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The Lost Pendant
by
kenny chan
Played 938 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"When you wake up you realized the pendant you were wearing is missing. You've been searching your cabin for hours looking for your pendant, maybe you should try looking outside.†The Cabin is a room. "[if the Cabin is unvisited]You notice that the cabinet beside your bed has been slightly opened.[end if]". The cabinet is a closed, fixed in place, openable container. The description of the cabinet is "It's a wooden cabinet beside your bed.". The cabinet is in the Cabin. After opening the cabinet: say "You open the cabinet only to find a set of keys that you've never seen before.". Inside the cabinet is keys. The description of the keys is "Its a set of odd looking keys that aren't yours.". The cabinet is scenery. Instead of taking a cabinet: say "It's to heavy to lift.". The wooden door is east of the Cabin. The wooden door is a closed , openable door. The wooden door is scenery. The Forest is a room. The Forest is east of the wooden door. "[if the Forest is unvisited]As you walk through the forest you come upon a split path, thankfully there's a signpost here that can tell you where each path goes.[end if]". The signpost is in the Forest. The description of the signpost is "You walk up to the signpost, you can see one sign pointing south with the words 'MOUNTAIN TRAIL' on it, and another sign pointing east with the words 'RIVER' on it. ". The signpost is scenery. The Cliff is a room. "[if the Cliff is unvisited]After a long walk up the mountain you finally made it up the mountain, from up here you can see a majestic view of the land below. From up here, you can see your house, the forest you came from, a river a bit far away, and an ominous cave on the other side of the river. You also notice that you are standing beneath an oak tree and that there's acorns growing on the tree.[end if]". The Cliff is south of the Forest. The tree is in the Cliff. The tree is an open, openable container. Inside the tree is acorns. The description of the acorn is "Its just plain old regular acorns, there is nothing special about them.". The tree is scenery. After taking acorns : say "You jump and grab the acorns from the tree". Instead of closing the tree: say "That's impossible to do". Include Rideable Vehicles by Graham Nelson. The Left side of the river is a room. "[if the Left side of river is unvisited]As you walk out of the forest you can see a massive river and your boat parked beside a pier.[end if]". The Left side of the river is east of the Forest. The boat is a rideable vehicle in the Left side of the river. The description of the boat is "This is your fishing boat you bought 7 years ago. A motor is attached to the boat.". Instead of going to Forest when the player is on the boat: say "Boats can't go on land." The boat is scenery. The motor is a device. The motor is part of the boat. Instead of going by the boat when the motor is switched off: say "The motor for the boat is currently off, the boat cannot move.". Instead of switching on the boat, try switching on the motor. Instead of switching off the boat, try switching off the motor. The Center of the river is a room. "[if the Center of the river is unvisited]You are currently in the middle of the river. From here you can see a brown animal on the other side of the river.[end if]". The Center of the river is east of the Left side of the river. The Center of the river is west of the Right side of the river. Instead of going to Center of the river when the player is not on the boat: say "There's no way you can swim across the entire river.". The Right side of the river is a room. "[if the Right side of river is unvisited]When you arrive, you immediately see a trail of small puddles heading toward some sort of cave to the east. These puddles must have been left by that brown animal you saw earlier.[end if]". Instead of going to Outside of Cave when the player is on the boat: say "Boats can't go on land.". The block giving rule is not listed in the check giving it to rules. The Outside of Cave is a room. "[if the Outside of Cave is unvisited]As you walk towards the cave you can see bear tracks in the dirt. When you get to the cave you see a brown bear sitting in front of the entrance. It would be wise to stay away from the bear.[end if]". The Angry Bear is scenery. The Outside of Cave is east of The Right side of the river. The Angry Bear is a person in the Outside of Cave. The description of the Angry Bear is "The bear is staring at you intently, better not make it angry.". The Angry Bear can be active or passive. Angry Bear is passive. Instead of telling the Angry Bear about something: say "RRRWWWOOORRRR!". Instead of asking the Angry Bear about something: say "RRRWWWOOORRRR!". Instead of going to the Cave Interior when the Angry Bear is passive: say "As you try to walk into the cave the bear pounces on you and shreds you into pieces with it's claws."; end the game in death. After giving acorns to the Angry Bear: now Angry Bear is active; say "The bear eagerly walks up to you and eats the acorns your holding, I guess that means your friends now.". The Cave Interior is a room. "[if the Cave Interior is unvisited]A small hole on the ceiling of the cave is illuminating the cave. You can see stalactites all over the ceiling and a metal safe wedged in the ground.[end if]". The Cave Interior is north of the Outside of Cave. The safe is inside the Cave Interior. The description of the safe is "Its a small metal safe with a key hole in the middle". The safe is a closed, openable, locked container. The safe is scenery. The keys unlock the safe. In the safe is pendant. The description of pendant is "The pendant your mother gave you when you were a child, try not to lose it again.". Instead of dropping pendant: say "Better not drop it or you might lose it again.". After taking the pendant: say "You finally managed to get your pendant back , time to go back home"; award 1 point. Every turn while in the Cabin: if score is 1 begin; say "Congratulations you beat the game!"; end the game in victory; end if.