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This Is A Copy Of What My Teacher DId Its Complete Garbege
by
Joe Lucero
Played 2,995 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
“Welcome to the not so scary cave of terror" Use no scoring. The Entrance is south of the Cave. "[if the Entrance is unvisited]Welcome to your first interactive fiction game! This is the opening text, it will explain what's going on. To start playing the game, click on the > and type in 'go north', 'north', or 'n' to head north into the next room. Once you've typed it, go ahead and hit the enter key.[end if][if the Entrance is visited]You are in the Entrance. The Cave is to the north.[end if]" The Cave is west of the Corridor. "[if the Cave is unvisited]Good job! Interactive fiction generally involves moving room to room solving puzzles on the way. You can move any compass direction the writer has programmed in the same way. The next room is to the east. Do you know what to do?[end if][if the Cave is visited]You are in the Cave. The Corridor is to the east and the Entrance is to the south.[end if]" The Corridor is a room. "[if the Corridor is unvisited]Congrats! You now know how to move room to room in a text-based adventure. In this room there is a sign. Type 'examine sign' or 'x sign' to examine the sign.[end if][if the Corridor is visited]You are in the Corridor. The Cave is to the east and the sign will tell you where the next room is.[end if]" The sign is fixed in place in the Corridor. It is scenery. The description of sign is "You are reading the sign! The next room is above you. Type 'up' or 'u' to go up." A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. The stairs is a staircase. It is above the Corridor and below the Hallway. It is scenery. The Hallway is a room. "[if the Hallway is unvisited]Excellent! Your next step is learning about objects, doors, and opening/unlocking them. Here there is a door and a box. The door is locked. To unlock the door, you will first need a key. I wonder if there is one in that box? Type 'open box' to see what's inside.[end if][if Hallway is visited]You are in the Hallway. Below you is the Corridor and east of you is the door. You can also see a box here.[end if]" The box is a closed, fixed in place, openable container in the Hallway. It is scenery. The description of the box is "A large, heavy box that can be opened, closed, and can be used to hold things." The wooden door is a closed, locked door. It is scenery. The wooden door is west of the Vault and east of the Hallway. The description of the wooden door is "Your standard wooden door that can be unlocked and locked with the key." Inside the box is the key. The key unlocks the wooden door. The description of the key is "A small key that you can use to lock and unlock the wooden door." After opening the box: say "Hey look, there's a key inside. Who would've thought? To pick up the key, type 'take key', 'get key', or 'pick up key' to take the key." After taking the key: say "Good. You can drop objects at anytime by typing 'drop' followedby the object. Go ahead and unlock the door by typing 'unlock door with key'." After unlocking the wooden door with the key: say "You unlocked the door. Type 'open door' to open it." After opening the wooden door: say "You opened the door. To go through the door, just go to the east." The Vault is a room. "[if Vault is unvisited]Very nice. You are almost at the end of our tutorial. Next, let's learn about devices. Devices are objects that can be switched on or off to affect the environment.[end if] [if Vault is visited]You are in the Vault. To the west through the door is the Hallway.[end if]"