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Biffscripts
by
kirbypuckett
Played 1,942 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"Welcome to Biffscripts" The story headline is "Get to work! " [ROOMS] The Parking lot is a room. The description is "Huey Lewis and the News pours out of the speakers as you pull your 1994 Pontiac Grand Am into a parking spot. It's 8:24am on a Friday, the last day before the weekend! Can you beat the cranky old hippy to work so that you can leave early and meet your friends for happy hour? Biffscripts is to the north, your home is to the south." Biffscripts is north from Parking lot. The description is "You entered the building. It's a drab office building that hasn't been updated since Seinfeld went off the air. You are standing in front of a glass door. There is a bathroom to the east, a janitor's closet to the west, and the office is south." Home is south from Parking lot. The description is "You went home to watch The Price Is Right instead of going to work." Highway is up from the Parking lot. The description is "Bumper to bumper traffic." The Bathroom is east from Biffscripts. The description is "The bathroom smells awful, there is toilet paper and feces everywhere. Savages must use this office building." The Closet is west from Biffscripts. The description is "The room is dark and musty, you can't see anything." The Office is south from the Glass Door. The description is "You made it into the office. There is a conference room to the east, a kitchen to the west, and the cubicles are south." The Conference room is east from the office. The description is "A room that hasn't been used in ages." The Kitchen is west from the office. The description is "There is a cookie on the table." Biff is a person in the Kitchen. The Cubicles is south from the office. The description is "Your desk is here." [DOORS] The Glass Door is a locked door and scenery. It is south of Biffscripts. The keycard unlocks the Glass Door. [OBJECTS] The wallet is an openable closed container in the Bathroom. The description is "An old leather wallet." The keycard,$20, and Giant Eagle Advantage Card are in the wallet. The table is in the Kitchen. The Table is fixed in place. The cookie is on the Table. The cookie is edible. After eating cookie: say "You ate the cookie... and survived! Not bad." The computer is in the Cubicles. The description is "WINDOWS 95 IS NOW LOADING YOU'VE GOT MAIL!" Use no scoring. After taking the cookie: say "Awesome, a free cookie, it looks edible!" After examining the computer: say "Woohoo! I beat the Hippy to work! I can leave early and go to the party!"; end the game in victory. The Hippy is a person in the Highway. Table of the Hippy's Movement destination Highway Highway Highway Highway Parking lot Biffscripts Closet Closet Biffscripts Parking Lot Biffscripts Bathroom Biffscripts The Office The Conference Room The Kitchen The Cubicles Every turn: if the Hippy is active: repeat through the Table of the Hippy's Movement: let last space be the location of the Hippy; if the Hippy can be seen by the player, say "The Hippy didn't see you, he went to the [the destination entry]."; move the Hippy to destination entry; if the Hippy can be seen by the player, say "The Hippy arrives from [the last space], but he didn't see you."; blank out the whole row; break. The Hippy can be active or passive. The Hippy is active. Before doing something to the Hippy: now the Hippy is passive; Instead of telling the Hippy about something: say "He waits and listens, then goes back to work, paying no mind to what you just said." Instead of asking the Hippy about something: say "He doesn't know what you're talking about and doesn't really care." Every turn when the Hippy is passive: now the Hippy is active. Table of Biff's Movement destination Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Kitchen Every turn: if Biff is active: repeat through the Table of Biff's Movement: let last space be the location of Biff; if Biff can be seen by the player, say "Biff slurps."; move Biff to destination entry; if Biff can be seen by the player, say "Biff hacks up a lung."; blank out the whole row; break. Biff can be active or passive. Biff is active. Before doing something to Biff: now Biff is passive; Instead of telling Biff about something: say "He waits and listens, then goes back to eating, paying no mind to what you just said." Instead of asking Biff about something: say "He doesn't know what you're talking about and doesn't really care." Every turn when Biff is passive: now Biff is active. Death is a scene. Death begins when the player is in the Highway for the first turn. When Death begins: say "You drove the wrong way on the highway and caused a huge accident. You and 17 other people die."; end the story. Failure is a scene. Failure begins when the player is in the Home for the first turn. When Failure begins: say "You lose this game, but win at life."; end the story. Game over is a scene. Game over begins when the Hippy is in the Cubicles. When Game over begins: say "Nooo! The Hippy beat me to work, I'll be stuck here all day!"; end the story. [PEOPLE] Julius is a man in the Conference room. The description of Julius is "He's rambling about a window... There is nothing special about Julius."