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Prototype
by
tristen masse
Played 1,255 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
Include Locksmith by Emily Short. When play begins, say "This place..we all will die here. Try to get out ali..ve............ -Test subject 3598 [paragraph break]" Test Chamber 4374 is a room. The description of Test Chamber 4374 is "You wake up in a blue girded box. You cant remember anything but being taken from you house by you think aliens but you must see it to believe it. Go north." The nightstand is a supporter in Test Chamber 4374. The description of the nightstand is "It looks like the nightstand is made out of oak wood. Also it has a old blue party cup on it." Party Cup is on nightstand. The description of it is "An old blue broken plastic party cup" The jar is a closed openable container that is fixed in place. It is in Test Chamber 4374.The jar is closed. A chocolate chip cookie is in the jar. it is edible. There is a Blue Key in Test Chamber 4374 A recliner is an enterable supporter in Test Chamber 4374. The description is "The brown recliner looks pretty comfortable to sit in." The Blue door is a locked door and scenery. It is north of Test Chamber 4374 and south of the Test Hall. The blue key unlocks the Blue door. The description of the Blue door is "Hmm it seems to be locked." The Test Hall is south of Test Chamber 4374 The description of the Test Hall is "You take your first steps from out of the prison. You see a bunch of doors but different colors. You must know more. Find the way out.But you notice a large painting on the wall. It looks like theirs more hallway to go." The Test Hall is dark. The flashlight is a device in Test Chamber 4374. Carry out switching on the flashlight: now the flashlight is lit The Command Hall is a room The Command Hall is east of Test Hall The description of Command hall is " Your getting closer to the exit. You notice a Red door in the corner of your eye. Probably need a red key to open it. But theirs a table with the red key on it. You probably wondering is it a trap. No matter grab it and go." The Red door is a locked door and scenery. It is east of the Command Hall and north of the Storage Room. The description of the Red door is "Hmm seems to be locked." The red key is on the oak table The oak table is a supporter in the Command Hall. The red key unlocks the Red door The large painting is scenery in the Test Hall. "The Painting is a alien. Now you know what one looks like since the last time you saw one." The metal table is a supporter in the Test Hall. The description of the metal table is " It seems that the table is made out of metal. Cold metal in fact. You see some food in the bowl like apples some pears and cantaloupe in the bowl." The Storage Room is a room The step-stool is a portable enterable supporter in the Storage Room. The description is "Comes in handy when you need to get something you cannot reach." The crate is a closed openable container that is fixed in place. It is in Storage Room. It is closed The mini figure of lady liberty is in the crate The Command Deck is north of the Command Hall. The description of the Command Deck is "Humph no ones here? Must be at a meeting of some sort and put the ship on auto pilot. See if theirs anything that can help you break out or help the hostages." The controls is a supporter in the Command Deck. The description of the controls is "A bunch of switches, buttons and levers. You see bottled water on the controls with a sticky note DO NOT TOUCH. Probably shouldn't touch it." The SELF DESTRUCT button is a object in the Command deck Instead of taking the SELF DESTRUCT button: say "When trying to pick up the button you accidentally press the button killing every one on-board. Good job." ; end the game in death. The Meeting Room is a room. It is east of the Command deck The description of Meeting Room is "You walk in without permission. No ones here? Interesting. You see some plains on the table and a few pens. Well your here might has well look at it." The meeting table is a supporter in the Meeting Room. The description is " Just a very big table with pens a paper on it." The captive plains are on the meeting table. The description is "Wow looks like you know why your here. They want to test diseases on you and the other captives. Kind of makes you less scared now right." The pen is on the meeting table. The description is "Just a regular blue and gold ballpoint pen." The Hall Breach is a room. It is north of the Meeting Room The description of the Hall Breach is "Looks like you have made it. You need an ignition key to open the hatch guess your gonna have to look." The hatch door is a locked door and scenery. It is east of the Hall Breach and north of The End. The ignition key unlocks the hatch. Instead of going east from the Hall Breach, end the story saying "You jump from the ship and get lucky by landing on a ripped mattress. Good job.". The ignition key is in the Storage Room The End is a room.