely dry. Something weird is going on and I am going to find out what." Rusty Key is in Crew's Quarters. The description of Rusty Key is "A rusted out key, this will probably not work on anything..." Steel Gloves are in Crew's Quarters. The description of Steel Gloves is "I don't think a sword cut even cut through these. They are really heavy though..." before taking Rusty Key: say "As you go to pick up the rusty key a strange sensation runs through your body keeping you from picking it up. You quickly recede."; stop the action. before taking Rusty Key: if the player carries Steel Gloves: Say "You slip on the gloves and go to grab the key. A powerful sensation rushes through your body. All of a sudden emotions are clear." 1st Class is north of Crew's Quarters. "You feel a little more calm in this room. The feeling is still there. Fin swims ahead and is looking at a hole in the top of the room. The hole is to the west, since there isn't much in this room you may as well follow Fin. As you go to follow Fin, you see a man appear out of nowhere and he begins to move towards you. Fin slips through the hole and out of sight..." Mysterious Man is a person. He is in 1st Class. The description of Mysterious Man is "Some kind of energy being. His very presence is terrifying, for some reason he has stopped moving towards you. Maybe you should 'ask mysterious man about who he is'" After asking Mysterious Man about "who he is": Say "Mysterious Man beckons you to come towards him. And all of a sudden there you are standing face to face with something but you can't tell what. He isn't a man but is nothing more than shimmering translucent light. 'I am nothing more than what your brain can understand me to be. I will leave it at that, I am not here to harm you but I want you to know you are in grave danger being here.' Fin still seems to be out of sight." Engine Room is west of 1st Class. "You see a bright purple colony of fish bolt as you enter. The feeling has now overwhelmed you and you have gotten over it. Maybe whatever it was has found you. A red door stands to the west, a blue door to the north, and a yellow to the south. 'Where am I??' you hear Fin cry. You must act quickly..." Red Key is in Engine Room. The description of Red key is "I wonder what this goes to." Blue Key is in Engine Room. The description of Blue key is "Exactly the same as the red key, but blue." Yellow Key is in Engine Room. The description of Yellow key is "Exactly the same as the blue key, but red." Ominous Sign is in Engine Room. It is fixed in place. The description of Ominous Sign is "'Happiness will rid the blues, Maybe sadness can calm the anger, Sometimes the Anger can open your eyes.' What does this mean... Does it have to do with the doors and keys?" Ominouser Sign is in Engine Room. It is fixed in place. The description of Ominouser Sign is "'Never try and sadden the smiling, Happiness may enrage, Anger and Sadness go hand in hand' - Something tells you none this is some kind of warning." Red room is west of Engine Room. The blue key unlocks Red door. Blue room is north of Engine Room. The yellow key unlocks blue door. Yellow Room is south of Engine Room. The red key unlocks yellow door. Before going to Red room: if the player carries yellow key: Say "Fin swims out from behind the door in a hurry with a shark chasing. The chase is short and ends with the shark dismembering your body. Time seems to move slower and slower and you slowly begin to fade out of conscienceness"; End the story. Before going to Red room: if the player carries the blue key: Say "The door opens just barely at first. 'That's funny' you think as you feel strange. The room seems to be pure light. As the light finally begins to recede you notice your body is no more and you stand there looking at Fin and finally realize that you are no longer there, or anywhere. But really is this a bad thing? Life becomes nothing more than just a hobby and all the answers to anything seem to come to you as your mind completely clears of the worries and stress of the World."; End the story. Before going to Red room: if the player carries the red key: move the player to Rip in the Hull of SS Bernie Sanders; Say "A giant wave rushes out of the room. You begin to swim away but kept swept away. There is no escape. You come to a few moments later somewhere outside of the ship."; stop the action. Before going to Blue room: if the player carries red key: Say "You enter and hear a heavenly song. After taking a step the door closes and the key disappears but you pay it no mind. You take your helmet off to listen closer to the music forgetting you're underwater. You gasp as you realize your mistake but the helmet has filled with water already."; End the story. Before going to Blue room: if the player carries blue key: move the player to Rip in the Hull of SS Bernie Sanders; Say "A giant wave rushes out of the room. You begin to swim away but kept swept away. There is no escape. You come to a few moments later somewhere outside of the ship."; stop the action. Before going to Blue room: if the player carries yellow key: Say "Suddenly you look around and see a house that seems to be something of a distant memory but also unfamiliar. You look down and see a childs body standing below your head. You blink and all of a sudden life doesn't seem so real. Fin is there to but where....you wonder"; End the story Before going to Yellow room: if the player carries yellow key: move the player to Rip in the Hull of SS Bernie Sanders; Say "A giant wave rushes out of the room. You begin to swim away but kept swept away. There is no escape. You come to a few moments later somewhere outside of the ship."; End the story. Before going to Yellow room: if the player carries blue key: Say "Fin appears from nowhere gushing blood. Part of his tail has been cut off. He sinks to the ground in front of you his eyes lock with yours 'I always loved you...Son.'"; End the story. Before going to Yellow room: if the player carries red key: Say "You feel a wave of happiness run through your body. Not only are all the stresses and worries of life gone but your body seems to be unbelievably light. As you look around you feel the boundaries you were used to slowly slipping away as life seems to become simple and all the answers fill your mind."; End the story.