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In Solitude Demo
by
Magic Man
Played 21 times
View game source
(spoilers!)
Download the
.z8 file
Source Code
"In Solitude" Solitude Main Gate is a room. "[If Solitude Main Gate is unvisited]You are now in Solitude, the country's capital. As you can see in your inventory, you've received an astonishing invitation - an invitation to the Blue Palace. You should head there now. (Use N,E,S,W to move. Type inventory to view your inventory. Type x or examine to observe something. Type 'Hint me' for these controls.)[End if][If Solitude Main Gate is visited]Solitude's Main Gate. It's colossal.[end if]" Understand "Hint [something]" as hinting. Hinting is an action applying to one thing. Instead of Hinting [something]: say "(Use N,E,S,W to move. Type inventory to view your inventory. Type x or examine to observe something.)" Player carries an Invitation to the Blue Palace. The description of the Invitation is "'A Cordial Invitation' To the joyous recipient of this letter, You are of the lucky and grateful few to receive an exclusive invitation to the Blue Palace in our lovely capital city, Solitude. Jarl and True High Queen Elisif the Fair seeks the company of an adventurous sort such as yourself and select others. **Our Lady is on the hunt for a new Thane.** Yes, dearest recipient, you have been chosen as a candidate for such a grand and prestigious title. Do make nice of yourself. Your punctuality is highly expected and quite mandatory. To Bid You Welcome, ~Cilaenar, Thalmor Emissary of Solitude -Bruccius Buca, Imperial Captain of the Legion May you maintain this beneficial relationship with the Empire. Long live the Queen." An Enormous Gate is an unopenable door. It is scenery. An Enormous Gate is south of Solitude Main Gate. Execution Area is a room. Execution Area is east of Solitude Main Gate. "[If Execution Area is unvisited]Beheadings have taken place here. It appears there was a recent execution, as the blood on the stone platform still holds red in its browning hue.[End if][If Execution Area is visited]The blood from a recent execution paints the stone platform, drying into a brown color.[end if]" Solitude Main Road is a room. Solitude Main Road is north of Solitude Main Gate. "[If Solitude Main Road is unvisited]The main road leads down a clear path into the bustling capital city, beggars and dealers abound, apparently. To your left is an a tavern or inn. On your right is what appears to be a clothing shop. Ahead is a collection of market stands and booths.[End if][If Solitude Main Road is visited]The rusted signs hung above either building to your east and west sway and screech in the mild breeze.[End if]" A Tavern Sign is fixed in place in Solitude Main Road. The description of the Tavern Sign is "'The Winking Skeever.' It displays the likeness of a skeever painted onto the wood. The tavern has rooms for rent upstairs." A Shop Sign is fixed in place in Solitude Main Road. The description of the Shop Sign is "'Radiant Raiment.' An Altmer-owned clothing store, incredibly popular in Solitude and the neighboring cities. The displays are luxurious." Radiant Raiment is a room. Radiant Raiment is east of Solitude Main Road. "[If Radiant Raiment is unvisited]The bell above the door chimes with a gentle ring. There are two Elven woman in the shop - sisters. Endarie is leaned against the counter near the far wall. Taarie appears to be doing some sort of inventory - or merely admiring her work on the several racks visible.[End if][If Radiant Raiment is visited]There's an impressive diversity of clothing here. Noble garbs and simple tunics. Does anything catch your eye? (Type 'x clothing rack' to check it out.)[End if]" A Clothing Rack is a fixed in place, unopenable container in Radiant Raiment. It is scenery. Inside the clothing rack are an Elegant Robe, Casual Slacks And Ruffled Shirt, Mysterious Robe, and a Ridiculous Clown Outfit. The Elegant Robe is wearable. The description of the Elegant Robe is "Prominently green with a gold shawl and golden accents. Surely in high demand with nobility." Casual Slacks And Ruffled Shirt is wearable. The description of Casual Slacks And Ruffled Shirt is "A white shirt with ruffles down the chest and at the wrists, bishop-sleeved. The bootcut pants are a warm cedar color." The Mysterious Robe is wearable. The description of the Mysterious Robe is "A long, heavy black robe, tied at the waist. Billows behind those who are clad in it." The Ridiculous Clown Outfit is wearable. The description of the Ridiculous Clown Outfit is "Vibrant pinks, blues, and yellows pop off of the white base. The overalls are huge. No one needs pants that big. It's ridiculous." West of Solitude Main Road is The Winking Skeever. The Winking Skeever is a room. "[If The Winking Skeever is unvisited]The tavern is bustling with noise and unfamiliar but merry faces. Men clad in fur drink and ramble. A bard strums her lute, looking content. The bartender seems distracted with his flagons and glasses.[End if][If The Winking Skeever is visited]The tavern is alive with voices and merriment.[End if]" A Bar is a fixed in place, unopenable container. Inside the bar is a Bottle of Ale and a Bottle of Mead. The Bar is in The Winking Skeever. It is scenery. Instead of Drinking Bottle of Ale: say "You drink a little bit straight from the bottle. It's okay." Instead of Drinking Bottle of Mead: say "You drink a little bit straight from the bottle. It's alright." Community Streets is a room. Community Streets is north of Solitude Main Road. "[If Community Streets is unvisited]Children run through the street in chase and play. Several market stalls are visible on your right. The scent of spiced wine fills the air with a pleasing aroma. On the other side of the street is a large stone wall with a great stone stair. It appears the lead to the Blacksmith across from the Fletcher.[End if][If Community Streets is visited]Markets abound on your right. Jewelry, fabrics, wines, and meats. You can hear the faint clanging of the Blacksmith's silver hammer past the stone wall on your left.[End if]" A Staircase is a kind of door. A Staircase is open and fixed in place. Stone Staircase is a Staircase. Stone Staircase is west of Community Streets. It is scenery. Solitude Blacksmith is a room. Solitude Blacksmith is west of Stone Staircase. Market Stands is a room. Market Stands is east of Community Streets.